Well your
AA is definately covered.
As far as the rest of the list goes I dont really think either of your
HQ's is adding much, the duke is basicly making 2
SC's poison 3+ for 150pts and malys will let a couple venoms shift around at the beginning for better
los. Also your troops will probably be taken out pretty early on especially when theres not much else to shoot at first turn. I would drop the duke and malys and get a haemie, then you could get another warrior squad and put
ns on all the venoms. Also shredders are a pretty poor choice when you compare them to blasters, I know you probably gave them those because you couldnt afford blasters, but you should be able to now with the points saved from the
HQ's.
Now if it were me personally I would put 3 man wrack squads in the venoms, that way you arent restrained by the range of the warriors and are tougher too. That would also save you some points so you could put more shatterfields on the voidravens.
Automatically Appended Next Post: Overall I think the list is pretty solid though, one of the few that could probably give a necron flying circus a run for its money.