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Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

Hey guys just looking for some C&C on this list, its my first necron army and want an army that will be competitve against most, but not a spam list, so without futher adeu:

Necron OL - mss, ws, ccb

Destroyer Lord - mss, ws

Court
Lord - res orb, ws

20 warriors (lord goes here)

10 warriors
Ghost Ark

6 wraiths with whip coils (destroyer lord goes here)

annihilation barge

annihilation barge

Doom Scythe

should be 1500 on the dot, so with my ccb lord destryoer lord and wraiths forming a fast element to my army, the warriors barges and ghost ark being my anvil, and the doom scythe being my anti air and generall jhonny on the spot.

thanks in advnace
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

You're really investing points into a heavy hitting CC unit for a shooting army. The unit of Wraiths, with the DLord is great, until it gets taken down or just bogged down. Add in the OL w/CCB and you're spending a fair amount of points into 8 models? You're also not investing much into shooting that will make an impact. Yes, the 2 Troop choices are pretty resilient, but not gonna help much when you still can't reliably dish it out.

In short, you'll love it when it works, but most of the time you're going to find yourself frustrated by this armies inability to do much.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, as Akar said, its not competitive. You better go either the shooty way dropping the DLord and the Wraiths or the cc oriented way deleting the Overlord and taking more Wraiths.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Just played my first 4 games of Necrons in a little 1000 point tournament at the FLGS & my experience with Wraiths was very positive.
My list: no upgrades on anything as I just wanted to learn the basic unit abilities
6 Wraiths
Imotekh (at 1000 pts )
5 immortals with guess
5 immortals with tesla
5 warriors in a night scythe
3 spyders
5 scarab bases

Anyhow, point is the Wraiths did so well that I would advise you could run them without whip coils and the destroyer lord without mindshackle scarabs. Check on what the extra points could buy you.

Here was my experience in 4 games against good opponents:
Game 1 vs. IG with 2 Hydras, 4 Chimeras with HF & MM, 4 units of Vets with 3 plasma or 3 melt
Turn 1 & 2 Lightening takes out a Hydra each turn. Imotekh officially worth the points in my mind just for the look on my opponent's face.
Scarabs & Wraiths weather the storm of fire and both assault chimeras, destroying both. Warriors & Immortals mop up. Wraiths eventually die to tons of plasma & melta (instant death helps) but by then my opponent has nothing left & concedes.

Game 2 vs. Nids with 2 flying Hive Tyrants, Tervigon, bunch of termagants, 2 things that shoot through cover, Zoanthrope.
This guys knew how to crack my list. Flew his Hive Tyrants around killing Imotekh first, then everything else. Wraiths charged & locked up termagants, got counterattacked by Zoanthrope & Tervigon. Wraiths locked up those three units til the end of the game, but had nothing to really hurt Tervigon. Destroyed Lord would have helped in this situation.

Game 3 vs. Ravenwing with Chapter Master who outflanked & accomplished nothing, 2 scout units that died super fast, 2 5 man units of Black Knights & a unit of Devastators on a Quad Gun
Wraiths moved up, shrugged off Black Knights twinlinked plasma & then ate 2 units of Black Knights. Game over.

Game 4 vs. Grey Knights with 2 units of 5 Strike squads, Inquisitor, Dreadknight, 5 man interceptor squad
Dreadknight jumped across board & tied up Imotekh plus 5 Immortals in CC, but 5 extra guys let me reroll just enough of my 2+ armor saves that Immotekh never took a wound (& never had to worry about Instant death) Wraiths moved up, got shot at by everything and killed off Interceptors, scarabs did the same to Strike squad.
   
Made in gb
Fresh-Faced New User




If you are investing so many points toward 2 CC orientated HQ's, I would at least take semp weave on them, the 2+ is gunna help you out because they will be absolute bullet magnets.

Also I'd personally want more then 2 scoring units.

drop a wraith and a whip coil or 2, lord doesnt need a WS as you dont want your boys anywhere near CC, plus gauss is enough for Anti AV

I would split the 20 man squad into 2x10 men
get another Orb lord
and if you can find the points look at Semp weave for your
HQ's
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

If you choose to break down into smaller squads, then dropping the MSS on the Lords for Semp Weaves would be a smarter investment. Keep some models behind him, so that if Wound allocation does get to him, then he can 'tank' for the unit with his 2+ save in an attempt to keep a warrior up so that you get RP rolls. I keep mine in the middle of my units, so I can LoS off the AP shots.

This is how I play however, and you should find your own way of playing.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

woah looks like im gunna have to go back to the drawing board, im curious tho, if i was to go with 3x10 units of warriors, is a ord lord really worth joining to a unit of 10 warriors? seems like an aweful lot of points to increase their wbb by +1 for only 10 models?

also the point was made that my shooting wont really do anything what units in the necron book would add shooting power to this list?

i see the point of adding semp weaves rather than ws on the lords i will do that!

   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

The Res Orbs on 10 man squads are a bit costly, but it's really up to you. You should still have Lords in them, even with a 3+ save, they can help.

