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Made in us
Yellin' Yoof on a Scooter




i havent tried out playing a game with a dread mob list but have been very interested in running one.

iv heard lots of hate for kans and viechles in general, is there a way to still make a semi competative dread mob list?

iv been thinking lots of kans with grotzookas deffdread troop choices and rokkit buggies with KFF aplenty.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Short answer is no

   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

compitive? NO!
for fun? YES!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Meh, I think they can become competitive (with rokkits) if you run 3 Dakkajet's as well because you will be replacing the rokkits lost from your Deffkopta choices, I like Kans I think they work if they are part of a list which has good synergy with them, but thats just with my opinion.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Yellin' Yoof on a Scooter




well lets just go for not gonna get tabled and possibily win if played right (not shooting for tounament level competative just friendly competative).

what would you all say is the dread mob lists biggest weakness?

and then maybe we can find a good counter that doesnt change the theme too much.

iv been thinking with all the infantry armies people seem to be running now that being immune to small arms fire would be pretty beneficial.

Banner of devestation DA? thats cute

i also play mostly marines so my meta is alittle biased, since iv never played against most of the alien races or IG.

also the list i was thinking puts at least 42 hull points on the field.(and that only at about 1000)

This message was edited 4 times. Last update was at 2013/02/19 18:23:59


 
   
Made in us
Regular Dakkanaut




Keep in mind all those marines will have krak grenades that can take out all your walkers. And the DA banner would still be scary if it's near a bunch of plasma.
   
Made in us
Ork Boy Hangin' off a Trukk





You could allies Orks into the list for an extra big mek with kff and another deff dread as troop. Also you could follow behind the kans with a Burna mob/loota mob with three meks who can fix your stuff.

 
   
Made in us
Yellin' Yoof on a Scooter




krak gernades still need 5s to glance the kans and 6s for the dreads and they only get 1 attack if they use gernades. yeah plasma and melta would be scary but with 6 viechle squadrons and 2 viechles with a 5 plus cover they better have tons of plasma and melta units to keep everything at bay. also im pretty positive the banner doesn't affect plasma guns only bolters.( unless i missed an faq or something)

now ig high S pie plates would destroy any dread mobs list though which would suck.


Automatically Appended Next Post:
 Crawdadr wrote:
You could allies Orks into the list for an extra big mek with kff and another deff dread as troop. Also you could follow behind the kans with a Burna mob/loota mob with three meks who can fix your stuff.


yeah i always liked the ideas of the meks repairing stuff but they just seem so vulnerable walking behing them and its either an expensive unit or a unit that may run quickly.

This message was edited 4 times. Last update was at 2013/02/19 18:37:17


 
   
Made in us
Regular Dakkanaut




However with the changes to using WS for grenades they have no problem hitting so getting 2 glances is not to hard on Kan's with krak grenades. didn't know the banner did not effect plasma so that is good at least.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Crawdadr wrote:
You could allies Orks into the list for an extra big mek with kff and another deff dread as troop. Also you could follow behind the kans with a Burna mob/loota mob with three meks who can fix your stuff.


Check up the allies rules, you are not allowed to Ally with your own faction(army)

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





At that point you are going over 2k points anyway ..go double FOC

The Kan wall is worthwhile if you have enough Kans and dreads and the Big Meks have them KFF'ed

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

This might sound stupid, but in sixth eddition taking your boyz infront of kans works! just remb dat kff

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Yellin' Yoof on a Scooter




pepe5454 wrote:
However with the changes to using WS for grenades they have no problem hitting so getting 2 glances is not to hard on Kan's with krak grenades. didn't know the banner did not effect plasma so that is good at least.


very true kans would be very vulnerable to krak gernades but i wouldnt put my kans into assult unless it was a viechles but yes you would have to protect your kans from getting into assult or they would be done for. the dreads on the other hand i think wouldn't mind the krak gernades to much.

maybe less kans and more dread would work alittle better.


Automatically Appended Next Post:
morfydd wrote:
At that point you are going over 2k points anyway ..go double FOC

The Kan wall is worthwhile if you have enough Kans and dreads and the Big Meks have them KFF'ed


very true at that point you can have tons and tons of kans, dreads and gretchin and its hard not to have fun when your runnig a hoarde of viechles. :p


Automatically Appended Next Post:
phatonic wrote:
This might sound stupid, but in sixth eddition taking your boyz infront of kans works! just remb dat kff


or gretchin that would stop most things from being able to assult them or get into melta or rapid fire range for that matter to stop melta and plasma.

thats actually a pretty good idea to handle short range AT. never thought about it that way.

