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Made in us
Dakka Veteran




Somewhere in the Galactic East

Back again with a more revized list for my Fluff/Competitive Henchment list I'm planning on building:

Headquarters:
Inquisitor Coteaz – 100 Points

Ordo Herecticus Inquisitor – 96 Points
Master Psyker, Psyocculum, Inferno Pistol, Two Servo Skulls

Elites:

Inquisitorial Tech Priest (Tech Marine) – 119 Points
Rad Grenades, Force Sword, Psybolt Ammunition, Storm Bolter, Two Servo Skulls

Troops:

Henchmen Warband One – 182 Points
Jokaero, Eight Warrior Acolytes w/ Storm Bolters, Two Warrior Acolytes w/ Plasma Guns
Inquisitorial Chimera Transport

Henchmen Warband Two – 182 Points
Jokaero, Eight Warrior Acolytes w/ Storm Bolters, Two Warrior Acolytes w/ Plasma Guns
Inquisitorial Chimera Transport

Henchmen Warband Three – 170 Points
Joakero, Ten Warrior Acolytes w/ Storm Bolters, One Psyker

Henchman Warband Four – 170 Points
Jokaero, Ten Warrior Acolytes w/ Storm Bolters, One Psyker
Inquisitorial Chimera Transport

Henchman Warband Five – 166 Points
Jokaero, Two Servitors w/ Multi-Meltas, Eight Warrior Acolytes w/ Storm Bolters
Inquisitorial Chimera Transport

Henchmen Warband Six – 172 Points
Jokaero, Four Servitors w/ Heavy Bolters, Six Acolytes w/ Storm Bolters
Inquisitorial Chimera Transport


Heavy Support:

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Pysbolt Ammunition, Searchlight

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Psybolt Ammunition, Searchlight

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Psybolt Ammunition, Searchlight



Now the list lacks ranged anti-AV14 armor, but I'm hoping that the Jokaero can take pot shots at them while the army moves forward, and there's always the two Multi-Melta's in Coteaz' unit to tear into them when they get close. This army can pump out ALOT of shots at close range, especially with the aid of the Jokaero. I took one Jokaero per squad because it saves points, and having two for the sake of the +1 doesn't seem too optimal for the squad as a whole.

I took a Tech Marine for his shooty bits and I believe he can use Divination, if he can't I'll drop him and reinvest some points into more Jokaero.

But tell me what you think about my Shooty fluffy/semi-competitve Henchment army?

This message was edited 1 time. Last update was at 2013/02/12 16:54:59


182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in ca
Lieutenant Colonel






just a note, only 3 servitors in a henchman unit can replace servo arms with heavy weapons

and no divination for tech marines unfotunetly, but hammer hand is pretty good + rad grenades

This message was edited 1 time. Last update was at 2013/02/12 16:58:14


 
   
Made in gb
Death-Dealing Devastator




 KplKeegan wrote:

But tell me what you think about my Shooty fluffy/semi-competitve Henchment army?


It's ... okay. I like the concept but from a fluffy point of view I'd be concerned that my awesome cool army just deployed as a Guard army with some dreads. Also, why the Grey Knights have released 3 of their greatest warriors to a single inquisitor without any other GKs there isn't really particularly fluffy.

On a technical note, I don't have the codex but I believe those dreads are 136 points a go.

This is basically a guard list with less resilience. You'll fold if the opponent hits your lines (or if they bring mass heavy armour / or lots of anti-infantry). Army wide you've got essentially squishy, easily scared troops that are within 12/10/10 boxes. Its just a bit one-dimensional, and weak because of it.

Why not model up a GK stormraven as a Guard/militia vehicle, then rock coteaz and some assassins in it? That'd be cool (and powerful).

White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points 
   
Made in us
Secretive Dark Angels Veteran






I think you need something to deal with flyers and or take one your self. THe storm raven is really good.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

rossatdi wrote:
 KplKeegan wrote:

But tell me what you think about my Shooty fluffy/semi-competitve Henchment army?


It's ... okay. I like the concept but from a fluffy point of view I'd be concerned that my awesome cool army just deployed as a Guard army with some dreads. Also, why the Grey Knights have released 3 of their greatest warriors to a single inquisitor without any other GKs there isn't really particularly fluffy.


I was going to use the Penitent Engines and convert Auto-Cannons on them.

This is basically a guard list with less resilience. You'll fold if the opponent hits your lines (or if they bring mass heavy armour / or lots of anti-infantry). Army wide you've got essentially squishy, easily scared troops that are within 12/10/10 boxes. Its just a bit one-dimensional, and weak because of it.

Why not model up a GK stormraven as a Guard/militia vehicle, then rock coteaz and some assassins in it? That'd be cool (and powerful).


