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![[Post New]](/s/i/i.gif) 2013/02/20 13:40:30
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Veteran Wolf Guard Squad Leader
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This is not your usual SW army list. Trying to get away from the Rune Priest spam and Krak Missile spam, let's see what you think.
Wolf Priest
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, Rhino
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, Rhino
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, MotW, Rhino
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, MotW
5 Thunderwolf Cavalry + 2 Storm Shields, 1 Power Fist
Dreadnought + Multimelta, CCW, Drop Pod
Dreadnought + Multimelta, CCW, Drop Pod
Dreadnought + Assault Cannon, CCW, Drop Pod
Land Raider Crusader + Multimelta
1930 points
The idea is to drop both Multimelta Dreads together and use their drop pods to block line of sight to the TWC while simultaneously shooting melta to the face. One Grey Hunter squad will load up in the Crusader with the Wolf Priest. The Land Raider and at least one other Rhino squad will advance quickly and use their vehicles to shield the Thunderwolves. The other two squads can either hold objectives in the back field or they can advance. Make that decision after you see the board.
Obviously, this list is an "In Your Face" type army. There are no weapons in the list with a range greater than 24", so you really need to get up close with the Hunters while the enemy is dealing with the dreadnoughts.
There are 70 points left. Some ideas for what to do with it..
Land Speeder?
Wargear? (Runic armor & Plasma pistol for Wolf Priest, melta bombs for TWC)
Comments?
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/20 14:18:10
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Sniping Hexa
Dublin
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You got a crusader with 1 IC, 10 GH and 5 extra spaces ... why not make your 10 GH into 15 Blood Claws ?
You optimize the transport capacity and the Wolf priests buff (which is a bit redundant with a Wolf Standard) AND you get to field Blood Claws !
Cool isn't it ?
I'd personnaly remove the Dread with Assault Cannon (he would drop on T2 at the earliest anyway) and give the pod to the Blood Claws (dropping it empty)
That would save you quite some points to include a 2+ save for the priest and maybe a secondary cheap character to eat challenges (dropping the Claws unit to 14 then) / small WG unit with one attached to the Claws
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![[Post New]](/s/i/i.gif) 2013/02/20 14:35:12
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Veteran Wolf Guard Squad Leader
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TanKoL wrote:You got a crusader with 1 IC, 10 GH and 5 extra spaces ... why not make your 10 GH into 15 Blood Claws ?
You optimize the transport capacity and the Wolf priests buff (which is a bit redundant with a Wolf Standard) AND you get to field Blood Claws !
The Wolf Priest's "Oath of War" buff is far superior to the Wolf Standard because the Wolf standard only works for one assault phase per game, while the Oath of war allows you to re-roll ALL to Hit and to Wound dice rolls of '1' in BOTH shooting AND close combat for the entire game. But I can see that they don't nee the standard if they have the priest.
The reason I didn't take blood claws is because they have WS 3, BS 3 and no option for MotW. Also there is an issue of cost
15 Blood Claws + 2x Plasmaguns, Power Weapon = 250 points
10 Grey Hunters + 2x Plasmaguns, MotW = 175 points.
I dont' have enough points for that (unless I drop the AC dreadnought which I don't want to do). The AC dreadnought is there to threaten any infantry with heavy weapons (i.e. Havocs, Devastators, Dark Reapers, Long Fangs etc) . The idea is to get them to shoot at the dreadnought (instead of my Rhinos) or else risk being assaulted by the dreadnought. And depending on what my opponent has, I may drop it on turn 1.
Also...If I drop the wolf standard from one squad, I'll have 80 points left to spend. That's plenty to add a 2+ save to the priest.
Automatically Appended Next Post:
Incorporating suggestions:
0) Had 70 points left over.
1) I removed the Wolf Standard from the Grey Hunter squad that will accompany the Wolf Priest (saves 10 points).
2) I removed one TWC (saves 50 points).
3) Changed the Land Raider Crusader to a Land Raider Redeemer (saves 10 points)
4) Removed MotW from one squad and added a power sword to another.
