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This thread has given me an idea for a 1v1v1 scenario and let me know what you guys think!
IT's modelled after the BAO scenarios which i think are pretyt balanced by having the primary and secondary main objectives. So Since 2 work fors 1v1 I figured on 3 for 1v1v1
Deployment: an equiliateral triangle with everyone 4 feet apart, and instead of deploying per side you just get a bubble of deployment. This also means there will be a foot of no mans land on either side of the board whiiich im okay
with, leaves some maneuvering room.
Primary Mission (4 points): the relic, in the center of the triangle.
Secondary Mission (3 points): 3 objectives, 1 in the center of each "edge" of the triangle, this means that NO player starts holding an objective (so no just sitting back and twiddling your thumbs waiting for your opponents to kill each
other), and furthermore your 2 nearest objectvies are also nearest your respective opponents, should help double teaming!
Tertiary Mission (3 points): Secret objectives! One thing im pulling from the kill team rules, d6 secret objectives and you roll on the table at the beginning of the game. Some of them include
1. Getting a scoring unit to the highest point on the map
2. Killing a specific model in an enemy unit
3. protecting an enemy unit?
4. Captuyring some sort of radio/something on the board
5. have a unit on all 4 quarters at the end of the game
The goal of the tertiary mission is to add some randomness to the table and potentially force people to move across the board to get what they need (or even into no-mans land). Now there is a thing in kill team where if you announce your secret objectrive you get a point for that. Could be interesting....
Finally there is still linebreaker and warlord, but NO FB
Total amount of points in the game 4 + 3 + (3x3) + 2 for 18 points total. Total any one person can claim though is 4+3+3+2 for 11.
Also these will all be using deathworld rules too (aka: the world can hurt you each player turn!) just cause they are fun
Now as for some rules addendums:
No you cant TARGET into a CC that doesnt involve you. Buttt if blasts happen to hit there or whatnot that's all still hunky dorey
Yes you can join CC that doesnt involve you (just use rules for CC with multiple units)
You CAN however tank shock into a CC that doesnt involve you, because it doesnt specifically target, you just give a distance. And tank shocking is hilarious.
1. Both units make morale
2. If one fails they break, no sweeping advance can be made by the other (cause, well, they're also avoiding the tank) and combat is broken
3. If they both pass then CC continues and the tank goes through them as if they werent there.
4. BOTH sides are allowed a chance to make a guts and glory charge, but you still go a-squishy if you fail
What others would there be?
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