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Made in be
Regular Dakkanaut




Hello I whas wondering is this a good set up for a wraithlord?

Wraithlord
Fearless, Wraithsight
Twin-link shuriken cannon, Two shuriken catapults, Wraithblade

Please don't post points cost breakdowns. Thanks! ~ Manchu

This message was edited 1 time. Last update was at 2013/02/20 20:10:46


 
   
Made in ca
Dakka Veteran





The cannon is not twin-linked. It is normal. I do not consider it worthwhile with the swordlord because his damage output at range will be trivial compared to his damage output in close combat. Therefore, it is better to run each round to get into close combat faster.

Further, I would recommend taking two flamers rather than two shuriken catapults. The damage output is much better with two flame templates for the loss of four inches of range and they provide 1d3x2 automatic hits for overwatch fire.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in nz
Longtime Dakkanaut



New Zealand

The main thing to remember is that even when used aggressively Wraithlords are slow and won't hit combat that fast, particularly if people back away from them. Essentially you a much more likely to be out of assault with a Wraithlord than to be in assault. As such you are far better off giving them shooting weapons than trying to buff their rather low damage output, even with a Sword you only kill 2 Marines max per turn. Generally I have found that once they hit combat they tend to get stuck there. A huge proportion of units are Fearless or quasi Fearless (ATSKNF) so the trick is to ensure they assault something they can possibly break (even if it takes multiple rounds) or contains a juicy character which you can squash with S10.

I run mine fairly aggressively in a list with 3 Lords and the Avatar, but run them with Shuriken Cannon + Scatter Laser. This is the cheapest double gun loadout you can get, and lets them add to the general torrent of fire as they advance (they don't do as much damage as Scatter Walkers, but they are much much more durable and don't require Guide), while keeping them cheap. Note that no matter how you intend on using them you should always be using 2 Flamers as the arm weapons. Unless you are between 8.5" and 12" away (i.e a stupidly small range band) the Flamers are always going to do more damage, same strength but auto hitting makes them a no brainer. In any case you can only fire 2 weapons at a time, which will almost always be the heavy weapons. You might have situations where the flamers will get more kills than the heavy weapons (bunched up light infantry right next to you, or two squads which both need to die and the templates let you hit both), but you will never have situations where the Catapults will kill more as they have less shots than the bulk of the heavy weapons. The flamers also give you a better overwatch option, against most things you will overwatch flamers, unless its something T6+ assaulting you then you use the main guns.
   
Made in au
War Walker Pilot with Withering Fire




This is almost the worst Wraithlord setup you could think of.

this setup is illegal too. You can pick 2 guns, or a gun and the sword. Typically taking 2 of the same gun is a bad choice, as they then become twin-linked, which is a bit of a point sink.

Always take the flamers, catapults suck. Take guardians if you want them.

Shuri cannons can be stuck on pretty much anything eldar. Don't waste the BS 4 of the lord. Use BL & EML as a good anti-tank setup. The other common recommendation is for a Scatter laser and a Shuri cannon, for extra dakka.


8,000 pts and counting
1,000 points, now painting. 
   
Made in be
Regular Dakkanaut




Ok is this legal then?

Wraithlord
Fearless, Wraithsight
Two flamers, Wraithblade

This message was edited 1 time. Last update was at 2013/02/20 20:10:57


 
   
Made in nz
Longtime Dakkanaut



New Zealand

That is the cheapest Wraithlord you can get, 100pts total with basically no shooting to speak of. Its only worth using at very low point levels, where you run 3 Sword Lords and the Avatar at 500-1000pts and run people over with the MCs they can't deal with. At higher points levels you can't waste the firepower the Lords can bring, Eldar have very few ways to get feasible long range AT into a list (unless you are like me and just ignore it completely) and you don't want to waste the BS4 shooting of the Lords.
   
Made in be
Regular Dakkanaut




I was thinking running 2 of them cheap whit avatar and a Walker squad as support in a 1850 game.

Or is there a beter step up whit the blade?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the best (and most expensive) shooting option is bright lance and eml. This guy is so slow that it may never make it into cc. So give him some guns. As Powerguy said, shuricannon and scatter laser is a good option, which I also prefer.

Former moderator 40kOnline

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Made in be
Regular Dakkanaut




So this is the best option?
Wraithlord
Fearless, Wraithsight
Brightlance, Eldar missile launcher, Two flamers
sounds cool hard to kill heavy shooter.

This message was edited 1 time. Last update was at 2013/02/20 20:11:12


 
   
Made in ca
Dakka Veteran





I agree with Wuestenfux. The Lord with a BL & EML + double flamers is awesome. Just remember to bring two of them to the battlefield for redundancy's sake. It is too easy for a single one to die. Also, while they look like unkillable beasts stat-wise, they aren't. Lots of heavy weapons can lay them low. So, make sure to keep your pair of heavy weapon lords in cover.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Sneaky Striking Scorpion





Your use of Wraithlords can make or break your warhost. Being S10 T8 MCs they have a lot presence for their point cost, and if they were anything other than a Heavy choice than every Eldar warhost in the game would run 3 of them, every time.

