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Made in us
Fixture of Dakka





Los Angeles

Rune Priest

x10 GH x2 mg, Dpod - 190
x10 GH flamer, pg, Dpod - 185
x10 GH flamer, mg, Dpod - 185
x8 GH flamer

x5 LF - 2 ML, 2 LC - 145
x5 LF - 2 ML, 2 LC - 145
x5 LF - 1 ML, 3 PC - 145

ADL - IcarusLasCan - 85

Allies - 450 points
PrymarisPsyker
Vets x3 mg
Venedettas, dual HBs

1750 on the dot.

Option 1
Shall I trade out one Vendetta to beef up the GH units with PWs (Frost Axes or Blades), MotW & Wolf Standards? One Ven out means about 9 or 10 upgrades for the squads, 'cause those upgrades are about 10 or 15 points each.
Option 2
Or the one Vendetta's points could be used for full sized LF units, with an add'l LC & 2 MLs. It seems that the Ven's points gain me 3 TW-LCs, and the 2 HBs, and the harder-to-kill flyer, as opposed to 6 more bodies with those 3 STR 8 + guns.

In the GH units, the non-dual (same) weapon set up gets me the second toy for free, thus flamers as the first 'special' weapon in each GH unit. If I double up for 2 plasmaGs in one unit, for example, that's one less GH body making that 8 man unit smaller.

Keep in mind BAO missions are heavy on objectives, so 5 scoring units is reasonable, IMHO.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

I think the concept is pretty good, but I would consider taking more GH in more pods. 20 coming down turn 1 is not enough to be scary. I would also not put a bunch of melta vets in the Vendettas. Just put a cheapo platoon in there or leave them empty and use IG as your backfield scoring units. I just can't see 3 x melta vets in a Vendetta squadron being used effectively. Any previous experience with that set up and how it fares?

May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Fixture of Dakka





Los Angeles

 Living Still wrote:
I think the concept is pretty good, but I would consider taking more GH in more pods. 20 coming down turn 1 is not enough to be scary.
I'm currently building Drop Pod #3, so that'll be all of those. Not buying a 4th as the rest of my cash is going to gas and beer.

 Living Still wrote:
I would also not put a bunch of melta vets in the Vendettas. Just put a cheapo platoon in there or leave them empty and use IG as your backfield scoring units.
Actually, (as I understand IG), I can't just take the "cheapo" platoon. The Vets or Penal Legion are the cheapest troop options, outside of the Platoon, which means I cannot take that 50 point "Infantry Squad" alone, as you have to have a second Infantry squad, and the Platoon Cmd. Sqd, etc.

Also, I don't see putting 'em the back field, as they got too easily shot to pieces (and they are meltagunned), and Reserving them to walk on puts 'em on the table too early (thanks to 6e's Reserve rule changes) , so they're almost always in the Vendetta. It arrives Turn 2 or 3, and if there's an annoying tank *left*, they pop it. Hasn't happened yet, as so few players in my meta field armor ... unless it's IG Parking Lot and then *my* Vendetta or two are up against their 2 or 3 Vendettas.

 Living Still wrote:
I just can't see 3 x melta vets in a Vendetta squadron being used effectively. Any previous experience with that set up and how it fares?
I've used 'em, mostly to less than good effect, but then again, my 6e performance has been unbelievably below my 5e and 4e records.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

Sorry about that. Not sure exactly what I was smoking because I thought you meant 3 x 10 Veterans in 3 x Vendettas. That would have been illegal though obviously lol.

May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Fixture of Dakka





Los Angeles

Anyone else care to weigh in?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





I really don't think 20 marines dropping turn 1 is good enough. Maybe 30, but 20 seems weak to me. I think you'll find a lot of armies killing all of the marines you drop turn 1. I would prefer a WG with double combi for versatility as well. I'd probably take 2 more drop pods.

Bee beep boo baap 
   
Made in us
Fixture of Dakka





Los Angeles

LValx wrote:
I really don't think 20 marines dropping turn 1 is good enough. Maybe 30, but 20 seems weak to me. I think you'll find a lot of armies killing all of the marines you drop turn 1. I would prefer a WG with double combi for versatility as well. I'd probably take 2 more drop pods.
As stated previously, 3 is it.

