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![[Post New]](/s/i/i.gif) 2013/02/15 12:35:05
Subject: 1850 Blood Angels
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Water-Caste Negotiator
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So I've been looking longingly at my old Blood Angels, and want to build an army that gives me a very different playstyle from my Mech Tau. Here's my list:
1850 Blood Angels
HQ:
225 Dante
135 Librarian with Jump Pack, Combi-flamer
Elites:
270 3x Sanguinary Priests with Jump Packs, Combi-flamers, Melta-bombs
Troops:
250 5 Sanguinary Guard with 4 Infernus Pistols, 1 Power Fist
250 5 Sanguinary Guard with 4 Plasma Pistols, 1 Power Fist
220 5 Sanguinary Guard with 2 Power Fists
250 10 Assault Marines with 2 Flamers, Sargent with TH/SS
250 10 Assault Marines with 2 Flamers, Sargent with TH/SS
My thinking is that this gives me a good mix of capabilities across the board, with the exception of flyers. Against hordes, I've got 8 flamers with Descent of Angels and plenty of tough, hard hitting assault troops with FNP. Against transport spam, I've got a lot of krak grenades, some melta bombs, 4 PFs and 2THs - not to mention a lot of guys with S5 on the charge. Heavy armor I'll be relying on 5 melta pistols, some melta bombs, and several PFs/THs again. I've got a pretty decent amount of AP2/3 in the list between plasma / melta with DoA, power axes / fists / THs. Termi spam might be problematic, but I've got pretty damn amazing mobility with this list, so depending on the scenario I should be able to overwhelm in detail I would hope. I'm concerned about the model count of course, but that's to be expected with this many Sanguinary Guard in the list - I'm hoping the 2+ with FNP and lots of PWs around will help with that, plus the mobility of the list. Not to mention that 7 scoring units can be difficult to deal with.
Thoughts?
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![[Post New]](/s/i/i.gif) 2013/02/15 17:37:56
Subject: 1850 Blood Angels
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Locked in the Tower of Amareo
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One of the better jumper lists I've seen.
The sanguinary guards are still easily handled by plasma and TH/SS terminators. And incubi, don't forget the incubi.
My true biggest fear with this kind of list is attrition, but if some die rolls go your way, it can work out.
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![[Post New]](/s/i/i.gif) 2013/02/15 18:04:56
Subject: 1850 Blood Angels
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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I think your core is solid. You have a lot of points tied up in upgrades. Losing a bunch of them will allow you to bring another unit to help out on the model count.
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![[Post New]](/s/i/i.gif) 2013/02/15 18:09:00
Subject: 1850 Blood Angels
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Locked in the Tower of Amareo
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Maybe, but with TH/SS sergeants, he's probably planning on try to weather the storm. Might work, but I've had IG force like 93 armor saves in one turn on me. None were AP 3, but who cares at that point?
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![[Post New]](/s/i/i.gif) 2013/02/15 19:23:05
Subject: 1850 Blood Angels
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Member of the Malleus
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I like the list, alot of scoring and strike possibility.
I am just gonna toss this out there, but if you remove the plasma pistols from the SG (likely shot twice in a game), 1 inferus pistol (3+dante is more then enough to pop a tank), 2 TH from the sgts, and 1 PF from a SG squad you can run 3 Multi Melta Attack bikes and swap one of the priests out onto a bike at cost.
This will give you another mobile (or even more mobile) element which will be more effective over the course of a game dealing with armor, add high str firepower to soften up MCs etc for assault as well as a priest who can keep out of challenges if need be.
It may ruin the theme of pure jump, but it would address on of the notable holes in this list.
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This message was edited 1 time. Last update was at 2013/02/15 19:23:49
Task Force Rath : 5000
Deathwatch: 4000
6000+ |
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![[Post New]](/s/i/i.gif) 2013/02/15 20:24:43
Subject: 1850 Blood Angels
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Human Auxiliary to the Empire
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Cool list, i like to see the sanguinary guard in battle. Automatically Appended Next Post: Cool list, i like to see the sanguinary guard in battle.
