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Made in nz
Regular Dakkanaut




I'm heading to a tournament in a few weeks where I'm hoping to be able to do well. In order to do this and considering the local metagame I really need to ensure my army is able to provide a very hard counter to Ogres, new WoC, Chaos Dwarves and monstrous cavalry.

Relevant Comp: Max 90 shots (skink cohorts don't count as 12"), 0-3 skink cohorts without krox, 0-3 Sallys, No ethereal/crown of command on same model and only 2 of cupped hands, becalming, dispel scrolll, cube.

I'm leaning heavily towards taking a dual slann list as I don't feel that a tooled up Life Slann will be able to give me what I need on its own. At this point I'm looking at two similar lists:

List 1:

Slann - Rumination/Shadow
Slann - BSB, Dispel Scroll, Mystery, Life

23 Saurus - Muso+Standard
10 Skink Skirmishers (Javelins)
10 Skink Skirmishers (Javelins)
10 Skink Skirmishers (Javelins)
10 Skink Cohort +Muso
10 Skink Cohort +Muso
10 Skink Cohort +Muso

20 Temple Guard - Muso + Standard
9 Camo Skinks
9 Camo Skinks
6 Camo Skinks
3 Terradons
3 Terradons
3 Terradons

2 Salamanders
1 Salamanders

The idea of the list is to pull the usual Lizardmen antics using skirmishers and the death of a thousand cuts supported by Dweller's and Pit of Shades where needed. If it comes down to it I can commit into combat the two blocks against weakened enemies and supported by Shadow Hexes and Life Buffs.

List 2:

Slann - Death, Mystery
Slann - Death, Rumination, Earthing Rod, BSB

Scar Vet - Cold One, Amulet of Itzi, Burning Blade, Biting Blade, Dragonhelm, Shield
Scar Vet - Cold One, Charmed Shield, Dragonbane Gem, Great Weapon, Light Armour
Skink Priest- Lvl 1, Dispel Scroll

20 Saurus - Muso+Standard
10 Skink Skirmishers (Javelins)
10 Skink Skirmishers (Javelins)
10 Skink Skirmishers (Javelins)
10 Skink Cohort +Muso
10 Skink Cohort +Muso
10 Skink Cohort +Muso

9 Camo Skinks
9 Camo Skinks
6 Camo Skinks
3 Terradons
3 Terradons
3 Terradons

2 Salamanders
1 Salamanders

Very similar army, the idea is that Death can reliably snipe characters, ruin ogres with purple suns and put doom and darkness into play to make the salamanders a huge threat.

Any thoughts on how these armies could be optimised considering the comp and the meta would be greatly appreciated.

Cheers. Jeff

Proud Co-Host of the Kiwi Hammer Podcast:

http://kiwihammer.co.nz 
   
 
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