It's not the shooting you're bringing, it's the amount points your spending on Non-shooting units. You need to find a balance between shooting and non shooting unit, and Im seeing too many points into non-shooting units. Necrons have shifted to more of a Horde like army, than before. We can get the same volume of fire as a marine army, without spending as many points. We're not Tau or IG where we're going fully into quantity over quality, we still have decent shooting. It puts us between Marine armies and Horde armies as far as shooting is concerned. Your list simply isn't making much use of that, you're spending points in stuff the increases survivability, but doesn't necessarily increase the amount of shooting. I think most Necron Players will have more shooting on 1k points, than you do on 1.5k is what we're trying to get at. It's easy to get a good amount of shooting and then add stuff, then forget that your opponent is doing the same, and will also have more stuff to kill.

Im not sure if you meant MSS instead of the Semp Weave, but I'd keep the WScythe in those units.


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

ahh i see i see, i understand you know, so if i trim the fat from the wraiths (prolly take one or 2 out, and take some whip coils out) this will free up some points.

i want a mostly shooting army but i was a cc element to it as well (to counter assault, and keep there big bad cc units away from my army), so from here would i drop the OL on barge? put him on foot? then where would i spend the 150-200 points that ive just freed up?

This message was edited 1 time. Last update was at 2013/02/22 03:45:52


 
   
Made in us
Longtime Dakkanaut




Vendablefall wrote:
ahh i see i see, i understand you know, so if i trim the fat from the wraiths (prolly take one or 2 out, and take some whip coils out) this will free up some points.

i want a mostly shooting army but i was a cc element to it as well (to counter assault, and keep there big bad cc units away from my army), so from here would i drop the OL on barge? put him on foot? then where would i spend the 150-200 points that ive just freed up?


Tweaking your original design I would do something like this:

Necron OL - mss, ws, ro, sw, phaeron (This makes the 20 brick a legit close quarters threat. Only the stoutest of CC units will want to get close to 40 Rapid fire/40 attacks on the charge, lead by a MSS/WS OL)

Destroyer Lord - mss, ws, (+ maybe semp weave)

Court
Lancetek w/Gaze of Flame or Stormtek w/assault crystal thingy (with OL/20 Warriors) Either one gives your brick some anti-tank to shore up the Gauss, as well as some charge deterrent.
Lancetek (with GA dudes)

20 warriors (Lance or Storm/OL)

5 warriors (Lancetek) (Gives this unit some long range pewpew so it can stay back with in repair range of the 20 Brick)
Ghost Ark

5 Warriors (splitting these guys off allows you to cover more points, and the dudes in the GA aren't as reliant on body count).

6 wraiths with 3 x whip coils (destroyer lord goes here)

annihilation barge

annihilation barge

Doom Arc (unless you are 100% committed to the Scythe, I think the Doomsday Arc fits this list better).


The things in dark red are options on how to spend those last few points, tweak to taste.
   
Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

thanks for the input, im not 100% set on the scythe, but i thought i should bring some AA, what would i take down fliers with in your list? also wouldnt the soom ark get left behind as he dosnt really want to move to fire to full affect?
   
Made in us
Longtime Dakkanaut




Vendablefall wrote:
thanks for the input, im not 100% set on the scythe, but i thought i should bring some AA, what would i take down fliers with in your list? also wouldnt the soom ark get left behind as he dosnt really want to move to fire to full affect?


The ABarges+Gauss will take down any flyers that are really threatening you. Most flyers in the game aren't going to be a major threat to your Warriors, Wraiths or AV13 hulls, with Vendettas as the only notable exception, and even Vendettas taken in 3's will kill maybe one of your AV 13 Hulls/Turn, not a big enough deal to lose sleep over.

Yeah, unless your facing an opponent with deep-striking Melta or something, just leave the DDA in the back corner furthest from the enemy by his lonesome dropping bombs. The main idea here is to use the 20 Brick/Wraiths/ABarges to push the envelope on your opponent so they backup out of range of the DDA (their range, not its). Then it can drop them 9/1 pie plates at leisure.




Automatically Appended Next Post:
Also, don't forget that the 20 Brick makes a good home for the DLord too. You will have games where the Wraith escort gets taken down rather fast. Don't be afraid to slot him over to the brick in such occasions. 20 Phaeroned, Preferred Enemy, Res Orbed Warriors lead by a couple of WS/MSS touting O/DLords, and backed by a GA, is no joke.

This message was edited 1 time. Last update was at 2013/02/22 05:17:36


 
   
Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

hey guys sorry to be a thread necromancer, but ive finally come up with an updated version of the list (at 1750 points) (i suffer horribly from butterfly syndrome)

HQ
OverLord - Ro, MSS, SW, Ws

Destroyer Lord - Tachyon arrow, MSS, Sw, Ws

ROYAL COURT

Lord - Mss, Ro, Staff of light
Cryptek - Despair - VoD
Cryptek - storm - feild

TROOPS

Warriors x 18 (OL and storm goes here)
Ghost Ark
Warriors x16 (Lord goes here)
Immorts x 10 (gauss or tesla?, VoD goes here)

HEAVY
Annhilation Barge - Tesla Cannon
Annhilation Barge - Tesla Cannon
Annhilation Barge - Tesla Cannon

FAST ATTACK

Wraiths x 6 - 4 whip coils

opinions? i think this list is better with more fire power and better staying power, basic idea is the warrior blobs the Ghost Ark and barges form a big old anvil, that slowly advances, the immorts either stay with the blob of an army or tele around taking out key targets, and the wraiths/dest lord are my counter assualt and can also support the teleporting immorts


This message was edited 2 times. Last update was at 2013/04/16 22:45:10


 
   
 
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