jy2 wrote:
Despite the fact that they died quite easily in this game, I really like them.
With the exception of necron flyers and probably the heldrake, most armies just cannot catch them. Moreover, they are the cheapest, fast troop choice in the game.
JGrand wrote:Small GJB squadrons don't cut it unless you're lucky and they appear from reserve late enough so that the enemy has a hard time to deal with them.
I think it really depends on what your opponent has. I run 3x3
GJB in my list. If I'm on a board where I can hide them, they are fine. If my opponent has lots of flyers, they have issues.
Fast moving and shooty armies aren't typically a problem. I run a similar list to the Eldar/
DE player in this rep, and my opponents usually have a tough enough time with a Seer Council, Beastpack, and Wraithlords/Talos that they don't have the ability to dedicate substantial resources to hunting jetbikes that can move 48" away in a turn.
GJB can work, but they have limitations. Certainly not a "strong" point of the list.
Exactly. The
GJB's are actually quite difficult to kill for many armies, especially when the opposing army needs to deal with all the other threats on the board.
As a matter of fact, that is normally how I build my armies - with inexpensive but highly resilient troops. For my necrons, I run 4x5 warriors, of which 3 are in night scythes. For my bugs, I run 2 tervies and 2 min-sized gant squads. For my chaos marines, I run 2x30 zombies with 2-3 10x zombies as well. Then I fill the rest of my army with killiness. My troops don't really play a large role in the offense. However, they are designed to be able survive enemy offense and still get to the objectives in the end. I see the
GJB's in a similar role. Fast and cheap scoring units who are resilient due to their knack of moving outside and away from trouble.
wuestenfux wrote:
Small
GJB squadrons don't cut it unless you're lucky and they appear from reserve late enough so that the enemy has a hard time to deal with them.
They are good because the majority of the armies out there really have a hard time trying to take them out while at the same time having to deal with 2 deathstars and the shooting of the walkers all at once. By themselves, they are fragile and don't appear to do much, but if you take a look at the big picture - how the jetbikes interact with the rest of the army - they actually synergize quite well
IMO.