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This message was edited 1 time. Last update was at 2013/02/15 20:24:52
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![[Post New]](/s/i/i.gif) 2013/02/19 03:30:18
Subject: Re:1850 Blood Angels
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Water-Caste Negotiator
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Thanks for the replies, all. This list does have some weaknesses, namely model count and lack of invulnerable saves. I'd be really worried about running up against a Deathwing list with all those PFs / TH/SS Termies - that would be a mess to deal with. Incbubi are problematic, sure. As with Termies, though, I think that I've got the mobility to get around them for the most part... we'll see. Plasma and Melta spam are also issues, of course - but plasma at least still gives me a FNP, and of course there's always cover to consider.
I've reworked the list a bit to take some of these comments into account. I love the melta bike idea, and running 9 MM bikes around would be loads of fun, and I could still easily run 3 squads of Sanguinary Guard with it. Cuts down on the need for melta pistols too. That said, the full jumper list is what I'm looking for so Melta Bikes are out unfortunately. For a more tournament oriented list I'd definitely go that route though.
New list:
1850 Wings of Sanguinus:
HQ:
225 - Dante
135 - Librarian with Jump Pack, Force Sword, and Combi-flamer.
Elite -
270 - 3 Sanguinary Priests with Jump Packs and Combi-flamers and melta bombs.
Troops -
250 - Sanguinary Guard with 5 Infernus Pistols - because let's face it, dropping them + Dante with no scatter means SOMETHING is getting pasted.
480 - 2 Sanguinary Guard with 2x Infernus Pistols and 2x Power Fists each - more anti-armor and anti-MC insurance
440 - 2 Sanguinary Guard with 2x Plasma Pistols each - more generalist-focused squads with straight swords and a touch of plasma for AP2.
There's still a lot of points in upgrades here - 170 to be exact. That's enough for 2 more jumping Sanguinary Priests. The problem is that I can't see just having power swords and power axes on the board as being effective enough against a wide enough range of targets to give me a fighting chance against most non-tourney optimized lists. I'm not sold on the Infernus pistols to be honest, and would like to get more AP2 plasma salted around for a bit more flexibility - 12" ain't much, but it's better than 6". I also know that I'd have to drop down to 2 Sanguinary Priests or drop the Librarian to fit in a 6th Sanguinary Guard squad. I'm not certain that the Libby will exactly provide enough psyker defense or offense, but it's better than nothing and being able to get some mobile cover saves or Blood Lance can make a difference in a lot of matchups. To some degree I feel that I need to just accept the fact that there's limits to a Sang Guard list and roll with it as best I can.
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![[Post New]](/s/i/i.gif) 2013/02/19 18:15:04
Subject: 1850 Blood Angels
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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I liked your first list better. When you take more than 2-3 units of Sanguinary Guard, your model count gets way to low. And, as you noted, you lose depth and utility in your army.
SG units are not well-rounded so I wouldn't try to tool up the unit to be. An assault squad with 2 meltas is much better value than wasting the points on Infernus pistols. But, an all SG army is pretty cool to see on the table.
If you really want to add some plasma, my favorite Dante unit is Honor Guard with 4 plasma guns.
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![[Post New]](/s/i/i.gif) 2013/02/19 19:11:35
Subject: 1850 Blood Angels
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Sneaky Kommando
North Carolina
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I love any BA list than runs heavy on the SG. I routinely take 2-3 units of them with Dante. Especially in sixth they're really fun.
I too like the first list better than second one. I know you want to be sure you pop a tank, but ostensibly having 6 infernus pistols in that unit is complete overkill -- fun overkill, but overkill nonetheless.
Personally, I'd consider sticking your PF with Dante, and drop two pistols for the chapter banner. Sure, you have two PF models and Dante attacking at I1, but Dante is getting EIGHT S6 attacks on the charge, which can glance down a lot, while the PF guards are getting five attacks -- which can pop land raiders.
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40k
8,500
6,000
5,000
4,000
WFB
Skaven 6,500
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![[Post New]](/s/i/i.gif) 2013/02/19 22:07:00
Subject: 1850 Blood Angels
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Water-Caste Negotiator
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Those are some good points... guess I'll need to decide whether running a pure SG list is worth the loss of flexibility and model count...
It seems to me that keeping the model count lower may be of value, in that it means that my Priests have an easier time maintaining FNP bubbles. I'm also not sure how 27 2+/FNPs compares to 17 2+/FNPs and 20 3+/FNPs as far as total survivability goes. Just... a lot of factors to balance there.
I'll play around with upgrades and the like and see if I can strike the right balance. Appreciate all the feedback.
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