Here are the lists:
1.
HQ:
Mephiston: 250
Troops:
10x Assault Marine Squad, 2x meltas, powerfist: 235
10x Assault Marine Squad, 2x meltas, powerfist: 235
10x Assault Marine Squad, 2x flamers, powersword: 215
10x Assault Marine Squad, 2x flamers, powersword: 215
Elites:
2x Sanguinary Priests, jump packs: 150
Heavy Support:
Stormraven Gunship, Assault cannon, heavy bolters: 200
The concept for this lists is pretty straightforward. Mephiston is used as a psychological threat, but is also used to back up assault squads pushing enemies off objectives. The priests stay unattached and try to "bubble" multiple squads at once for the FNP and FC bonus. Stormraven does ant-flier/ strafing runs when it comes in on backfield objectives.
A side note: I've had great success with this list in the past. Seems like everyone dumps all of their focus on Mephy as my jumpers tend to just sit back and hop from objective to objective and cover to cover. When assaults do come, Mephiston makes a great support for the squad he's nearest, typically thinnking their ranks down before the rest of my squads hit, giving me that little edge I need.
2.
HQ:
Commander Dante: 225
Honor Guard, jump packs, 4x plasma, 4x melta-bombs: 245
Troops:
5x Sanguinary Guard, Powerfist, Infernus Pistol: 225
5x Sanguinary Guard, Powerfist, Infernus Pistol: 225
10x Assault Marine Squad, 2x flamers, powersword: 215
10x Assault Marine Squad, 2x flamers, powersword: 215
Elites:
2x Sanguinary Priests, jump packs: 150
A little more "bare bones" on the model count here, the Sanguinary Guard I find are a bit of a gamble but a nice psychological tool. They can score, and with a 2+ 5+FNP when supported by the Priests, except in the case of some stupidly powerful shots, these guys can make some great support for my Assault Squads and some hard hitting objective grabbers. Dante and his Honor Guard have a bit of a "one-hit wonder" role. They drop in from reserve and aim for the opposing warlord and just unleash as many shots as they can on them. After that, they run as far away as they can, and try to get line breaker OR (if it's safe enough) can go tank/light transport hunting. Obviously it's not smart to just dump this squad in the backfield if it's a sure fire way to get them killed. This said, I can use them alternatively to strike a weak flank objective easily, or to use as a distraction and move them around giving support to weakened squads. Plus a "free" Sanguinary Priest ain't bad either.
Thoughts on either? Critiques? Thanks!
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