Bonjourno Dakkarno
So, I have a game on Saturday in York against my brother in laws Tau and my Dad. My Dad doesn't collect, though the store have agreed to give him an intro game to teach him some stuff, and to lend him their Orcs which is cool. The initial idea is for us to have an every man for himself game at 500 points each. I've created 2 lists, one at 496 and one at 1000 points. That way if the 1v1v1 game doesn't work out, they can team up against me as I'm sure they will anyway!
Here are the lists, c&c welcome:
500
HQ
Archon
- Blaster
- Power Maul
- Ghostplate Armour
- Shadow Field
Elites
3x Blasterborn (Archon goes here)
- Venom with Dual
SC's
Troops
5x Warriors
- Venom with Dual
SC's
5x Warriors
-Venom with Dual
SC's
So here, I've beefed my Archon up a shade and gone with double armour buffs. Why? Because the last time I didn't my archon was beaten in
cc by a fething Shas-
el.

Nope, I'm not kidding, that actually happened. So I've kept him off the drugs this time, try to make sure they don't addle his brain again!

I've given him a power maul as I want to up his strength
The blasterborn were brilliant at this level in their last game. Admittedly we played on a smaller board so it was close to their advantage, though their ability to outmanouver everything out there and
ID some crisis suits was just brilliant, so I'll definitely be bringing them again!
Not much to say about the Warriors really, they do what they do. I might be inclined to leave them dismounted in cover, popping what they can, and leaving the venoms free to kamikaze whatever apparent threats there are.
1000
HQ
Archon
- Huskblade
- Drugs
-
PGL
- Shadow Field
Elites
4x Incubi (Archon goes here)
- Venom with dual
SC & chain snares
3x Blaster born
- Venom with Dual
SC
(Don't laugh, I'm taking them)
5x Mandrakes
- Nightfiend upgrade
Troops
10x Warriors
- Splinter cannon
- Raider with Disi Cannon,
FF & Splinter Racks
5x Warriors
- Shredder
- Venom with Dual
SC
Heavy Support
Razorwing
- Disi Cannons
- 2x Monoscythe missiles
- 2x Necro toxin missiles
Tactics here will depend on deployment. The mandrakes are going to stop the biggest guns on the table from shooting at me, be this a horde of boys, or a broadside team. I've used them before to this effect and whilst they don't chew through anything with great abandon, they give me that 1st turn threat mitigation that enables me to close with my opponent or to manouver in to a position in preparation for turn 2 without having to worry about said threat.
The Archon & Incubi will close with enemy commanders and chop the gak out of them. I'm hoping for a truly epic battle against a beefy warboss to write up

The blasterborn and warriors will do what they do best, hunting targets of opportunity, whilst the Razorwing chucks out pie plates for me. The necrotoxin missiles should be especially useful vs a horde of boyz!
So there we are. I'll feed back on how it goes, though I'm interested to see what you guys & gals think in advance of the game (and how many people tell me to drop the mandrakes

)