Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/02/13 17:04:15
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
1750 Blood Angels list.
HQ:
Epistolary in term armor w/ storm shield :195p
Elites:
sanguinary p w/ Term (run with Termis) :85p
SanGuinary P w/Jp (run with Assault) :75p
5x Assault-Terminators w/ 2Th :210p
Troops:
6x death co w/ Jp, 1Pw, 1Th, 1inf-P :270p
-Lemartes :150p
10x A-squad w/ Pfist, Flamer, Meltagun :230p
10x Tactical w/ Flamer, Heavy-B, Tele-H :185p
Fast attack:
None (don't own any Fast attack units :s)
Heavy support:
Predator w/ side Las, Extra-A , Search-L :151p
7x Dev Squad w/ 2 las, 1 ML, 1PC :197p
Dedicated Transport:
N/a
Total point cost: :1748p
2000p: add Mephistion or (Land Raider Cru) or (storm raven w/ Typhoon, E-Arm)
So basically this is the list im looking at, i only really have the Tact squad there for the point of holding objectives and laying down fire on less important targets
though i would consider swapping out the tact squad for maybe a dread in a drop pod or possible an attack bike squad with multi melta's n such
what do you guys think of the over all army for competitive use?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 18:17:39
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
In general, I don't like foot slogging terminators. I like to put the assault guys in a LRC or beam in the shooty ones with a teleport homer or locator beacon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 19:05:14
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
Martel732 wrote:In general, I don't like foot slogging terminators. I like to put the assault guys in a LRC or beam in the shooty ones with a teleport homer or locator beacon.
yeah i gave the Tactical squad a teleporter homer so they could Deep strike in assuming i put my tact dude towards an objective and the enemy would also be chasing the same one id use the termis to tele port n turn the tides there
|
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 19:12:47
Subject: Re:Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Leaping Dog Warrior
|
I am not liking only 2 scoring units personally. I don't think you would want to combat squad the tact or the ASM. People tend to think DC with JP are not worth the price but i like them. They also scare people.
I would think you would want to get that dev squad to 10 man so you can combat squad them and put the 2 las in one squad and the 2 plas in another. That way you have 2 more targets people have to decide what to shoot at.
If you are think competitive you need stuff for AA. You have nothing really. I would probably grab a stormraven if i were you. Maybe play around to get a drop pod on that tactical squad. You will have to move or wait 2 turns or so to get that flamer into use. If they are to hold objectives i would go for 2 flamers for you get 1d3 x 2 automatic hits on overwatch.
I am also a little bit of fan for sanguinary guard with chapter banner and a sanguinary priest with them BUT that because i love the fluff and i painted those models well myself
|
Not smart enough for witty signatures |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 19:13:34
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
It just sucks having to deep strike you libby. Shield of sanguinius doesn't really do much for terminators, and divination powers can't be used on a deep strike turn.
Automatically Appended Next Post:
I love the sanguinary guard too. I think they are a better deal than the death company since their jump packs and power weapons are included. Plasma makes them look dumb, but we have kinda limited options in the BA codex now.
|
This message was edited 2 times. Last update was at 2013/02/13 20:10:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 19:57:25
Subject: Re:Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Leaping Dog Warrior
|
Thinking about it a bit more and with what Martel is thinking i might take the sanguinary guard instead of the death company, maybe through the chapter banner in there to. Run a priest near them with the librarian and jp might be nice. They have master crafted weapons so the with you get an extra attack from the banner, reroll 1 miss, plus the charge if you can get it in. You can mix up swords and axes for the extra strength. Maybe but melta bombs on the sanguinary priest if you need some tank busting fun.
If you take dante, who is a monster himself, the sanguionary guards will be scoring units so it give you some more things that way.
|
This message was edited 1 time. Last update was at 2013/02/13 19:57:35
Not smart enough for witty signatures |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/13 20:10:55
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
If you use Dante, make sure he's in a unit with a challenge sponge. Or two.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 07:06:44
Subject: Re:Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
So i took into consideration some of your points about not running DC especially with JP and well this is what i can come up with
using the models i have available to me.
