Hello Dakka,
The time is rapidly approaching that I've nearly painted all my
BA models, so I'm starting to think about my next hobby project.
I'm sure many people these days when starting a new army are considering 'Allied forces' so you can get new minis on the table relatively quickly, and I'm looking for some advice on which forces would synergise nicely with my
BA (and perhaps to a lesser extend my SoBs).
I've narrowed my choices down to Space Wolfs, Imperial Guard or Dark Angels, as stated in the title, I'll briefly talk about my reasons (tactical and non-tactical) for choosing these armies but I'm looking for some input about which would work best on the battle field.
I'll quickly touch on what forces I have for my
BA, so you have an idea of the builds at my disposal - alot of my models are magnetised so I have a wide choice of wargear....
HQs
Libby -
JP (Magnetised)
Tycho
Honour Guard (Magnetised)
Elites
Sang Guard (Magnetised)
Furioso Dread (Magnetised)
Sternguard Squad (5 man - Magnetised)
2 x Sang Priest (+1Sang Novitiate from Honour Guard) (All magnetised)
Troops
Tactical Squad 1 Flamer/
ML (Static) - Sgt Magnetised
Tactical Squad 2 Fully magnetised
Death Company (10 man) Fully magnetised
Assault Squad 1 Fully magnetsied
Assault Squad 2 Fully magnetised
Transports
1 x Rhino / Razorback
Fast Attack
Attack Bike Squad (2 bikes - Magnetised)
Heavy
Stormraven (Fully magnetised)
Dev Squad (Fully magnetised) - Only
ML painted however
Okay, so on to the allies:
Space Wolves - Really like the fluff for these guys, if I do a
SW army I plan to model and paint them for pre-heresy and also use them with the appropriate
HH forgeworld book once relised, so big expensive project with lots of conversions

. I already own the Codex (ebay bargain), so I know the troops are good value, and
HQs are decent (also the bonius of being able to take 2
HQs in my allies force if I wanted). I gather that the way to run
SW is with lots of Long Fangs, obviously I can only take 1 squad as allies, so does this hamper their effectivness as a force. I want to keep my BAs as the Spear tip for assaults, so
SW would allow me to include
GH as a static holder for objectives and allow my assault maries to move forward - essentially using them as a better
Tac squad equivalent. Perhaps a Rifleman Ven Dread in the Elites slot to add to the home fire base? My
BA has little in terms of 2+ armour, so many wolfguard would be a good choice?
Imperial Guard: Literally the meat of the imperium, what's not to like! Again this would be a conversion heavy army as I've got a theme in mind, utilising bits from lots of different kits. I think I would really enjoy making building and painting this as it'd be a departure from Power Armour. My thinking with this is I could again use the Troops choices as cheap home objective holders, probably a couple of Vet squads with Plasma to start (to counter any Deep Striking Termies) and a company command squad, or go down the Infantry Platton Route and get loads of bodies on the table. Bonus of
IG is obvious I can bring 3 tanks in a heavy slot, and my
BA are seriously lacking vechicles and ranged support, I hear the Ordnance Battery units are good, so maybe some basilisks? Or Hydra for lots of Anti-Air? Speaking of Air,
IG woudl also give me access to the Venetta which people always seem to be raving about. Another plus of
IG is it might make me dust off my
SoB, which I haven't used since the
WD Dex came out...I already own the
IG Codex also (anopther ebay bargain)
Dark Angels: I like the idea of a 'Dual Angel' Force, and I really like the Ravenwing fuff. I don't own the
DA codex, so I don't know about about these guys and what they might be able to bring to
BA force. However, I do own the models from the Dark Vengeance box, so I already have some models which I could get on the table, I don't think a
HH era force wouldn't be suitable for these guys, as I understand alot of their identity and use of the Raven and Deathwing comes from post-heresy fluff. One thing that puts me off
DA a little bit is that there's alot of new
DA players at the club I've been frequenting, so I don't want it to look like I'm jumping on the bandwagon. But anyway, I like the idea of Termies/bikes as a troop choice option if I wanted, and as mentioned I have very little 2+ in my army, so these guys could fill this roll or add bikes which I can imagine working well with my jump troops...
It'll probably take a few months to finish all my
BA stuff, so it's not like I'm gagging to start a new army, but I want to be prepared for when I've run out of things to paint. Any advice on what would work well would be appreciated, but obviously whichever I choose they will eventually become a standalone army as the model count increases.
Thanks for reading
D