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![[Post New]](/s/i/i.gif) 2013/02/12 22:01:16
Subject: WoC: Heavy Cavalry Army
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Powerful Chaos Warrior
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O.K. so I have been looking at building a Heavy Cavalry army. I have always been interested in putting together an army list with mostly cavalry and now that there are more WoC units on mounts I really feel that this is a very viable option so here is my army list idea and tell me what you think:
Lord: Sorcerer Lord lvl 4; MoN- Deamonic Steed
Heroes: Champion of Nurgle on Deamonic Steed
- Festus
Warriors- MoN, Halberd/shield
Warriors- MoT, Sword/Shield
Knights- MoN, Ensorcelled Weapons
Knights- MoN, Ensorcelled Weapons
Ogres- MoN, GW
BloodCrushers of Khorne- Banner of Rage
Now I know I haven't applied any points value as I do not have a book in front of me but what is the viability of this working. I am also looking at running some Dragon Ogres and possibly a Chaos Warshrine. Comments and Critiques are welcome.
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![[Post New]](/s/i/i.gif) 2013/02/12 22:30:36
Subject: WoC: Heavy Cavalry Army
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Morphing Obliterator
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I haven't played enough fantasy to know if it'll work but if you plan on going all heavy cavalry I'd say fill your core with chaos chariots so that there are only horses and pain in your army
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/02/13 03:44:49
Subject: WoC: Heavy Cavalry Army
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Crazed Troll Slayer
Virginia
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You're going to have trouble fitting the Ogres in at a smaller points level. Knights are expensive. Two units of 5 knights with EWs and Mon with no commando is 450pts.
If you really want an all-cavalry army, as said above, consider taking some chariots in your core. You could also consider some Marauder Horsement in that. They're weak for their points, but if you take MoT with them and give them shields and javelins, they're quick enough you won't get into combats you don't want to be in while you can still threaten flank/rear charges or war machines while tossing spears into any lone models hiding in the back or small units where a single loss can be devastating. Or also warhounds are great for cheap dummy deployments and war machine hunting or cheaply redirecting big units.
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2013/02/13 05:50:06
Subject: Re:WoC: Heavy Cavalry Army
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Skillful Swordsman
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Seconded. Chaos Knights and SC's are good. They rarely have any ranks but they are as killy as it gets. Then use your core allotment for Marauder horse and dogs as bait and chaff and diverters. Marauder horse are also nice simply because they give you something to do in the shooting phase. Hellstriders could then round out the list. If taken in big enough units, both light cavalry options can also flank stuff. Don't attack multi-attack models with them but even that horde of White Lions isn't going to hurt much in the flank.
It's not heavy cavalry but neither are Ogres or Warriors.
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 I am White/Green |
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![[Post New]](/s/i/i.gif) 2013/02/13 10:35:06
Subject: Re:WoC: Heavy Cavalry Army
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Crazed Troll Slayer
Virginia
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He's already going to be running high on points trying to take a bunch of knights. If he wants to take two units of knights, he's going to at least a SB and muso in both, and he'll probably want the champion, too. Now we're looking at minimum 2500 point list. To take a unit of five hellstriders is going to put this at needing at least a 3,000 point list. Let's go go for 2500 points and do an all cavalry list. Sorcerer Lord on Chaos Steed MoN, Lvl 4 (Lore of Death) Enchanted Shield, Chaos Familiar, Ironcurse Mark, Talisman of Endurance 369 Exalted Hero on Chaos Steed MoN, BSB Scaled Skin, Glittering Scales, Charmed Shield, Talisman of Protection 226 Chariot MoT 120 Chariot MoT 120 Chariot MoT 120 Chariot MoT 120 Marauder Horsemen x6 MoT, Shields, Flails, Javelins 120 Marauder Horsemen x6 MoT, Shields, Flails, Javelins 120 Warhounds x6 Vanguard 48 Warhounds x6 Vanguard 48 Knights x5 MoN, EW's, FC, War Banner 290 Knights x5 MoN, EW's, FC, Lichborne Pennant 270 Skullcrushers of Khorne x3 EW's, FC 264 Skullcrushers of Khorne x3 EW's, FC 264 Total 2499 Now we're looking at a list that will survive long enough to make it to close combat and then trash things once they get there. Everything is either cavalry, fast cavalry, monstrous cavalry, or war beast. You'll worry about anything with flaming attacks (beware dwarfs), but you'll wreck stuff. Horsemen and warhounds are in groups of 6 because it's the most you can put into a war machine at once, and war machines are going to be your biggest enemy. The BSB is a nifty little trick that gives him 1+/6+ and -2 to be hit in combat and ignores the first hit against him. In other words, nothing is going to hurt him. The sorcerer lord is 1+/5+ at -1 to be hit in close combat. Stick one in one unit of knights and one in the other. Do challenges with the champions instead, as you want to avoid them fighting the big nasties if possible. Remember that if you get Purple Sun (and you should since you get 5/6 spells), you can drop it in combat on whatever you're in combat with.