Instead of a unit of GHs, I do have the option of 5 WG termies in a Drop Pod, CML or HF with 4 TH/SS ... if my dice stop rolling s for their saves. They scare the heck out of the opponent and then soak some fire but have not yet lived to full game.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





Pasadena

The termi pod is good but the problem is it doesn't score, even in the special scenarios. It attracts a lot of fire, taking pressure off the rest of your forces, but then dies and leaves you one unit down and a scoring unit down just by taking it.

I think if you are very smart about where those first 20 GH drop in you can mitigate not having the other pod coming in turn 1.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Fixture of Dakka





Los Angeles

 OverwatchCNC wrote:
The termi pod is good but the problem is it doesn't score, even in the special scenarios. It attracts a lot of fire, taking pressure off the rest of your forces, but then dies and leaves you one unit down and a scoring unit down just by taking it.

I think if you are very smart about where those first 20 GH drop in you can mitigate
not having the other pod coming in turn 1.
Thank you for the optimism, OW!

I'll see if I can manage that.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





Pasadena

I think it depends on knowing what those 20 guys in the dp are going to be for. You should drop them in support of your main force rather than as objective grabbers. If you drop them in to take objectives there is little chance they will last all game. If you drop them in support of the gun line then the gun line will be there to help them out in a pinch as well.

The vets with melta should really only be used for end of ame objective grabbing or to destroy a pesky LR. Be sure when placing objectives to put as many into terrain as possible so those vets and GH can get decent gtg saves. Especially if you have the top of the turns.

Now, you can't use any of this advice in any of our games in the future!

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Fixture of Dakka





Los Angeles

A wee bit modified; it worked on a BAO practice game. I actually scored both missions and 1stBlood, Warlord & LineBreaker.

Rune Priest

x10 GH x2 mg, Dpod, Wolf Standard - 200
x10 GH flamer, pg, Dpod, Wolf Standard - 195
x10 GH flamer, mg, Dpod, Wolf Standard - 195

x6 LF - 2 ML, 3 LC - 145
x6 LF - 3 ML, 2 LC - 145
x6 LF - 2 ML, 3 PC - 145

ADL - IcarusLasCan - 85

Allies - 450 points
PrymarisPsyker
Vets x3 mg
x2 Vendettas, dual HBs

1750 on the dot.

I took out the 8 man GH from my original post and added in a 6th Long Fang to each crew, 2 MLs and a LC. The thing is, I don't like how the GHs don't have a pw, or MotW, something to give h2h an extra edge. They were easily tar-pitted by vanilla marines. I tried the Wolf Standard and that's good, but a one-time go. I'm wondering if I sub out one LasCan for an ML, or just a whole LasCan out, and put a pw and/or MotW in the GH units? Opinions?

This message was edited 1 time. Last update was at 2013/02/26 05:11:19


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Elite Tyranid Warrior




I certainly wouldn't fancy playing this list, it doesn't look like a great deal of fun to have to deal with to be honest!

The only issues I can see you having are against anti deep strike lists such as Coteaz and his GKSS friends which will really limit your drop pod options. Also anyone that aims to put deep striking units in the face of your Long Fangs turn 1 or 2 will also cause you grief, but otherwise it's certainly what I'd consider a top tier competitive list.
   
Made in us
Fixture of Dakka





Los Angeles

Enceladus wrote:
I certainly wouldn't fancy playing this list, it doesn't look like a great deal of fun to have to deal with to be honest!

This is the level of local, monthly RTTs, and since I'm going to the West Coast's (arguably) premier event, the Bay Area Open, I better walk in with a list that has some teeth.

Enceladus wrote:
The only issues I can see you having are against anti deep strike lists such as Coteaz and his GKSS friends which will really limit your drop pod options. Also anyone that aims to put deep striking units in the face of your Long Fangs turn 1 or 2 will also cause you grief, but otherwise it's certainly what I'd consider a top tier competitive list.
Yes, the LFs have the standard vulnerability of having 3 oblits or other DS horrors drop in their laps.

Thanks, though.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

As a tweek, I would consider exchanging one lascannon and one plasma cannon for missile launchers in your long fang units. Use the saved points to double up on plasmaguns in your GH units. The flamers are worthless and you'll still have plenty of fire power with 4 lascannons and 2 plasmacannons.

If you really want MotW in your squads, you could look into dropping all of the lascannons from your long fangs and taking ML's instead. Do you really need the lascannons that badly when you have so many meltaguns on the board? And if you're just using them to pop light armor, the Krak missiles can do the job just fine.

This message was edited 1 time. Last update was at 2013/02/28 15:01:34


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
 
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