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![[Post New]](/s/i/i.gif) 2013/02/18 06:20:37
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Mutilatin' Mad Dok
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So in 5th they weren't that good, how are they in 6th now? Are lootas WAYYYYY better? Is Badrukk worth it if i have them?
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This message was edited 3 times. Last update was at 2013/02/18 19:15:37
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![[Post New]](/s/i/i.gif) 2013/02/18 07:57:01
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Big Mek in Kustom Dragster with Soopa-Gun
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Waste of points.
A fully kitted out Flash Gitz costs about the same as ~30 lootas. And does far, far less.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/02/18 14:12:28
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Stabbin' Skarboy
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But no one know what to do against them so you'll surprise them.
I want to test them out, but the league I plan on joining is WYSIWYG and I'm too lazy/poor to model them.
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![[Post New]](/s/i/i.gif) 2013/02/18 14:49:27
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Pyro Pilot of a Triach Stalker
New York
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I considered Gits this edition for anti-flyer. For 35 points you get a T4 S6 Assault 2 Gun, which could cause some trouble.
Of course, a squad of 5 costs 175 points and is still Ld7.
So, I finally decided to use Lootas instead (8-24 S7 Shots for 120 points from a squad that starts off as Ld8).
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![[Post New]](/s/i/i.gif) 2013/02/18 15:57:36
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Krazed Killa Kan
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DontEatRawHagis wrote:But no one know what to do against them so you'll surprise them.
I want to test them out, but the league I plan on joining is WYSIWYG and I'm too lazy/poor to model them.
Shoot them with Psybolt AC Dreads.
S8 AP4, bypasses their armor save and their FNP save if they have one and Instant death, so 1 wound.
Alternatively, assault them with TH/ SS Terms.
If you have none of the above you could just ignore them. The worst course of action would be to shoot them at all, since most of their points value is defensive (e.g. feel no pain, 2 wounds, 'eavy Armor), and they underperform in shooting point-for-point compared to both Lootas and Shoota Boyz. Shoota Boyz do way more damage in shooting model for model, at least as far as mathhamer is concerned.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2013/02/18 16:01:32
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Mighty Vampire Count
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I have enjoyed using them - ignoring cover saves is quite fun and they are not that bad in Close Combat.
Likely not optimal but thats not always what the games about.....
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/02/18 17:40:46
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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Mr Morden wrote:I have enjoyed using them - ignoring cover saves is quite fun and they are not that bad in Close Combat.
Likely not optimal but thats not always what the games about.....
+1
My Orky buddy can converted a full squad of them and while they're a pts sink, they're still good fun and almost always manage to do something. I'd avoid the upgrade that makes them into 'Gets Hot' weapons however.
While they are currently over-costed, keep in mind that the unit are still Nobz and thus, if your opponent doesn't have alot of S8+ weapons, they can really absorb the punishment! Plus, you can add a Painboy if you really feel the need, though it does cost you a gun.
I always find them a fun unit to play against, and it's utterly halarious when you run into the token MEQ donkeycave who then whines and b***** about how you rolled a 1 for ap and made their shiny super 2+ save unit explode into a pink mist!
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![[Post New]](/s/i/i.gif) 2013/02/18 17:45:46
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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I think people might had use them if they were a Ellite choise rather than heavy sup.
Anyways, I find them good fun and when iv'e used kaptin badrukk he shot down a helldrake last time  love using those ammo runtz har har
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/02/19 03:05:47
Subject: Ork Flash Gitz and Kaptin Badrukk in 6th
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Stabbin' Skarboy
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TedNugent wrote:
Shoot them with Psybolt AC Dreads.
S8 AP4, bypasses their armor save and their FNP save if they have one and Instant death, so 1 wound.
Alternatively, assault them with TH/ SS Terms.
If you have none of the above you could just ignore them. The worst course of action would be to shoot them at all, since most of their points value is defensive (e.g. feel no pain, 2 wounds, 'eavy Armor), and they underperform in shooting point-for-point compared to both Lootas and Shoota Boyz. Shoota Boyz do way more damage in shooting model for model, at least as far as mathhamer is concerned.
#1 Orks should always be in cover. And a few people will see them on the field and say, "Why would I shoot them they suck." And proceed to shoot at a 15 Boy Loota squad.
#2 Assaulting with Termies is a bad idea. If the Flash Gits got AP1 or 2(fully upgraded happens 50% of the time), you are risking a lot.
Say 5 Gits vs 5 Termies. Lets say the termies wind up in range of the Snazzgun, BS2 might get you 3-4 shots, but Wound on 2's. With AP1 the Termies are forced to use Invul saves after that maybe 2 Termies dead out of the original 5.
If Termies got the first shots off. Flash Gits are wounded on 4+'s, and still get armor saves. Thats 3-4 shots missed out of 10(6 or 7 hit). Then 4+ to wound which results in about 3-4 then you have a 4+ armor save by the Flash Git. That is maybe 2 Wounds. Flash Gits are Nobs. You kill one nob.
Note: this is bare bones Termies vs Fully Suited up Flash Gits. Termies are equipped with Storm Bolters.
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![[Post New]](/s/i/i.gif) 2013/02/21 00:47:59
Subject: Re:Ork Flash Gitz and Kaptin Badrukk in 6th
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Krazed Killa Kan
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I said TH/SS specifically. A unit of TH/SS is built for assault.
But even with regular Terminators, they have absolutely nothing to fear from assaulting Flash Gitz... they wouldn't just win in combat, they would butcher the entire unit of Gitz in one phase of combat.
So you're saying they would be threatened by overwatch? If they were fully upgraded and firing overwatch on a unit of regular Terminators,
[(.16*.83*.66*.5*2) + (.16*.83*.16*.5*2)]
[(.87) + (.2)] = .107
Each model would cause on average one tenth of a Terminator model loss per overwatch. Double that for regular shooting. Cut it roughly in half for TH/SS Terminators.
That is nothing. From a 40 point model specialized in shooting.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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