ids1984 wrote:[b]Ok with the Tau I read it that the commander can have up to 3 wounds?
IG can still have a
HQ their will lie elsewhere, uthe only thing breaking the game here is if the Tau can't physically have a
HQ.
Fair point on the taking an enemy held objective that could really slow game play down, I'll remove that.
The only
HQ IG can take with 2 wounds is absolutely awful, and damages several mechanics that the
IG army depends on.
There are plenty of armies with fantastic 2 wound
HQ's, but several armies only have decent
HQ's in the 3 wound range.
Limiting
HQ wounds to 2 gives a massive advantage to armies like
GK and
SW.