Dakka Dakka Dwellers,
Please find below my 1500 point army list for the Thousand Sons.
It's a general list I don't mind tweaking - but I do have a few things I refuse to change:
a) The two Thousand Sons squad sizes - I like the fluff from Prospero Burns and Thousand Sons. Keeping the squads at 9 in a nod to the background
b) I'm not interested in having allies with this particular list - I can't afford them financially and I already have them with my 1500 Death Guard
c) I'm not a fan of spamming lots of cheap units - I like to keep what I have alive (particularly with this army as they are automatons - as for my deathguard... well, who cares about zombies anyway - I'm trying something different here)
Opinion on army list strengths, weaknesses and suggestions for improvement appreciated. List idea is supposed to be moderately fluffy.
Thousand Sons
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HQ
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(175 points)
Sorcerer
+2 additional mastery levels
Mark of Tzeentch
Terminator Armour
Force Axe and combi bolter
Sigil of Corruption
Note: This guy has a +2 armour save, +3
inv. save and the aim is to get him in to where he can cause upset in the thick of things
(110pts)
Sorcerer
+1 additional mastery level
Terminator Armour
Note: This guy hangs back with the Thousand Sons and lets fly with his spells
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Troops
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(277pts)
Thousand Sons Squad (x8 and x1 aspiring sorcerer)
Chaos Rhino transport
(277pts)
Thousand Sons Squad (x8 and x1 aspiring sorcerer)
Chaos Rhino transport
(170pts)
Chaos Space Marines (x9 and x1 aspiring champion)
x2 Plasma Gun
Note: Standard marines can be used for holding objectives or as a meat shield for the Thousand Sons
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Elites
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(152pts)
Obliterator Squad (x2 Obliterators)
x2 Mark of Nurgle
Note: Deep Strike for either vehicle killing or Troop killing. Has
MoN to avoid instant gib out of necessity (but will be painted as Thousand Sons)
(201pts)
Chaos Terminators (x4 Terminators and x1 Terminator Champion)
x1 Chain Fist
x1 Power Fist
x2 Power Axes
x1 Power Maul
x5 Mark of Tzeentch
Note: Deep Strike for either vehicle or troop killing
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Heavy Support
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(135 pts)
Havoc Squad (x4 havocs and x1 aspiring champion)
x4 missile launchers
Note: Sit back and shoot - if needed can be upgraded to also have x2 flakk at the cost of Secondary sorcerers terminator armour.
The majority of the army (Thousand Sons, Sorcerers, Terminators) have silly invulnerable saves (3+ and 4+) and good standard saves (2+ and 3+) while other units are just tough to kill while being able to fire armour piercing rounds.
On a side note - how effective would this list be against Space Marines / Grey Knights?
Regards,
Wulfmar