Ugh no. Ever since Flyers came into the BRB, they've become boring as every person and their friend is spamming them right now. That's why I sold my Elysians and the Imperial Thunderbolts that were attached to them...

Forget this then. Mod please delete this thread.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

 KplKeegan wrote:
Back again with a more revized list for my Fluff/Competitive Henchment list I'm planning on building:

Headquarters:
Inquisitor Coteaz – 100 Points

Ordo Herecticus Inquisitor – 96 Points
Master Psyker, Psyocculum, Inferno Pistol, Two Servo Skulls

Coteaz is great, no issues there.

The second guy is interesting. He and his unit are BS 10 against psykers. I would rather have a divination re-roll instead for a consistent buff no matter the target.

Elites:

Inquisitorial Tech Priest (Tech Marine) – 119 Points
Rad Grenades, Force Sword, Psybolt Ammunition, Storm Bolter, Two Servo Skulls

1) You do not get divination for this guy, so he only really buffs a unit in the assault phase. you do not have unit that really benefits from his combat buffs.

2) I am not sure that the Sword, Storm Bolter, and Psybotl ammo are worth the price.
He has a Power Weapon to begin with, and he will usually want to cast Hammerhand to buff the unit he is with.
He has a TL-plasma Pistol and a Flamer to shoot already. He does not need a third gun to shoot with.

Troops:

Henchmen Warband One – 182 Points
Jokaero, Eight Warrior Acolytes w/ Storm Bolters, Two Warrior Acolytes w/ Plasma Guns
Inquisitorial Chimera Transport

Henchmen Warband Two – 182 Points
Jokaero, Eight Warrior Acolytes w/ Storm Bolters, Two Warrior Acolytes w/ Plasma Guns
Inquisitorial Chimera Transport


1) I would take 3x plasma guns instead. with BS3 you really need the extra shots.

2) I would take the Jokaero in pairs, ei, 2 jokaero in one unit, none in the second.
a) you get the best result on the upgrade table with 2 jokaero. Best chance of 2 upgrades, least chance of nothing.

b) Your jokaero are expensive and only BS3. You really want divination re-rolls in whatever unit they are in. Only take them in the units you will add an Inquisitor to and buff their accuracy.

Henchmen Warband Three – 170 Points
Joakero, Ten Warrior Acolytes w/ Storm Bolters, One Psyker

Henchman Warband Four – 170 Points
Jokaero, Ten Warrior Acolytes w/ Storm Bolters, One Psyker
Inquisitorial Chimera Transport

Same as the above about the jokaero.

Single psykers are a more powerful option than people expect. It is a good way to put out anti-infantry shooting power. consider adding them to all of your units if you want to.

Consider some special weapons in these units as well. It will allow them to fire at more targets. If you are shooing at tank, then you can place the blast over the edge of the tank so it might be able to hit some infantry, while keeping the tank as your primary target.

You could cut the jokaero and then this unit could move and shoot with all of its guns.

Henchman Warband Five – 166 Points
Jokaero, Two Servitors w/ Multi-Meltas, Eight Warrior Acolytes w/ Storm Bolters
Inquisitorial Chimera Transport

Henchmen Warband Six – 172 Points
Jokaero, Four Servitors w/ Heavy Bolters, Six Acolytes w/ Storm Bolters
Inquisitorial Chimera Transport

Personally, I feel that the Servitors with Plasma cannons are the most powerful. The PC is so cheap on them, and it lets you shoot at Heavy infantry, Light Tanks, and it has better range than the MM.

Heavy Support:

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Pysbolt Ammunition, Searchlight

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Psybolt Ammunition, Searchlight

Dreadnought – 131 Points
Two Twin-Linked Auto Cannon, Psybolt Ammunition, Searchlight


Check the points on these guys.

============


Overall, I think that you could take fewer jokaero (only in the units with the inquisitor to make the most of their expensive shooting). Then you could invest in more special weapons (like more plasma and a couple of melta guns even)

3 dudes with plasma/melta guns are only a few more points than a single jokaero (42 vs 35 points). You get 3-6 S7 AP 2 shots instead of the single shots from the Jokaero, more models and more wounds as well.

Also, plasma guns can more and fire with full effectiveness. Currently your list is very static. being able to move to deny cover, jump into rapid fire range, or simply back away from advancing assault troops is handy.


Do not worry about anti- AV14 at long range. Almost no armies have the tools for that. AV14 is very rare in a competitive environment as well.

Your Anti- flyer power comes from the number of re-rolls you have. It allows you to fire at them with some hope of dealing damage.

This message was edited 2 times. Last update was at 2013/02/13 00:18:59


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in ca
Lieutenant Colonel






biggest problem with the list, is that its still illegal, since no more then 3 servitors in a squad can replace servo arms with h bolters m meltas or P cannons

other then that, Id say generally you are spending too many points upgradeing lower tier models to perform better,

 
   
 
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