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![[Post New]](/s/i/i.gif) 2013/02/15 16:29:20
Subject: 1500 Space Marines C&C wanted
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World-Weary Pathfinder
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MotF-120
conversion beamer
Ironclad-190
hf/drop pod/locator beacon
Ironclad-180
hf/drop pod
Ironclad-180
hf/drop pod
Terminators-200
ss/th
Tactical Squad-180
flamer/LC
Tactical Squad-180
flamer/LC
Predator-85
AC/HB sponsons
Predator-85
AC/HB sponsons
ADL-100
quad
Total=1500
So I've been playing with drop pod av13 dread lists (BA mainly) and this is a more balanced approach I need some feedback on. In a perfect scenario the army plays very hammer and anvil. The preds, motf, and tacs form a firebase behind the bolstered ADL and just throw tons of dakka at anything they can, while the pod'd Ironclads (1 with the beacon) drop in and raise havoc in the middle of the enemies army. Hopefully. 3 Ironclads and an assault term squad should be a distraction/devastation enough to let the firebase do what it does unassailed. Thats the plan anyway.
So, thoughts, comments, ideas? Is this viable? Competitive? What can make it better, where are my points better allocated. What armies will this crush and who in turn will wipe the floor with them? Thanks in advance, any replies are appreciated.
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![[Post New]](/s/i/i.gif) 2013/02/15 16:34:29
Subject: 1500 Space Marines C&C wanted
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Dakka Veteran
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That's a lot of AV13 in a 1500 point list. What's the loadout on the Ironclads? Heavyflamer? Meltagun? Chainfist // Seismic Hammer?
I don't think the TH/SS termies will be super effective in this list, I'd almost be tempted to grab a thunderfire cannon and have your Master of the Forge join with that unit? I dunno... you might actually need a storm chicken to go with your quad gun for anti-flyer...
I like it, play it a few times and see how it goes.
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![[Post New]](/s/i/i.gif) 2013/02/15 16:57:15
Subject: Re:1500 Space Marines C&C wanted
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World-Weary Pathfinder
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Thanks for the reply! The ironclads have a heavy flamer, im not sure whether the hammer or chainfist is better but since its a free swap I'm not too concerned (and both smash vehicles pretty well anyways).
I acknowledge the termies probably wont perform as well as they can in other lists. My reasons for taking them are mainly that they provide another hardy unit that can be dropped right in the midst of the fighting. Basically I'm wary of only having 3 units (although tough) that come on in waves, only dealing with 2 ironclads and then a third isnt as hard as dealing with 2 and then another+termies (target saturation). As long as 1 IC makes it past the first round of shooting then I should be set to get dug in. Again this is all theory.
Looking forward to more ideas, keep em coming1
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![[Post New]](/s/i/i.gif) 2013/02/15 18:24:13
Subject: 1500 Space Marines C&C wanted
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Boosting Space Marine Biker
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Though I've posted it often in other threads, I'd have you take a look at FW Lucius Pattern Pods.
Most players at my FLGS will let you use regular pods for this without needing to buy the FW models as long as you pay the points.
Its a 30pt upgrade to the pods (65pts instead of the regular 35pts) but it gives them assault ramp so the Ironclads can assault the turn they arrive.
If you drop the termmies, this will give you the 90 pts you need for this upgrade, and give you a TFC to boot. it will also leave you with 10pts to spend on upgrades somewhere in your list.
Having the Ironclads get into CC on the round they arrive pretty much guarantees that one of them will survive the first round, so target saturation should not be a problem with only one extra dread coming dowm.
Also, if you go Melta instead of HF on at least one Ironclad, you have a decent chance at popping a tank in the shooting phase, giving you the opportunity to assault a separate infantry squad during the assault phase (double whammy).
Just try it out in a test game if you find a proxy permissive opponent, I think you'll like it
Hope that helps
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10-15K (way too many to point up)
4K |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:37:57
Subject: 1500 Space Marines C&C wanted
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Ladies Love the Vibro-Cannon Operator
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Your math is off, five BA Termies with th+ss cost more than 200 pts.
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This message was edited 1 time. Last update was at 2013/02/15 19:38:45
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/02/15 19:55:21
Subject: 1500 Space Marines C&C wanted
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Storm Guard
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wuestenfux wrote:Your math is off, five BA Termies with th+ ss cost more than 200 pts.
I think this is a codex marine list...
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![[Post New]](/s/i/i.gif) 2013/02/15 20:07:31
Subject: 1500 Space Marines C&C wanted
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Ladies Love the Vibro-Cannon Operator
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/02/16 06:02:56
Subject: Re:1500 Space Marines C&C wanted
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World-Weary Pathfinder
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While I agree that overall the Lucius pod would be better, I tend to try and avoid FW solely due to wanting to keep a more "even" playing field (because honestly assault drop pods are pretty OP).
Otherwise any other thoughts? A different unit/composition than the terms that would help the IC's do what they do?
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![[Post New]](/s/i/i.gif) 2013/02/16 19:03:57
Subject: 1500 Space Marines C&C wanted
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Bounding Assault Marine
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The more I look at this list, the more I like it.
Keep it the same and try it out.
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![[Post New]](/s/i/i.gif) 2013/02/16 19:48:38
Subject: 1500 Space Marines C&C wanted
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Terminator with Assault Cannon
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You can't Bolster an Aegis Defense Line. I think overall you are light on Troops, though this list might certainly prove overwhelming against some opponents.
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![[Post New]](/s/i/i.gif) 2013/02/16 20:07:27
Subject: 1500 Space Marines C&C wanted
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Bounding Assault Marine
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On second thoughts, I'd put the tacticals in rhinos... ADL can't protect you against heldrake flamers if you fail to shoot it down first go.
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![[Post New]](/s/i/i.gif) 2013/02/18 13:49:45
Subject: Re:1500 Space Marines C&C wanted
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World-Weary Pathfinder
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Hmm, with the new flyers would there be any merit in dropping the termies for a barebones stormraven? Also, I do like the idea of the tac's in rhinos but I dont know where I would find the points. One idea is to drop the terms, get rhinos, drop the LC's (to ML's), and then get a stormtalon. Any other ideas?
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![[Post New]](/s/i/i.gif) 2013/02/18 15:41:26
Subject: 1500 Space Marines C&C wanted
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Tower of Power
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Meh, not a fan of this list; sorry. Though I will give you an A for effort
Reason I do not like it is Ironclads are pretty meh. See Dreadnoughts dropping in need short ranged fire power such as assault cannon and multi melta as they don't want to be in mega close range i.e melta range = death for Dreadnoughts including Ironclads. Add in that you only have three Pods so only two will come down first turn, not exactly a massive amount in the opponent's face.
The Hammernators aren't going to assault until turn 3, that's not a good thing :(.
Then you have Tacticals on foot (I know some will stay with aegis) who will combat squad and spread out to get objectives.
Lastly you have the very meh dakkapreds, I think they will kill like 3 Orks with cover or something, hardly awesome.
I know 40k has changed to a more hybrid style game, but the Ironclads don't bring enough anti tank and you will be feeding them to the wolves. The lascannons on the Tacticals are also expensive.
I think perhaps a Vulkan list would help this list and make those meltas twin-linked or at least go normal multi melta Dreadnoughts.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/02/18 18:41:25
Subject: 1500 Space Marines C&C wanted
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Bounding Assault Marine
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The preds can be meh I agree, however I've yet to field two like in this list. Like with most things, one is meh, two is useful.
To get rhinos you can just drop the ADL altogether, leaving you 30 points spare. Then if you drop the MOTF and scrape some other points, like maybe lose the LC in the tacs for Multimeltas, and possibly beg and steal another 20 points, you can take vulkan.
Dunno where he'd stand, like. Probably with a squad on a backfield objective (or you could combat squad to give him room in a rhino.
I know it all seems to be against your original idea for the troops but it could make the ironclads just that bit better.
Deepstriking assault terminators are fine, sure they won't assault til turn three but with the rhinos adding target saturation for the dreads, the terminators ought to arrive in time to take heat off the probably-disembarking tacticals.
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This message was edited 1 time. Last update was at 2013/02/18 18:41:51
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![[Post New]](/s/i/i.gif) 2013/02/19 09:21:14
Subject: 1500 Space Marines C&C wanted
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Utilizing Careful Highlighting
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Think you will do ok vs MEQ and static IG
Daemons and DE, if you go first, will ignore a lot of your combat power and dish plenty back
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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