5) added a WGBL to accept challenges (-140 points). Both the WGBL and the Wolf Priest will join the Grey Hunter squad in the Redeemer.
Wolf Priest
WGBL + Thunderhammer, Storm Shield, WTN
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, Rhino
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, Rhino
10 Grey Hunters + 2 Plasmaguns, Wolf Standard, Rhino
10 Grey Hunters + 2 Plasmaguns, MotW, Power Sword
4 Thunderwolf Cavalry + 2 Storm Shields, 1 Power Fist
Dreadnought + Multimelta, CCW, Drop Pod
Dreadnought + Multimelta, CCW, Drop Pod
Dreadnought + Assault Cannon, CCW, Drop Pod
Land Raider Redeemer + Multimelta
2000 points
NOTE: The battle leader doesn't really need the WTN, but I took it since i had 10 points and his job is to kill characters and big-nasties
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This message was edited 4 times. Last update was at 2013/02/20 14:59:54
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/20 15:45:18
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Sure Space Wolves Land Raider Pilot
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Power axe > power sword.
Dreadnaughts are weak in 6th. I understand you don't want to spam long fangs, but predators are a better value (with either auto cannon and heavy bolsters or auto cannon and lascannons sponsons). Dreadnaughts just got double needed this edition dude. I feel like press and vindicates work better witcha rhino rush. More armor saturation. More cover for thunder wolves to advance with. Give you a little long range dakka. I don't know. Maybe I'm crazy, but I've not had much luck with dreadnaughts this edition. I had a single pack of grey hunters (melta, p. fist, wg w tda, combi melta and p. axe) kill 2 dreadnaughts in 2 turns about a week ago.
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![[Post New]](/s/i/i.gif) 2014/11/23 15:56:55
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Badass "Sister Sin"
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Preferred Enemy only works on one enemy type and doesn't cover Mark of the Wulfen attacks or Saves. It is still worth taking a Standard.
If you're going to take a Wolf Priest, take Saga of the Hunter. It is 10 points and well worth it (Outflank and Stealth).
Not a big fan of dreads nowadays, but hopefully they work out for you.
I don't know that the WGBL is worth the points and I would try to get MotW on all the squads. I would instead monkey around with Wolf Guard, but I understand that that is a substantial change. (Maybe 3 WG, one with gear for the big squad, the other two with combis in a DP or rhino. Or change squad sizes on the others to get WG in there and the leadership bonus.) I think you're fine if you keep him though.
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![[Post New]](/s/i/i.gif) 2013/02/20 16:55:41
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Veteran Wolf Guard Squad Leader
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They don't need AP2 in that squad because the WGBL has a thunderhammer. The Wolf Priest's crozius is only AP4, so it's nice to have an AP3 at initiative dude in that squad. If anything, I would drop the power sword entirely and put a MotW in another squad. But the plan is for the other three units to rely on their plasmaguns instead of close combat. After all, I've got the TWC death star AND the land raider unit AND the dreadnoughts all kitted out for close combat. The other three units don't need to assault.
Dreadnaughts are weak in 6th. I understand you don't want to spam long fangs, but predators are a better value (with either auto cannon and heavy bolsters or auto cannon and lascannons sponsons). Dreadnaughts just got double needed this edition dude. I feel like press and vindicates work better witcha rhino rush. More armor saturation. More cover for thunder wolves to advance with. Give you a little long range dakka. I don't know. Maybe I'm crazy, but I've not had much luck with dreadnaughts this edition. I had a single pack of grey hunters (melta, p. fist, wg w tda, combi melta and p. axe) kill 2 dreadnaughts in 2 turns about a week ago.
While I generally agree that dreadnoughts are weak in 6th, it's usually because of the way they are employed. Dreadnoughts will excel in close combat when everyone is taking power axes instead of power fists. But a dreadnought with AV12, TL Lascannon and Missile Launcher is basically a 170 point sitting duck. That said, it's still easy to deal with a single dreadnought. What about three?