BA 1750 attempt 2
1750 Blood Angels list.
HQ:
-Epistolary in term armor w/ storm shield :195p
Elites:
-Brother Corbulo (run with termis) :105p
-Sanguinary p w/ Jp :75p
-Sanguinary p w/ Jp :75p
-5x Assault-Terminators w/ 2Th :210p
(use the Tact squad Tele H to deep Strike in)
Troops:
-10x A-squad w/ TH, 2xFlamer, Melta-B :240p
-10x A-squad w/ TH, 1xFlamer, Melta-B :235p
-10x Tactical w/ Flamer, , Tele-H, Melta-B :185p
-Drop pod :35p
Fast attack:
-none
Heavy support:
-Predator w/ side Las, :145p
-10x Dev Squad w/ 2 las, 2 :250p
(Combat squad to split fie)
|
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 09:48:22
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Sinister Chaos Marine
|
then to take it to 2000 id recommend the land raider as suggested before for the terminators that way they don't have to weather a round of shooting and maybe lose one or two to on mass fire power before they can charge.
good strong list though!
|
Iron within... Iron without... We Kill in Perturabo's name
Armies:
Tau 2k W7/D1/L1 6Ed (Codex)
Iron Warriors 3k W2/D1/L1
Eldar 2k W30/L9 6Ed
Savage Orcs! 2k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 15:46:33
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
Looks better. Is there anyway to get more heavies into the devastator squad?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 18:19:32
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
FreddieTau6 wrote:then to take it to 2000 id recommend the land raider as suggested before for the terminators that way they don't have to weather a round of shooting and maybe lose one or two to on mass fire power before they can charge.
good strong list though!
yeah i figured what id do for 2000p is drop the homer chuck a locator beacon on the drop prod or some thing else and then take the land raider with the Terminators inside and deep strike it into the heart of the enemy like a boss.
|
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 18:33:39
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
Land raiders can move 18" in a single turn. After that, the units inside can get a 12"+2D6 charge. Why would you need to deepstrike it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 18:46:45
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
Cause nothing Says "f*** you, i play blood angels!!!" like a deep striking Land raider...For comedic value most likely haha. but yeah i also realized that dev squad was meant to say 2 las 2 plasma but it got cut on the end there.
so i also realized id drop corbula and just run a Sang Priest in Term armor so they can all teleport to the Locator beacon / Tele homer.
and probably throw a death wind launcher or something on the drop pod
|
This message was edited 2 times. Last update was at 2013/02/14 19:18:57
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 21:34:41
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Blood Angel Neophyte Undergoing Surgeries
|
you should have 3 or 4 assault marine units... each with a sang priest (with jump packs), two melta guns in each, and a power sword.
this allows for some awesome battlefield versatility...
Foot slogging termies? I dont think so! Get that storm raven into the low points cost game and push those bastards who think theyre a big deal in there... Also, have all those bastards have TH/ SS... its worth it... And dont use a Sang priest with them, is'nt worth it...
Also, sanguinary guard isnt really worth it unless you take dante... and I wouldnt reccommend you do that as it crashes alot with the playstyle of this list...
The epistolary is risky... its ALOT of points, and you could save those points on a regular librarian in termie armour with storm shield.
Death Co is awesome this edition... make sure to equip them with bolters AND power swords, as they are relenless and can both fire rapid fire weapons and charge... remove the jump packs and stick a regular reclusiarch in the group... stick em in a rhino for max awesomness!
having a tac suad isnt a bad idea, they generally provide god fire support
for heavy support choices, go with one missile launcher dev squad, one plasma dev squad and the storm raven...
|
= unknown |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/14 23:49:18
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
Don't ever transport anything in the stormraven. Ever. Reserves in general suck and anything on board the stormraven has to be reserved with it.
