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Made in gb
Bryan Ansell





Birmingham, UK

I have been away from 40k for a while, my last army was IG but I started way back when with Space Wolves.

Always had a soft spot for Blood Claws +Ragnar in my first spell with Space Wolves.

Are They viable in 6th ed? what is the best way to get the most out of them in this edition?

   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

Blood Claws with Ragnar in a LRC or with a Wolf Priest with Saga of the Hunter, outflank, blast whatever's in range, weather a round of shooting and swarm whatever's closest are the only two things I can think they're any good for. Other than that just stick to GH as regular troops, TWC and Landspeeders for fast attack and don't bother with Sky Claws.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

SwiftClaws got a bunch of nice boosts in 6th edition.

They now have hammer of wrath. They get to make armor saves from dangerous terrain tests. Infantry armies are more common, meaning they have more targets. Bikes now come with a 5+ jink.
   
Made in gb
Junior Officer with Laspistol





 labmouse42 wrote:
SwiftClaws got a bunch of nice boosts in 6th edition.

They now have hammer of wrath. They get to make armor saves from dangerous terrain tests. Infantry armies are more common, meaning they have more targets. Bikes now come with a 5+ jink.


I agree, swiftclaws went from never take to occasionally useful. I bring them along to the occasional list, and they synergise well with TWC and drop pod armies. Really get in your face kind of list that really helps with target saturation.

Blood Claws are still pretty crappy. They're too slow, and any delivery system (other than the horrible points sink of the LRC) will give them a turn of down time, which unlike GHs, they can't utilise.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Thorgrim Bloodcrow wrote:
Blood Claws with Ragnar in a LRC or with a Wolf Priest with Saga of the Hunter, outflank, blast whatever's in range, weather a round of shooting and swarm whatever's closest are the only two things I can think they're any good for. Other than that just stick to GH as regular troops, TWC and Landspeeders for fast attack and don't bother with Sky Claws.

I believe the Wolf Priest has to be on foot in order to outflank. Regardless, LRC + Ragnar + Blood Claws should be able to reach the enemy deployment zone and assault pretty easily.

Also, Skyclaws certainly aren't a competitive choice, but they can be a decent harassment unit. Can't speak for Swiftclaws though.

This message was edited 1 time. Last update was at 2013/02/23 15:34:39


   
Made in us
Regular Dakkanaut




Massachusetts

Sky Claws are pretty crappy, as are most variations of jump pack assault marines. Blood Claws are also meh, mostly because Grey Hunters are sitting there in the same slot for the same points, and its pretty hard to justify taking them instead. Swiftclaws are the only unit of the three I'd even consider taking in a friendly game, even then there are better choices.

Space Wolves - 1500 pts

Orks - WIP

"I have never learned anything from any man who agreed with me" - Dudley Field Malone  
   
Made in us
Ambitious Space Wolves Initiate




Simi Valley, CA

I refuse to call Blood Claws on Bikes and Blood Claws with Jumppacks by their new name... I used to pay 30 points a pop for them so i feel I get that right

I think both Blood Claws with jumppacks and with bikes are viable. I've played both and have had great success with them. I feel the bikes are the more "competitive" choice, but don't rule out the jump packs. Maybe I play with different terrain layouts than everyone else, but there are plenty of boards I've played on where the extra mobility of being able to jump over terrain far outweighs the advantages of a bike. As griddlelol mentioned, they synergise well with TWC and drop pods.

Blood Claws on foot are another matter. I've been trying to get them to work, but they're pretty craptastic. I've only had success when I've faced poor opponents/lists or when I've fielded them in a LRC. The problem with the LRC is the prohibitive cost. It becomes hard to earn the points back. I still play Blood Claws on foot for fluffy reasons, but for a competitive list they're better kept to the fast attack bikes/jumppacks.

Also, I consider a Wolf Priest to be absolutely mandatory for a larger unit, especially on foot. A Wolf Guard Pack Leader is also a nice addition, if points allow (at least for bikes and foot). Having converted a Wolf Priest on bike and a Wolf Priest with jump pack, I can tell you it's a pretty fun conversion opportunity. The only time I find a Wolf Priest not mandatory is for a small, counter-assault unit, such as 5 bikes with a power fist.

I've found Ragnar to be a poor choice to add to Blood Claws, as he gives +d3 attacks on the charge to his unit, which is near worthless as Blood Claws already get +2. Sure, you might roll a 3, but most of the time it'll be a waste of a good ability. I prefer to field him with Grey Hunters or Wolf Guard.

40k
Ragnar Blackmane's Great Company - 7,000 points | The Red Foxes - 1,000 points

Fantasy
The Brave Men of Talabheim - 8,000 points | Lizardmen - 7,000 points | Skaven - 4,000 points | O &G - 1,500 points

 
   
Made in us
Longtime Dakkanaut




St. George, UT

I've run Bloodclaws out of a LRC because first and foremost I wanted to run a LRC in my SW force. So since I'm running the LRC in the first place, might as well put something in it.

Blood Claws are the perfect choice. You can get all 15 in there plus a Wolf Priest. The unit doesn't care about its short ranged guns because you can't shoot out of the LRC anyway. And on the turn it charges. Watch out, stuff just dissapears with the rerolls from the Oath of War. The unit is very brutal, and is actually ideal for stealing and holding objectives in enemy territory due to its size and marine stats.

Unfortunately on the Ragnar front, the others above are right. Ragnar is best suited for a GH squad or Wolf Guard squad. Most of the bonuses he brings to the table are just not needed on full BC units. WG and GH can make much better use of his abilities.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in nz
Stealthy Space Wolves Scout




In ur base, killin ur d00dz

The reason you put Ragnar with Blood Claws is because he keeps them under control and can give them furious charge rule once a game. Also it's because he's a CC beast and Blood Claws aren't about to out shoot anything, they're natural place is smack dab in the middle of combat.
   
 
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