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![[Post New]](/s/i/i.gif) 2013/02/19 00:09:58
Subject: Viable Necron List?
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Been Around the Block
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List first, although I probably have the royal court screwed up:
HQ (555 pts):
Nemesor Zandrekh
Royal Court:
Harbinger of Despair: Veil
Harbinger of Destruction * 2: 2 Solar Pulse
Harbinger of Transmogrification: Seismic Crucible
Necron Lord: MSS, Res orb, Sempiternal Weave, Staff of Light
Necron Lord: MSS, Res orb, Sempiternal Weave, Warscythe
Elite (295 pts):
Deathamrks * 5
Triarch Praetorians * 5: Rod of Covenant (Lych really arent working for me atm)
Troops (499 pts):
Necron Immortals * 5: Tesla
Necron Warriors * 15
Necron Warriors * 8 w/ Ghost Ark
Fast Attack (245 pts):
2 Cannoptek Scarabs * 4
Canoptek Wraiths * 3: 2 whip coils
Heavy Support (355 pts):
Annihalation barge * 2: pure tesla
Doom Scythe
Total: 1989 out of 2000
Basically the Idea is this:
The barges(when not killing infantry) and Scythe will seek to be my AA until thats all gone
Wraiths will do what they do as well as if need be AT with scarabs
Squad of 8 warriors will have lord and Destruct Tek in Ark can move through cover where available to kill the advancing enemy
15 warriors will have Trans Tek with Nemesor
Immortals/Lord/Destruct Tek will be my rear guard
Praetorians will cover back field as well as when needed assaults because they can move faster
Deathmarks and Desp Tek will DS where it is needed or where the opportunity presents itself to kill as much as possible.
I'll admit Im still a little new but I have used everything in this list except Scythe, Praetorian's, and Trans Tek.
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![[Post New]](/s/i/i.gif) 2013/02/19 00:33:03
Subject: Re:Viable Necron List?
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Numberless Necron Warrior
Panama City, Florida
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"Harbinger of Destruction * 2: 2 Solar Pulse "
unless it changed and I haven't read it yet, you should only be able to take 1 pulse per RC.
"Triarch Praetorians * 5: Rod of Covenant (Lych really arent working for me atm) "
I feel ya, I don't see the point to Lychguard or Praetorians, They are too expensive for what little they bring to the table. I prefer to bring scarabs for vehicle wrecking and wraiths for anti footslogger.
Zandrekh is a cool HQ but expensive. Remember, his lightning won't strike with solar pulse (again correct me if that was changed). I prefer to take zhadrekh and obyron or a kitted Olord. I must admit the look of hate on a IG or Ork players face on your turn 1 with lightning strike is amazing.
Interesting list though, might want to change doomscythe for nightscythe to move immortals around the board. Oh and I would put whatever HQ choice you have in with the 15 warriors, the Harbinger of Transmog and a Harbinger of Destruction in front of the ghost ark, since the ark returns a D3 models not Warriors. A HQ with RC that cant die? nice!
Good Luck!
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5000
10000+ |
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![[Post New]](/s/i/i.gif) 2013/02/19 00:45:40
Subject: Viable Necron List?
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Been Around the Block
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Zandrekh isnt the one who has the lightning attack, he is the one that grants and takes abilities. I wasnt sure about the ssolar pulse, thanks for clearing that up
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![[Post New]](/s/i/i.gif) 2013/02/19 03:06:00
Subject: Re:Viable Necron List?
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Numberless Necron Warrior
Panama City, Florida
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i realized that after i posted, i dont know what i was thinking lol.when I read it I thought it said Imotekh, i dont know why
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5000
10000+ |
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![[Post New]](/s/i/i.gif) 2013/02/19 07:13:32
Subject: Re:Viable Necron List?
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Sneaky Kommando
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Praetorians are... not super great. Sure, there attacks are devastating, but only at really short range for shooting, and in melee you go last with 2 attacks, tops. all that on t5, 3+ armor, no invul, for the same cost as a terminator? Pass.
I love my lychguard, but I treat em as an "all or nothing" unit. I either run none of em, or a 910 point monster deathstar blob of insta-maul anything in melee
Immortals? Deathmarks? squad those up to 10. Necrons always work better in bigger squad sizes. If you don't get wiped out, that means reanimates can happen.
Wraiths- unless you like to see em eating pavement, squad size 5-6. 3 will surely die as soon as your opponent says "oh no wraiths!" I usually lose 2-3 wraiths first turn before they actually get into melee with anything.
mindshackes on lords is  You should get some of those. Also, Necron lords are a multiple choice quiz when it comes to weapons. Warscythe is ALWAYS the correct answer. You'd think- maybe I don't need the warscythe? You think wrong.
Transmog harbinger with crucible? not really needed. Either give him a harp or send him packing.
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"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2013/02/19 07:20:40
Subject: Re:Viable Necron List?