This message was edited 3 times. Last update was at 2013/02/19 19:06:18


 
   
Made in us
Regular Dakkanaut




Have you decided how you are going to handle flyers?
   
Made in us
Yellin' Yoof on a Scooter




pepe5454 wrote:
Have you decided how you are going to handle flyers?


thats where i have alittle advantage my meta hasn't picked up fliers yet. but if it started id go with a ADL or some lootas probably.

kans and lootas behind a ADL pushed as far up as possible might be cool kans with a 3+(i think, might be 4+) would be good but the 18inch range would limit what they could do there though.

This message was edited 2 times. Last update was at 2013/02/19 19:12:17


 
   
Made in fi
Yellin' Yoof



Joensuu, Finland


I played Kan Wall with success on fifth. Havent even dared to try in 6th.
-hitting on WS sucks for kans: marines or even IG will hit on 3's and glance on 5's: 10 grunts->6hits->2 glance or better
-charge range potential 12" -> grotzooka 18", no overwatch with blasts, which is/was best kan weapon. If you close to use grotzooka, you will get charged.
-KFF nerf(s): need to be closer, cover only 5+
-all the vehicles can move and snap -> walkers not much better with mobility than other vehicles
-overwatch hitting kans: hb, ac, las etc. can wreck you if you try to close, even passangers on a chimera
+can leave immobilized behind & not autokilled

As for orkier walkers, while WS is good, one meltabomb is still almost guaranteed to ruin your day.

So, no joy except for fun. Which is orky enough.

Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in us
Longtime Dakkanaut





Hull Points + grenades on weapon skill = All dreadnaughts should be shelved with the exception of the psyfileman.
   
Made in gb
Rampagin' Boarboy





United Kingdom

2 big meks, 5 deff dredds, 3 dakkajets and all the boys you can get your mitts on. Do eeeeeet.
   
Made in gb
Longtime Dakkanaut







Despite all the downer talk, I imagine most armies would still have trouble with it. Kind of in a "If the boy's don't kill you, the dread's sure will!" kind of way.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

They aren't particularly effective if you're playing for anything but funsies these days, but they ARE fun...

I'm looking at running a 2000 pt list with 4 SAGmeks, 4 Deff Dredds and 18 Kanz next time i play.

Effective it isn't. Hilarious, it just might be...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i imagine against non-MEQs it would be fine. I forget if all of them or just SM get kraks by default but even though walker assaults is front armor 5-6 kraks will probably kill you regardless (seeing as how you can only THROW one grenade, but you can use it instead of melee as many as you got models with it).

Ive thought of dakka-walls with KMB tin kans, since the assaulty one is kinda lacking, and sticking it behind the typical green-tide. Problem is thats 55pts a model....x9=495pts right there. Green tide wouldnt be very tide-y with that many points left (unless you want to forego any kind of support via dakkajets or lootas, which usually take another 300-400pts)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Yellin' Yoof on a Scooter




what about a dread mobs list with a green tide of gretchin for a huge wall between your kans and the enemy then get 18 kans with grot zookas and Lootas at 2000 you could probably fit in alot. huge number of wounds and hul points on the table. would be quite fun haha
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Your opponent would ignore the gretchin and just shoot over them. They only give a 5+ cover for intervening models, and gretchin wouldnt even cover 25% of the model so they wouldnt even get that much of a cover. Gotta remember, they may follow infantry walking rules but theyre still a vehicle and resolve cover as so.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Yellin' Yoof on a Scooter




true i ment the grots as more of a wall to block the kans from getting into assult and being eaten by gernades so they can shoot their grotzookas till they get blown up by ranged AT. the kff would still be their cover save.
   
Made in us
Ork Boy Hangin' off a Trukk





phatonic wrote:
 Crawdadr wrote:
You could allies Orks into the list for an extra big mek with kff and another deff dread as troop. Also you could follow behind the kans with a Burna mob/loota mob with three meks who can fix your stuff.


Check up the allies rules, you are not allowed to Ally with your own faction(army)




They are differant armies, Codex Ork is differant from the Def Dread army. It is like playing Codex Blood angles with Codex Dark Anglels.

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

tgf wrote:
Hull Points + grenades on weapon skill = All dreadnaughts should be shelved with the exception of the psyfileman.
That is unless you got a AR 13 dread

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Haywire, my friend, Haywire

But yes, Ironclad are fething annoying otherwise..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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