The trick to using wraithlords is in the list-making side of the game, and only slightly in the actual playing of it, since wraithlords are very role-specific and can generally only do one thing, there is not much the player needs to do to manage them.

Unless you are fighting an opponent that you are tailoring a list specifically for, I recommend keeping 1 to 2 wraithlords in your warhost. The 3rd HS option should almost always be a War Walker Squadron, or a Fire Prism (again depending on the foe, and if you are playing a game with that many heavies in the first place).

Unlike most other units, you do not have to equip the wraithlord specifically to focus on ranged or CC play. the bottom line is that the wraihlord is always going to perform the same in cc no matter how you equip him. The best you can hope to do is improved his ranged game.

As a S10 MC with Hammer of Wrath he scores an automatic S10 hit at initiative step 10 on the charge (instant death to nearly everything in the game that fails the armor save). Followed by 3 additional attacks at S10 that (unless it has changed) ignore armor saves since he is a MC. The only thing you are buying when you use the wraithsword a small number of re-rolls.

As for his ranged game... the broken record again says it depends on your game. Against an enemy with AV... take the BL and EML. Against anything else, I recommend the Scatter Laser & Star Cannon combo, which cuts through TEQ & MEQ just as well.

There are a few things to note however. It is important that you position your wraithlords strategically. If you place them too far back, they will not see much action in the game aside from the ranged weapons. If you place them too far forward, your enemy will be intimidated and focus his fire on them (enough and they will go down).

When you run 2 of them, place them far apart so that your enemy cannot avoid them as easily. This way you extend your influence over the table. Also make sure that you buffer them and keep a spirit seer close when possible to avoid the wraithsight rolls (not a huge deal, but sucks if/when you fail them).

Make sure that you do NOT play a defensive game as the Eldar. They will lose. Bring the hurt to your enemy, even if it means losing a few lives along the way. Wraithlords can REALLY help with this by forcing your opponent to choose his targets, you can get your units where they need to go.

Finally, if you facing DE or a seasoned CSM player with a Nurgle setup.... don't bring wraithlords at all

This message was edited 2 times. Last update was at 2013/02/19 16:41:39


 
   
Made in ca
Dakka Veteran





I disagree with the comment about keeping them far apart. I find that they are much better when they stay in close proximity. It is easier to keep them in spell range & wraithsight range that way. Also, if they are close together one dedicated CC unit can cut them out of the combats they get involved in, rather than the two that would be necessary if they go separately.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Road-Raging Blood Angel Biker




Canfield, OH

I run EML and Wraithblade with two flamers. In 6th Ed its much better with 2d6" charge and if your not in chagre range run....it's no longer super slow.

This message was edited 1 time. Last update was at 2013/02/19 23:13:06


"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph

"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring 
   
Made in us
Member of a Lodge? I Can't Say




WI

bieren wrote:
So this is the best option?
Wraithlord
Fearless, Wraithsight
Brightlance, Eldar missile launcher, Two flamers
sounds cool hard to kill heavy shooter.


Please do not list points for equipment, as per the forum rules. Those posting should have a codex, so just a point total is needed.

This message was edited 1 time. Last update was at 2013/02/20 20:11:25


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in be
Regular Dakkanaut




 BlkTom wrote:
bieren wrote:
So this is the best option?
Wraithlord
Fearless, Wraithsight
Brightlance, Eldar missile launcher, Two flamers
sounds cool hard to kill heavy shooter.


Please do not list points for equipment, as per the forum rules. Those posting should have a codex, so just a point total is needed.


Ok sorry for that

This message was edited 1 time. Last update was at 2013/02/20 20:11:34


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

I've been running with a Wraithsword and Starcannon recently, with flamers.
As the WLord is so tough it's a shame to keep it out of cc.
But, without any kind of gun, it's wasted points until it gets there.
Also, overwatch with the starcannon and a flamer is [sometimes] better than 2 flamers.

This message was edited 1 time. Last update was at 2013/02/20 19:41:39


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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Made in ca
Dakka Veteran





 Skinnereal wrote:
I've been running with a Wraithsword and Starcannon recently, with flamers.
As the WLord is so tough it's a shame to keep it out of cc.
But, without any kind of gun, it's wasted points until it gets there.
Also, overwatch with the starcannon and a flamer is better than 2 flamers.


How is it better to give up 1D3 auto hits for two shots that have a 1/6 chance of hitting?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Higher S and AP.
If guided, a better chance if killing them if high-T.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I see the wratithlord as a dedicated vehicle killer. With prescience, you reroll to hit shooting and close combat, so the sword is unnecessary. Give it a brightlance and an eml, and go hunt the hardest vehicles your opponent has. A good thing to pair them with is harlequins, that way, you can have a farseer nearby and a unit that can take what would threaten the lord in cc.

 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

I keep the sword there, as if it's in cc, it'll need Fortune (or BRB equivalent) instead.
But, as you say, it is a good tank-killer.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
 
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