Switch Theme:

Black Mace and Mindshackle  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Pleasure Sacrifice to Slaanesh



Manchester, England

So, I've had a search through the forums but don't think this has been covered. Had a game today where my Necron Overlord went up against a Chaos Lord with the Black Mace. The lord failed his test and ended up hitting his own squad of plague marines, killing one of them.

The question is, does the black maces effect now hit the remainder of the plague marine squad, or does it hit the necron overlord?

The arguement comes down to MSS saying that all abilities are used on special weapons and the Black Mace saying that all ENEMY units within 3" take a test.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Hmmm, given the specific wording on the Black Mace it would only effect the Necrons with its extra wounds thing.

If it said the unit attacked by the Mace took the test it would effect the PMs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gr
Discriminating Deathmark Assassin




RAW this is a problem. You can cause wounds on chaos models but at the end of the phase have the necron unit take toughness tests and losing models. I would propose to handle it in 2 ways
1. The Chaos unit takes the T tests because that is the unit that suffered the wounds.
2. No unit takes T tests because the BM effect is made to affect enemy units.

I would choose 2 because it is a more neutral solution.
   
Made in us
Longtime Dakkanaut





The PM should suffer the effects of the Black Mace.

For that round, the wielders enemy is the unit it attacked and so that "enemy" unit should suffer the effects of the Mace.

That is HIWPI anyway.

Another interesting question would be, does it get the D6 extra attacks as well?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Except there is no rules for the PMs being the enemy unit for those purposes.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





 Grey Templar wrote:
Except there is no rules for the PMs being the enemy unit for those purposes.


where in the BRB is "Enemy" defined?

This message was edited 1 time. Last update was at 2013/02/14 22:26:13


 
   
Made in gb
Pleasure Sacrifice to Slaanesh



Manchester, England

40k-noob wrote:
The PM should suffer the effects of the Black Mace.

For that round, the wielders enemy is the unit it attacked and so that "enemy" unit should suffer the effects of the Mace.

That is HIWPI anyway.

Another interesting question would be, does it get the D6 extra attacks as well?


We agreed that you don't, as the rules for MSS state that you get D3 hits, and the extra effects of the weapon. you don't roll to hit.
   
Made in us
Longtime Dakkanaut





SIhsboy wrote:
40k-noob wrote:
The PM should suffer the effects of the Black Mace.

For that round, the wielders enemy is the unit it attacked and so that "enemy" unit should suffer the effects of the Mace.

That is HIWPI anyway.

Another interesting question would be, does it get the D6 extra attacks as well?


We agreed that you don't, as the rules for MSS state that you get D3 hits, and the extra effects of the weapon. you don't roll to hit.


ah yes, forgot about that. That would be nasty though if it was allowed.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Wasn't there a challenge issued?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

If the Necrons charged then they can have the MSS go before issuing challenges.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Either way unfortunately due to the order of operations, MSS ends once all the attacks at init 1 have been concluded and the BM Curse happens at the end of the phase, the Necrons would still have to take the Toughness test.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Loyal Necron Lychguard






South Dakota

Gravmyr, you are implying that the effects of MSS ends after init 1, and not at some other arbitrary point after combat, like the end of the phase. This is not necessarily true. The end of MSS and the Black Mace effect could happen simultaneously, and the active player would get to choose the order.

Were I the TO, I would go with copper.talos on this one, just because the relationship between the two effects isn't clear. When things aren't clear, do the least harm.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Regular Dakkanaut





The effects of mss end immediately after all blow have been struck so the effect would go off. And normally I am for fair play but since I hate MSS with a passion due to all the necron players in my LGG I am more than happy to make them take the test.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Except it is clear. Once all the blows have been struck there are still things you need to do such as calculate the winner of the combat and possibly roll a moral check. You then move onto any other combats. After all combats have been resolved then the phase ends. There are clearly steps between the two so the resolution of all blows precedes the end of the phase.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Mindshackle Scarabs don't change the "alignment" of the affected model. You simply resolve their Attacks against friendly models. As such, they don't switch sides and thus the effect should still affect the Necrons and not the Plague Marines.

Where this gets into sticky water, is a point well raised by 40k-noob above. ...exactly where *IS* enemy defined?!

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Longtime Dakkanaut





The mace kills the necrons. Does it make sense? No. But I too hate MSS with a passion and any way to make it screw me over less is good.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

The only way to define enemy models in this game is to say that the models controlled by your opponent are enemy models. That being said, while under the effect of MSS a model is under the control of the Necron player. If the Mace activated at the time all blows were struck with it it would affect the unit to which the wielder belonged to originally. Since it activates at the end of phase control of the wielder has returned to the owner and it affects the Necrons.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Powerful Ushbati





Manhatten, KS

Black mace happens at the end of the phase. This shouldn't be in question. If model dies in a phase from black mace all enemy with 3" take test. Plague marines aren't enemies.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

It is possible that you can still kill more necrons than plague marines in the OP's example by using MSS.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Esteemed Veteran Space Marine







 Gravmyr wrote:
The only way to define enemy models in this game is to say that the models controlled by your opponent are enemy models. That being said, while under the effect of MSS a model is under the control of the Necron player. If the Mace activated at the time all blows were struck with it it would affect the unit to which the wielder belonged to originally. Since it activates at the end of phase control of the wielder has returned to the owner and it affects the Necrons.


Actually, the rules for MSS specifically state the victim strikes at his allies, so no, it doesn't turn the victim's squad into enemy models, nor do the rules state the Necron player gains control of the victim. So my interpretation matches the others, the Black Mace goes off against the Necrons.

