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Made in ca
Sister Vastly Superior



canada

Do you think this could compete? Trying to stay pure sisters.
Celestine
10 repentia
10 repentia
3 x 10 sisters w 2 flamers in rhinos
2 x 5 dom w 2 mg in immolator w TLMM
10 seraphim w 2 flamers
3 x exorcist w storm bolter
Aegis Defence line 1 nothing

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Badass "Sister Sin"






Camas, WA

canadianguy wrote:
Do you think this could compete? Trying to stay pure sisters.
Celestine
10 repentia
10 repentia
3 x 10 sisters w 2 flamers in rhinos
2 x 5 dom w 2 mg in immolator w TLMM
10 seraphim w 2 flamers
3 x exorcist w storm bolter
Aegis Defence line 1 nothing

Depends on where you are competing, but my initial thoughts are that it could use some work.

Not a fan of repentia, but others have had success.

Doms are good, but give up a lot of VP in Scouring.
Get Meltabombs at least for your Seraphim.
No real anti-air in your list and your only long range guns are the Exorcists. I would rather do a bastion with Icarus and swap an Exo for 5 Rets with HB. You could also drop a Rhino and put one squad of sisters with HB or MM on top of the bastion to run the icarus.
I know what you're doing with the SB but since WD is only on a pen nowadays, it isn't really worth the points.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Shunting Grey Knight Interceptor




Where is Uriah Jacobus? I was under the impression that he was an auto-take for any SoB primary. With only 1d6 Faith points per turn, the fact that he gives you rerolls is very useful.

Have you thought about Retributors with Heavy Bolters? They're very good at dealing with those pesky 2+ saves, and other things besides.

I think two squads of Repentia is a bit much (no matter what you do, SoB will never be big on assault). But if you do want to run them, I'd say to stick with one squad and make sure some other unit has a transport for them to hijack. They will not make it to combat without one. 6++ and FNP is no substitute for power armor.

Also, another benefit of Uriah is that he opens up a Battle Conclave for you, which is one of the few ways for a pure SoB list to get some real CC punch. Crusaders and Death Cult Assassins (the latter modeled with two different kinds of power weapons, of course) are deadly, and far more effective than Repentia. And they're cheaper, too!

If you're going to take an ADL, you might as well put a quad-gun on it. It's half the selling point of that particular fortification.

I really see no benefit to putting storm bolters on your exorcists.

I would also recommend trading a couple of the flamers on the battle sisters for heavy bolters, so they can actually do something while they're sitting on your home objectives, away from the action.

Do you really need 10 Seraphim? Presumably, they accompany Celestine, right? In that case, she should be up front, taking the wounds (or using LOS to put them on someone if necessary), so I don't think you should need more than 5 Seraphim.

Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Assault units don't want rhinos...

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Shunting Grey Knight Interceptor




They also don't want to die Turn 1.

Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
Made in us
Hooded Inquisitorial Interrogator




If your playing double force org, have you thought about dropping the repentia, adding a cheap HQ, a 4th troop, and more FA choices as they are the best part of the codex.

I would also seriously consider some sort of melta weapon on the BSS squads and an evisorator on the seraphim superior.
   
Made in us
Badass "Sister Sin"






Camas, WA

reaper with no name wrote:
They also don't want to die Turn 1.

And they won't die when they disembark 12" in front of the opponent and pull their puds?

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Shunting Grey Knight Interceptor




 pretre wrote:
reaper with no name wrote:
They also don't want to die Turn 1.

And they won't die when they disembark 12" in front of the opponent and pull their puds?


Theoretically, they could hide behind the transport and use it as a LOS-blocker.

But yes, they're probably going to die. Still, their chances are a lot better with a transport, because at the very least it will protect them some of the way (as opposed to them all dying before they get anywhere near their target).

But this is really why you don't want to use Repentia; they're just far too fragile and slow to be an effective assault unit.

Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
Made in us
Longtime Dakkanaut




reaper with no name wrote:
 pretre wrote:
reaper with no name wrote:
They also don't want to die Turn 1.

And they won't die when they disembark 12" in front of the opponent and pull their puds?


Theoretically, they could hide behind the transport and use it as a LOS-blocker.

But yes, they're probably going to die. Still, their chances are a lot better with a transport, because at the very least it will protect them some of the way (as opposed to them all dying before they get anywhere near their target).

But this is really why you don't want to use Repentia; they're just far too fragile and slow to be an effective assault unit.


I think Repentia can be used quite effectively, and 6++(or 5+ cover)/FNP is actually pretty resilient, although I'm not a huge fan of them in a Rhino as they can't start off in one. Rhino's aren't awful for CC units as long as they get to start off in it and turbo boost 18" up. However, having to taxi cab it costs yet another turn, making an assault prior to turn 4 pretty unlikely.

Personally, I think the best way to run Repentia is behind a Rhino Wall. Run (They do have Fleet after all) them up behind Cruising Rhino's for a turn or two, open the gates and unleash the hounds when you get close enough.
   
Made in ca
Sister Vastly Superior



canada

Thanks for the comments:
I get the point about removing the storm bolters.

I wanted to go straight nuns so no uriah conclave.
We don't do double organization.