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This message was edited 1 time. Last update was at 2013/02/13 10:35:35
Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2013/02/13 13:20:24
Subject: WoC: Heavy Cavalry Army
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Powerful Chaos Warrior
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Wow very cool thanks for the input. I just thought this would be fun way to run a Warriors of Chaos army. I am still trying to readjust my army lists since the new relaunch and with the coming of so many mounted units this makes so many more build options.
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![[Post New]](/s/i/i.gif) 2013/02/13 13:24:50
Subject: Re:WoC: Heavy Cavalry Army
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Skillful Swordsman
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PinkSpaceHippy wrote:
He's already going to be running high on points trying to take a bunch of knights. If he wants to take two units of knights, he's going to at least a SB and muso in both, and he'll probably want the champion, too. Now we're looking at minimum 2500 point list. To take a unit of five hellstriders is going to put this at needing at least a 3,000 point list.
You're jumping to conclusions. Perhaps he usually plays 5k games? Even so,
1) a "bunch of knights" doesn't require those point levels. I've run 10 at 1k.
2) He can round it out with Hellstriders who are cavalry compared to chariors and hit harder than Marauder horse instead of overspending a couple hundred points on core if he likes.
3) He doesn't need 2*6 expensive dogs should he need the points.
4) 600 points spent on knights leaves plenty of points for Hellstriders at 2,500 points. Heck, it leaves 400 points in 2k.
Unless HS are rare, which I don't remember. In that case, I take it all back.
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This message was edited 1 time. Last update was at 2013/02/13 13:28:25
 I am White/Green |
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![[Post New]](/s/i/i.gif) 2013/02/13 16:03:01
Subject: WoC: Heavy Cavalry Army
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Powerful Chaos Warrior
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No HS are special units like Knights and dragon ogres. I actually didn't think of running chariots and would probably only run a couple of them but will definitely be looking into running more Horseman as they are good core units. Of course haven't used the new army book to see how they will play out with the new rules and all but in the old book they weren't bad for causing all sorts of issues behind the lines equipped with shield/spear and javelin
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![[Post New]](/s/i/i.gif) 2013/02/13 19:46:07
Subject: Re:WoC: Heavy Cavalry Army
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Sister Vastly Superior
canada
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What about using dragon ogres as an option
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They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. |
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![[Post New]](/s/i/i.gif) 2013/02/14 01:27:14
Subject: Re:WoC: Heavy Cavalry Army
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Crazed Troll Slayer
Virginia
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Mike der Ritter wrote: PinkSpaceHippy wrote:
He's already going to be running high on points trying to take a bunch of knights. If he wants to take two units of knights, he's going to at least a SB and muso in both, and he'll probably want the champion, too. Now we're looking at minimum 2500 point list. To take a unit of five hellstriders is going to put this at needing at least a 3,000 point list.
You're jumping to conclusions. Perhaps he usually plays 5k games? Even so,
1) a "bunch of knights" doesn't require those point levels. I've run 10 at 1k.
2) He can round it out with Hellstriders who are cavalry compared to chariors and hit harder than Marauder horse instead of overspending a couple hundred points on core if he likes.
3) He doesn't need 2*6 expensive dogs should he need the points.
4) 600 points spent on knights leaves plenty of points for Hellstriders at 2,500 points. Heck, it leaves 400 points in 2k.
Unless HS are rare, which I don't remember. In that case, I take it all back.
Was thinking special was 25% as well. Still, it would be ill-advised to put all of your points into so little. Sure, they're tough, but 10 knights at 1000 pts means my 90 point cannons and 45 point bolt throwers are going to have field days. Even at medium-sized games, you don't want to take 20 knights. That's just getting silly.
The "expensive dogs" are actually very useful, and a LOT of WoC players run them. Granted, it is spending an extra 24 points on vanguard, but it was down to those or something else that would be dumb (well, maybe give the marauder horsemen units a standard bearer). The vanguard itself has uses, but dogs are taken for many reasons:
Can be used to screen the Skullcrushers from making charges you don't want to make in case you fail Ld (you can use Vanguard to get in front of them before game and you also don't HAVE to take the full 12").
Units of 6 means a full party for attacking war machines in close combat, a good use for them.
Having vanguard means you can start the game with four units halfway across the board, not just two. The marauder horsemen are less exposed and can be blocked from getting charged this way. I'd rather lose first turn and have the hounds get charged off the get go than the marauders.
The biggest reason many WoC players take small units of dogs: Warhounds are great dummy deployments. Regardless of who deploys first, your opponent will be making at least two drops before they get to see one meaningful, important drop from your side. Who is really going to care where you drop a unit that isn't even worth 50 points when they're deploying? I'm certainly not, regardless of if I'm playing my WoC or my dwarfs.
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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