thanks for your contributions  
 jonolikespie
 
 jonolikespie 
 
 is true that i you don't have many bodies in the field  

, but, i have many units, and playing witouth magic, have many units is more important.
 
 
FlingitNow 
 
 I'm in love with the demons, and now that 
de DP is interesting, i can not resist using, also, is very powerful, and tactically is more interesting than the Chaos Lord, flies, for only 360 points, is something dreamed for warriors of chaos.
 
 you're wrong with The other tricksters shard 
 
 Q: Is a model considered to be in base contact with itself? (var)
 A: No.
 is a very good magic item for individual miniatures
 
 the charmed shield is useful only against the firs impact, with time, the first impact will not be the cannon. A good player first used light weapons, or magic missiles... and i haven't magical protection  
 
 
 precisely, the 
BsB on a warshine is my bait, its function is to be an attractive target for enemy artillery, or at least more interesting that 
DP. Is a large miniature, I hope it's a good "duck fair". Also the warshine is important for avoid some results in the table of the gods eye.
 
 the horsemen and the charriots makes different functions, i need I need riders functions,  as ending enemy artillery. The mark of Khorne can be a problem, but it is an army theme, Khorne would not forgive me.
 
 the warriors shield is really about aesthetics
 
 using no more than four skullcrushers, in fact, never use bigger units, especially when playing without magic.
 
 
 
Can you play without magic? Yes, we can
 
 .... but does not mean it's easy
 
 the best way to deal with magic, magic defense without, is to have many units in the army,and these units have to be strong and tough at the same time. Chaos warriors of Khorne are perfect to play without magic
 
 Direct damage spell just hurt us, enhancement spells and curses are dangerous, thus attack with maximum units at once, as many enemy units at once is the most important, also, I can dispel one spell each turn, the most important, the hard part is choosing which is the most important spell
 
 but most important of all, is to kill the enemy wizard, when the wizard opponent is dead, the battle is very easy, until the last point of our military is designed to fight, as if the opponent is playing with fewer points.
 
 sometimes, not necessary that the rival sorcerer is dead to the enemy's magic is not important, some bad generation spells, few magic dice, or dysfunction that causes the powerful sorcerer becomes a poor sorcerer... help matters
 
 
 I played four tournaments, of 12 battles won nine, I've only lost 3, and the battles won, are real massacres. Won one of the tournaments. If you can play this way, but above all, it's fun, and bloody, perfect for  Khorne  
 
 
 
 P.d.: the best anti-magic?  the sorcerer beheaded and his head to offer to Khorne