Thinking drop one repentia , exorcist and a couple of seraphim and add 4 HB rets another ommolatar tLMM and a quad on aegis.
Thoughts?

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Badass "Sister Sin"






Camas, WA

If you're taking the HB rets, get a Bastion. It is a huge force multiplier for them and the list in general.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator




Why do you find the bastion so good? I haven't tried running one yet but I'm loving the Aegis. Do you go quad fun or lascannon and who mans it?
   
Made in us
Badass "Sister Sin"






Camas, WA

Bastion is an AV14 vehicle with no hull points that ignores glances.

It gives you effectively 2 extra heavy bolters for your retributor squad.

Throw a sister squad with MM on the roof with an Icarus and you're in business.

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator




So you're running a 6-7 man retributor squad then?
   
Made in us
Badass "Sister Sin"






Camas, WA

Generally, yes. I usually run 6-8 Rets with a Simulacrum. Gets you 18 HB shots against most targets, which is nasty. (Most of the time only 2 emplaced HB can see one target).

Don't forget the two other HB can still auto-fire at different targets too.

Also, the firing position of the top of the Bastion is great.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Sister Vastly Superior



canada

Do you have to have one HB per facing or can you model it with different configurations ie 2 on one 2 on another etc.

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Hooded Inquisitorial Interrogator




canadianguy wrote:
Do you have to have one HB per facing or can you model it with different configurations ie 2 on one 2 on another etc.


The rules in the book don't say you have to have one on each facing, just that it's typically done that way.
   
Made in au
Fresh-Faced New User



Brisbane, Australia

canadianguy wrote:
Do you think this could compete? Trying to stay pure sisters.
Celestine
10 repentia
10 repentia
3 x 10 sisters w 2 flamers in rhinos
2 x 5 dom w 2 mg in immolator w TLMM
10 seraphim w 2 flamers
3 x exorcist w storm bolter
Aegis Defence line 1 nothing


I agree with others here about the repentia, they are so fun when they get a charge, but they are also incredibly fragile, also I feel like there is more abundance of strength 6+ in this edition, which negates their FNP with their low toughness :(
having said that I love the idea of trying to make a full sisters army! My army doesn't yet have a battle conclave, but I'll probably add one soon, since I've bought some reaper miniatures for "counts as" crusaders.

Main changes I would suggest, like others have said, is removing the repentia, and maybe one squad of dominions.
I think a squad of Retributors will help you better than the third exorcist, my own relationship is a love/hate relationship because of rolling 1's at critical moments for how many shots they have.
if you take retributors, they are pretty much the only squad where a simulacrum is worth it, but keep in mind the sister holding it can't also have a heavy bolter, meaning you need at least 6 in the squad

I think the Aegis needs a quad gun, or take the bastion, but make sure you have something to kill flyers, since you have nothing else with skyfire, and you'll be useless against flyers otherwise.

I don't think there is anything wrong with a squad of 10 seraphim, because even with Celestine at the front, if you have any strength 6 shots come your way you may want to send them onto the squad with a LOS, since without eternal warrior if she misses her invulnerable she's down (for the moment at least )

I would even consider adding a second squad of seraphim, but I do tend to have a soft spot for them, with rerolls to wound for their flamers, they can do a LOT of damage. and with 3+ 6++ rerollable, they are pretty awesome

anyways just my 2c, hope it helps
   
Made in us
Longtime Dakkanaut




I don't think there is anything wrong with a squad of 10 seraphim, because even with Celestine at the front, if you have any strength 6 shots come your way you may want to send them onto the squad with a LOS, since without eternal warrior if she misses her invulnerable she's down (for the moment at least )


You know if you are committed to sticking with sisters a squad of Celestines with a Cannones isn't horrible. If they get both of their faith moves off they are T3 essentially ASM who also happen to have bolters and 6+ Inuvlns. Not a close combat unit per say, more like a hybrid unit like GH, except of course the Hunters score.

Or of course you could go Uriah, Cannones, 8 Celestines 2x Evisies 2xMelta Guns in a rhino for the lulz. 10 Pistol shots 28 S4 I4 attacks with RRs to hit and like 7 S7 Evis attacks on the charge. Wimens Rage!!!!

Question, since the Sisters are one of those rare units that have pistols but no native CCws, if you swap your Bolter for a Meltagun does Meltagun+Pistol=2CCWs?

This message was edited 1 time. Last update was at 2013/02/23 11:00:09


 
   
Made in au
Fresh-Faced New User



Brisbane, Australia


Question, since the Sisters are one of those rare units that have pistols but no native CCws, if you swap your Bolter for a Meltagun does Meltagun+Pistol=2CCWs?


the answer is, unfortunately, whether you keep the the bolter, or swap for a melta, they don't get +1 attack because they have no CCW, the only exception is the seraphim, because they have 2 pistols, they get the extra attack
   
Made in ca
Sister Vastly Superior



canada

So thinking this:
Celestine

Rwpwntia x 10
SOB 3 x 10 , 2 flamers in rhino
Dom 2x5 2 mg ss combi melta in immo TLMM
8 seraphim 2 flamers
2 exorcist
8 ret w 4 hb
Bastian quad gun

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
 
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