The DC are overpriced and never score. The BA can't ever count on tabling in 6th. Leave them at home.
3 or 4 ASM units are for a jumper list. This list is not a dedicated jumper list.
Sanguinary guard are fine without Dante. I think they are a better deal than the DC all things considered.
Missile Launchers are garbage. Never bring them, as there is always a better weapon you can take. This does not apply to Typhoons.
If the epistolary is casting two divination spells a turn, he's well worth it. Divination has some amazing stuff in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/15 15:39:06
Subject: Re:Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Leaping Dog Warrior
|
I am agreeing with martel. Especially about the death company. They can not be counting on to jump from unit to unit destroying things. They will get stuck in combat and be useless the rest of the game.
Divination is great. 2 decents buffs a turn to me is worth it and i also get the upgrade about 1500 points.
I run my devs as 10-man 2 ml, 2 plasma and that works for me BUT depending on local meta you might want to run with 2 lascannons, 2 plasma or even 2 HB and 2 plasma if fighting lots of ork or foot heavy guard sort of stuff. 2 full dev squads though are really expensive and unless they are 10 mans a good hit with a template will blow them almost all up.
I would rather run stormraven, 10man (combat squad each weapon choices), predator. Devs stay in the back and provide cover support, predator is quick to move into position to threaten hidden units or to catch attention and be a distraction. Then the stormraven swoops in.
|
Not smart enough for witty signatures |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/15 17:28:33
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
Divination buffs are more than decent. The 4++ save for a unit is game changing. It lets BA ASM squads tarpit terminators, and outright beat guys like incubi. Incubi look foolish when the ASM get a 4++ and a 5++ FNP. The divination buff that lets a squad overwatch at full BS and grants counterattack is also stupid good, especially if the squad has two meltaguns and an inferno pistol or two. That's some painful overwatch! And the counterattack makes that one squad as good as Space Wolves regular guys! Yay us!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/15 17:33:30
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
|
I wouldn't agree fully with the Martel about DC being awful, but jump packs are definetely overpriced on them. They are still useful. Not scoring isn't a problem, just think of them as an elites choice that doesn't take up an elites slot. Never run them in a Stormraven. Hell, never run anything in a Raven. The only truly good way to use DC is as a 10 or so man unit with a chaplain or rechlusiarch in a land raider crusader. The only upgrades should be a couple powerfists. You now have 8 marines with 5 attacks on the charge at ws5 s5 and 2 with 4 attacks at ws5 s9 ap2, all with rerolls to hit and wound. You'll kill anything with dice alone. The chaplain and raider makes them expensive as hell, but well worth it IMO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/15 17:41:57
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
DC are not worth it because they don't take fire any better than a regular ASM schmuck with a priest.
And yes, land raider is the best way to use them if you must, but now they are a deathstar unit. That still doesn't score. And is only effective on the charge. And has no invulnerable saves.
The real issue with DC is what happens to them the turn after the "big charge". Your opponent serves up some expendable schmucks, and then shoots you off the table or counter assaults with something nasty. You don't have time to be choosy, but the Land Raider will be take a lot of fire, because you won't have other models to absorb fire because so many points are tied up in it.
The sheer cost of BA toys bite us in the ass over and over.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/18 06:51:03
Subject: Re:Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Perturbed Blood Angel Tactical Marine
Australia - Gold Coast
|
Any thoughts on allies with Tau and Blood angels i know they're not battle brothers which is lame but their epic Fire power would be a good combi id imagine with blood angels Assault style units
|
When in doubt get Mephiston out!
My rhinos go ZOOOOM!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/18 16:34:45
Subject: Thoughts on my 1750p / 2000p point Blood Angels list
|
 |
Locked in the Tower of Amareo
|
Just use IG insead of Tau. They are battle brothers.
|
|
 |
 |
|