That said, anything that comes in turn one in a drop pod with a meltagun is a sacrifice anyway. The reason for using a dreadnought for that instead of Grey hunters is that the dreadnoughts will necessarily draw heavy weapon fire away from the Rhinos, while a GH drop is vulnerable to bolters. And I'd prefer not to sacrifice a troop choice. If they still shoot at the Rhinos with their heavy weapons, then the Dnoughts can charge in with S10 power claws. The dreadnoughts are supposed to die, but also the Drop Pods are supposed to help block line of sight to the rest of the army and buy precious time for the hunters to move up.
In any case, you can feel free to substitute each of the dreadnoughts with a long fang unit with 5 missile launchers instead. Both units cost 140 points, that's just not what I'm going for with this list.
Preferred Enemy only works on one enemy type and doesn't cover Mark of the Wulfen attacks or Saves. It is still worth taking a Standard.
True, but it's 10 points that I can spend elsewhere and I'm already re-rolling most of my dice rolls of '1'. Just trying to be efficient.
If you're going to take a Wolf Priest, take Saga of the Hunter. It is 10 points and well worth it (Outflank and Stealth).
No. I want him in the land raider and i want the land raider on the board to use as a shield for my TWC. Besides, all of my GH squads are full strength. He won't fit into a Rhino and he can't outflank a transport UNLESS its a dedicated transport. The LR is not a dedicated transport.
Not a big fan of dreads nowadays, but hopefully they work out for you.
You're not alone apparently. But again, it's less painful to lose a dreadnought than an entire squad of grey hunters. So maybe the dreadnought is the right choice for a "melta in your face drop pod sacrifice."
I don't know that the WGBL is worth the points and I would try to get MotW on all the squads. I would instead monkey around with Wolf Guard, but I understand that that is a substantial change. (Maybe 3 WG, one with gear for the big squad, the other two with combis in a DP or rhino. Or change squad sizes on the others to get WG in there and the leadership bonus.) I think you're fine if you keep him though.
With the WGBL in there, that unit becomes a real CC threat and then the other three units don't need to be. Without the WGBL the wolf priest is vulnerable to challenges. But I do think you have a valid point. I considered exchanging the WGBL for a unit of Long Fangs but then this wouldn't be a "no long fangs list" would it? Also...In order to get a WG unit, I'd have to drop a dreadnought because they're eating up all the elite slots.
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This message was edited 1 time. Last update was at 2013/02/20 16:58:18
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/20 17:17:10
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Sure Space Wolves Land Raider Pilot
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Well, I'm starting to feel like you don't actually want input.  Iwish you the best of luck with your list. I would love to play against it in a tourney! It looks fun, either way!
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![[Post New]](/s/i/i.gif) 2013/02/20 17:43:46
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Veteran Wolf Guard Squad Leader
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Erik the Red wrote:
Well, I'm starting to feel like you don't actually want input.  Iwish you the best of luck with your list. I would love to play against it in a tourney! It looks fun, either way!
I like input. I just don't always accept it.
In any case, I'm not sure i want to eat the $150 for two more dreadnoughts and another drop pod. Just thought it would be fun to try and develop a pseudo competetive list that doesn't have any of the SW units that most people cry cheese over.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/20 17:46:03
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Badass "Sister Sin"
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Grugknuckle wrote: Just thought it would be fun to try and develop a pseudo competetive list that doesn't have any of the SW units that most people cry cheese over.
Well, it still has Grey Hunters and TWC.
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![[Post New]](/s/i/i.gif) 2013/02/20 21:21:38
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Veteran Wolf Guard Squad Leader
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That's a fair point. I guess next time I'll make a list with no rune priests, TWC, Grey Hunters or Long Fangs.
They'll still find something to complain about though I'm sure.
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/20 21:48:39
Subject: SW 2000 - No Rune Priest, No Long Fangs.
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Badass "Sister Sin"
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Wolf Priest + Blood Claws + Jump Packers or Bikers + Dreadnoughts + Land Raiders
No one will complain.
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