While on the subject of MSS, are they able to be used in subsequent rounds of the same combat? From the way the rule is written, it seems that they only kick in on the first round when the charge is made, and end once all blows in the combat round are struck. Can anybody clarify that? The last time I had to deal with them, I had to test every round, which is just ridiculously potent for Necrons.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

I think you are missing my point. I have never said the Black Mace hits anyone besides the Necrons. I have simply pointed out all the reasons it hits them. The model is under your control despite it hitting it's allies. They are still allies but the Necron player does control him for the combat. As for the Necron not controlling the subject of MSS please explain why the last sentence says "If he is still alive, the victim returns to the owning player’s control once all blows in that round of combat have been struck." Edit: Also who chooses what combat choices are made during the round for the model under the effects of MSS?

My comment about enemy models was in reference to the question posed earlier about the definition of enemy models.

Secondly yes it can be used at the start of all combat rounds. MSS was written in an older codex and even with the update they included older wording. The Fight sub-phase happen whether or not any charges are declared.

This message was edited 1 time. Last update was at 2013/02/16 16:35:52


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Esteemed Veteran Space Marine







 Gravmyr wrote:


Secondly yes it can be used at the start of all combat rounds. MSS was written in an older codex and even with the update they included older wording. The Fight sub-phase happen whether or not any charges are declared.



Actually, the rule I was referencing is the rewrite in the FAQ, not the old 5th edition codex, and the FAQ states to replace the 2nd paragraph with the new write up which uses the new terminology.


Oh, and yes, I did misunderstand your original point about the black mace, sorry about that.

This message was edited 1 time. Last update was at 2013/02/16 20:27:56


 
   
Made in ca
Depraved Slaanesh Chaos Lord





Kevlar wrote:The mace kills the necrons. Does it make sense? No. But I too hate MSS with a passion and any way to make it screw me over less is good.


krazykishere wrote:The effects of mss end immediately after all blow have been struck so the effect would go off. And normally I am for fair play but since I hate MSS with a passion due to all the necron players in my LGG I am more than happy to make them take the test.

That's some really useful rules interpretations there, guys. Way to make YMDC awesome.

I'm generally with copper.talos on this one as well, simply because 'enemy' is not clearly defined in the BRB to mean 'opposing army's unit', and therefore could just as easily be interpreted as 'target of attacks'.
   
Made in us
Sure Space Wolves Land Raider Pilot




From what I've read in this thread about MindShackleScarabs, that piece of wargear does not make the shacklee consider his own or normally friendly units to be enemies for the phase in which he becomes shackled. If the word 'enemy' is not in the MSS rule, then Necrons eat the Curse. It doesn't matter how the BRB defines 'enemy' if the MSS rule doesn't say 'enemy'.

However, if the Black Mace user has Allies of Convenience/Desperation within 3" of him after being MindShackled and causes an unsaved wound, then the Mace-dude's Allies would be taking T tests (bad news for Imperial Guard Allies).
   
Made in fi
Dakka Veteran




 azazel the cat wrote:
I'm generally with copper.talos on this one as well, simply because 'enemy' is not clearly defined in the BRB to mean 'opposing army's unit', and therefore could just as easily be interpreted as 'target of attacks'.
So whenever you see two possible interpretations for a rule, you pick one that the favours army you play? That is ... interesting viewpoint, but obviously shared by copper.talos. Personally, whenever I think there are two equally valid interpretations, I always choose the one that gives me less advantage, but I guess that's just me.

And BRB does use that word 'enemy' consistently to mean "opposing army unit/model". While in some cases, it is also used as "target of shooting/melee attack", that is only because the rules assume that you may only attack "enemy" (=opposing army) units. But it is pretty obvious that it cannot be interpreted globally to mean "target of ones attacks". Unless you want to argue that I can move within 1" of any opposing army unit, as long as I don't plan on shooting at it...

But that doesn't matter, as the 3" Black Mace special rule is not dependent on the target of the original attack at all.
In addition, at the end of a phase in which the Black Mace causes one or more unsaved Wounds, all non·vehicle enemy models within 3" of the bearer, which haven't suffered an unsaved Wound from the Black Mace this phase, must take a Toughness Test. (C:CSM, page 69)
For your viewpoint to be valid, the rule would have to say "causes one or more unsaved Wounds to the enemy", which it doesn't. Trying to use the "enemy=target of this attack/special rule" fails badly for pretty obvious reasons when you read the actual rule.
   
Made in gr
Discriminating Deathmark Assassin




I can't think of any weapon/ability to have a description such as "causes one or more unsaved Wounds to the enemy". It is considered redundant since in 99.99% of unsaved wounds are caused to the enemy.

   
Made in us
Powerful Ushbati





Manhatten, KS

copper.talos wrote:
I can't think of any weapon/ability to have a description such as "causes one or more unsaved Wounds to the enemy". It is considered redundant since in 99.99% of unsaved wounds are caused to the enemy.



The only thing you can do extra with the mace is inflict instant death on a toughness test. That is it. I am a necron player as well and love my already OP MSS. I wouldn't try to get more out of them that is easily not intended. In lame's terms play by the rules provided and try to deliberately or otherwise accidentally bend them to your favor.

In addition, at the end of a phase in which the Black Mace causes one or more unsaved Wounds, all non·vehicle enemy models within 3" of the bearer, which haven't suffered an unsaved Wound from the Black Mace this phase, must take a Toughness Test. (C:CSM,

If you are arguing your not the enemy then I can never target you... ever.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
Forum Index » 40K You Make Da Call
Go to: