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Made in gb
Twisting Tzeentch Horror





Portsmouth, UK

i'd Like to know some blood angels tactics,
these are the armies i most commonly play against;

1. Tyranids
2. Orks
3. Chaos
4. Dark Angels (in friendlies)

Also I might be playing some Necrons on thursday

It's that feely feel that feels... feely.....
I make music under the name Joy Thief
My (Counts-as) Redemptionists
Blood Angels 2000
40K Daemons And Chaos Marines 1270
DA:90S+GM++B++I+Pw40k12+D+A+/sWD400R++T(S)DM+ 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

We'll need a bit more info than that... what do you have available in your army? Some VERY short tips:

1) Tyranids - take some anti-horde weaponry like Baals or Whirlwinds. Sniper rifle scouts are good for sticking wounds on MCs easily.
2) Orks - let them come to you, whittle them down then make sure you get the charge. Try to concentrate on one or two units at a time rather than face the whole army at once.
3) Chaos - ...good luck. Their new Codex smashes ours out of the water. If you know EXACTLY what you're going up against, tell us.
4) Dark Angels - same as Chaos, sadly they outpace us in most areas now.
5) Necrons - enough variation here that we'd really need to know what you'd be playing against again.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ca
Perturbed Blood Angel Tactical Marine





Our codex is sadly uncompetitive in 6th, but there are still good units. Death company get 5 attacks on a charge at ws5 and have furious charge and feel no pain for only 20 points per model. Furioso dreads in drop pods with heavy flamer and frag cannon will tear apart hordes and models in cover. Corbulo has 2+ fnp, combine it with a los save, put him in front of a squad, and he can make that squad basically immune to small arms. Bikes benefit greatly from FnP as the only thing that negates it is str 10. Sanguinary guard benefit from the nerf to power weapons. Baal predators are still good, and our devastators, while not quite as good as long fangs, are still better than vanilla marines. The stormraven is still one of the best fliers in the game, although the fact that vanilla marines get them now is a bit annoying.


 
   
Made in gb
Twisting Tzeentch Horror





Portsmouth, UK

 Super Ready wrote:
We'll need a bit more info than that... what do you have available in your army? Some VERY short tips:

1) Tyranids - take some anti-horde weaponry like Baals or Whirlwinds. Sniper rifle scouts are good for sticking wounds on MCs easily.
2) Orks - let them come to you, whittle them down then make sure you get the charge. Try to concentrate on one or two units at a time rather than face the whole army at once.
3) Chaos - ...good luck. Their new Codex smashes ours out of the water. If you know EXACTLY what you're going up against, tell us.
4) Dark Angels - same as Chaos, sadly they outpace us in most areas now.
5) Necrons - enough variation here that we'd really need to know what you'd be playing against again.


for the necrons, i think he has a lord 20 warriors some immortals, an overlord, and a doomsday ark

It's that feely feel that feels... feely.....
I make music under the name Joy Thief
My (Counts-as) Redemptionists
Blood Angels 2000
40K Daemons And Chaos Marines 1270
DA:90S+GM++B++I+Pw40k12+D+A+/sWD400R++T(S)DM+ 
   
Made in us
Locked in the Tower of Amareo




The real problem for BA is TAC lists. Tailored BA lists are pretty good.
   
 
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