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Discriminating Deathmark Assassin
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Only one member of a Royal Court can join a squad. So the squad in the Ark where you're trying to attach a Cryptek and a Lord is illegal (if Im reading that right). If you want to do this, then you have to take a 2nd Overlord, to get access to a 2nd Royal Court. This will allow you to put 2 members from 2 different Royal Courts into one squad. Just taking the Overlord instead of that Lord, will do what you're trying to do, just gotta find the points. If you want to take 2 Solar Pulse, then you can double up on them as long as each one is in a different court.
The Doomscythe is not anymore effective against flyers than a Nightscythe is. When you use the Doomscythe to shoot flyers, then you're not really helping on the ground with it's beam weapon, where you will need the support more than any air support at this time. Switching this out would be a good place to find points for other stuff.
As far as viability, the problem you're going to have with this list is all the small sized units. You're taking minimum Immortals, Deathmarks, Praetorians, which means you won't be making use of RP very often. The two small Scarab units, will usually die before getting enough of them there to be effective. Try taking them as one unit of 8, until you're comfortable. 3 Wraiths are going to be more of an irritation, than an effective unit. All of these units are going to go down to just normal fire.
Your hope with this list is that you're going to be able to dish it before you have to take it. The all Tesla weapons will generate the hits, but everything gets an armor save against them and you're probably not going to consistently see enough damage done at 2k to make much of an impact.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2013/02/19 11:54:04
Subject: Re:Viable Necron List?
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Longtime Dakkanaut
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Dragonfodder wrote:Praetorians are... not super great. Sure, there attacks are devastating, but only at really short range for shooting, and in melee you go last with 2 attacks, tops. all that on t5, 3+ armor, no invul, for the same cost as a terminator? Pass.
They also have Jump Packs and RP...
They actually are pretty strong if you run them with a DLord/Res Orb. They will eat more bullets/point then your average Wraith load out, and the PE makes them plenty deadly.
But yeah, definitely with a DLord. They are a fantastic escort (better then Wraiths IMO), but they aren't nearly as exciting on their lonesome.
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![[Post New]](/s/i/i.gif) 2013/02/19 23:50:01
Subject: Re:Viable Necron List?
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Sneaky Kommando
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ShadarLogoth wrote: Dragonfodder wrote:Praetorians are... not super great. Sure, there attacks are devastating, but only at really short range for shooting, and in melee you go last with 2 attacks, tops. all that on t5, 3+ armor, no invul, for the same cost as a terminator? Pass.
They also have Jump Packs and RP...
They actually are pretty strong if you run them with a DLord/Res Orb. They will eat more bullets/point then your average Wraith load out, and the PE makes them plenty deadly.
But yeah, definitely with a DLord. They are a fantastic escort (better then Wraiths IMO), but they aren't nearly as exciting on their lonesome.
Never did look at it from the dlord aspect, that actually wouldn't be half bad. The thing that would drive me nuts though is that they wouldn't be as good at killing terminators, the supposed reason to pay for em, because while their shooting is ap2, that's at scary short range, and their melee is at I1, thanks to the faq making rods unweildy, meaning powerfist termies hit at the same time, and power sword/claw termies are still gonna ruin their day before they attack, I1 or not. The warscythe from the dlord helps against the fist terminators, but the way I see it, I got a warscythe in almost every squad I run, so terminators charging me/me charging terminators is no big issue to me. I dunno, if they were costed similar to other codex's jump units, and not terminators, I'd probably like them a bit more.
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"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2013/02/20 03:59:30
Subject: Re:Viable Necron List?
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Been Around the Block
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Im trying to give every unit in the codex a try, so thats why the praetorians, I know I need more wraiths but at the moment three will have to suffice. I havent come up against air yet so that why I thought the doom scythe might be appropriate, kill the air and the ground is vulnerable. The reason for the small squad of deathmarks is because they almost misshap in my last game right off the edge, as for more immortals I guess it is not a good I dea to keep them in the back field as a rear gaurd? or oes it just depend on just what the game mission is?
I really appreciate all the advice, probably gunna have to either switch HQ or add another to have two court members in squads.
also do you think I should drop the res orb for one of the warrior squads with the ark right there to generate more?
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![[Post New]](/s/i/i.gif) 2013/02/20 23:13:36
Subject: Re:Viable Necron List?
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Sneaky Kommando
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Gauss Immortals are just beefier warriors- use em as such Tesla it's a good idea to play em 24" or 0"- being abuse assault weapons to make em a lord's meatshield(namely obyron, he's a monster in CC), or keep em 24" away. The warrior + orb + ark is for when you want your big warrior blob to never, EVER die. It's the necron tarpit!. As for your doomscythe- that thing is an anti- ground weapon. The laser can't target air, so if you use the tesla gun on an air target, the death ray is dead-weight. as for the deathmark dilemma, you solve both of these in one swoop- nightscythe is just as good anti air as the doom, and it's 75pts cheaper. meanwhile, it can move 36 and still deploy troops as a normal transport,and they still fire at full BS under 24", thus solving your deep-strike issue
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This message was edited 7 times. Last update was at 2013/02/20 23:25:19
"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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