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Made in us
Speedy Swiftclaw Biker




San Antonio, TX

What's the best way to run a unit of ten termie WG in a Storm Eagle (considering equipment for both)? I'm looking for something effective but generalized enough to take on various units/armies.

I'm thinking something like the following:

Storm Eagle w/ TLHB, TLLC, vengeance launcher, extra armor
Arjac Rockfist
1x WG w/ TDA, CML, storm bolter (can he still fire both like in 5th Ed?), power sword
1x WG w/ TDA, AC, power sword
1x WG w/ TDA, 2 wolf claws
1x WG w/ TDA, chain fist, combi plasma
1x WG w/ TDA, power sword, combi melta
1x WG w/ TDA, power axe, combi melta
1x WG w/ TDA, power axe, combi plasma
2x WG w/ TDA, power sword, combi plasma

I may throw in HQs later, but for now I'm just focusing on the WG.



This message was edited 2 times. Last update was at 2013/02/24 15:10:54


Church of Kelly! Asdrubael Vect is my primarch.

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Made in us
Longtime Dakkanaut




St. George, UT

In 6th edition twin lightning claws is pointless. For the same points you can take a lightning claw and a powerfist. As they are both specialist weapons you get the +1 attack and now you have a guy who can kill anything and have lost nothing.

Since your going with so much combi weapons in the squad, I'd actually change out the AC and the CML for two heavy flamers. I think you will find them much more effective at removing large units. It also gives you the more devistating alpha strike.

Especially since your in the Eagle. Your not going to have anything to shoot at while in it, and once you have landed your going to want to get into HTH as soon as possible, thus the normal utility of the AC and CML will be lost. I believe that those two weapons are better placed on footslogging termies. Not guys who are going to spend 3+ turns either in a transport or fighting in HTH.

I would also trade out at least one power axe and upgrade it to a power fist. S8 can do so much more than S5. I can understand wanting to watch points total, but as this is already an expensive unit in the first place, might as well take it all the way.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Obviously points aren't an issue with this squad, but be careful with the Stormeagle - it doesn't have an alternative disembarking method, so if it gets Locked Velocity your 600+pt unit is stuck inside until you opponent decides to shoot it down (it happened to me last time I used one). If you're packing a Deathstar, then Extra Armour is a sound investment.

   
Made in us
Speedy Swiftclaw Biker




San Antonio, TX



What if I split the squad to be half-and-half assaulty/tactical, like five WG with storm shields and axes/power fists/frost axes, and five with combi weapons and power swords? Where does versatility end and schizophrenia begin for a deathstar unit like this?

 Jayden63 wrote:

Since your going with so much combi weapons in the squad, I'd actually change out the AC and the CML for two heavy flamers. I think you will find them much more effective at removing large units. It also gives you the more devistating alpha strike.


What if I exchange some of those combi plasmas/meltas for a combi flamer or two?

 Andilus Greatsword wrote:
Obviously points aren't an issue with this squad, but be careful with the Stormeagle - it doesn't have an alternative disembarking method, so if it gets Locked Velocity your 600+pt unit is stuck inside until you opponent decides to shoot it down (it happened to me last time I used one). If you're packing a Deathstar, then Extra Armour is a sound investment.


Yeah, I was thinking the same thing, thus that extra armor. What's the likelihood of this happening, though?

This message was edited 4 times. Last update was at 2013/02/24 17:49:35


Church of Kelly! Asdrubael Vect is my primarch.

3000+ pts 1500 pts
3000+ pts 1000 pts
2000 pts 2000+ pts
??? pts 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 TheSovereign wrote:
 Andilus Greatsword wrote:
Obviously points aren't an issue with this squad, but be careful with the Stormeagle - it doesn't have an alternative disembarking method, so if it gets Locked Velocity your 600+pt unit is stuck inside until you opponent decides to shoot it down (it happened to me last time I used one). If you're packing a Deathstar, then Extra Armour is a sound investment.


Yeah, I was thinking the same thing, thus that extra armor. What's the likelihood of this happening, though?

If they hit it (which they're likely going to try to do) then it's a pretty decent chance.

   
Made in gb
Junior Officer with Laspistol





 Andilus Greatsword wrote:

If they hit it (which they're likely going to try to do) then it's a pretty decent chance.


It's the same chance of getting an explode result. It's more likely that its HP will be chipped away before either locked velocity or explode are achieved. Either way, HP loss or explode you're going to take Str:10 hits on your expensive terminators, saving on their 5++, and with 1 single AV:12 flier, that's not unlikely to happen. Most people bring AA, and being a >200pt flier with around 400pts of cargo, it's going to be top of the list.

You've also got to think that 600pts won't be in the game until turn 2. 400pts won't be able to shoot until turn 3, and won't be able to assult until turn 3 at the earliest. I hate to be a negative Nancy, but putting a death star in a flier is a horrible idea. You're drastically limiting the points that are contributing before turn 2 or 3. Ask any BA player about putting Death Company in a Stormraven, and they'll all chime it's a horrible idea.

Can't you just use 2 (3) drop pods? I mean that's turn 2 assault, which is pretty much the latest (and earliest) that things need to be in combat by to be worth it.

This message was edited 1 time. Last update was at 2013/02/24 18:45:24



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Griddlelol wrote:
 Andilus Greatsword wrote:

If they hit it (which they're likely going to try to do) then it's a pretty decent chance.


It's the same chance of getting an explode result. It's more likely that its HP will be chipped away before either locked velocity or explode are achieved. Either way, HP loss or explode you're going to take Str:10 hits on your expensive terminators, saving on their 5++, and with 1 single AV:12 flier, that's not unlikely to happen. Most people bring AA, and being a >200pt flier with around 400pts of cargo, it's going to be top of the list.

You've also got to think that 600pts won't be in the game until turn 2. 400pts won't be able to shoot until turn 3, and won't be able to assult until turn 3 at the earliest. I hate to be a negative Nancy, but putting a death star in a flier is a horrible idea. You're drastically limiting the points that are contributing before turn 2 or 3. Ask any BA player about putting Death Company in a Stormraven, and they'll all chime it's a horrible idea.

Can't you just use 2 (3) drop pods? I mean that's turn 2 assault, which is pretty much the latest (and earliest) that things need to be in combat by to be worth it.

It is a horrible idea for sure, but I'm sure if you're going ahead and doing it then you're not concerned about its competitiveness at all. And while it may be the same chances as Explodes, at least some of your investment will survive, whereas Locked Velocity suddenly means most of that ill-advised deathstar is now playing cards in their flying observation vehicle.

   
Made in us
Speedy Swiftclaw Biker




San Antonio, TX

 Griddlelol wrote:
 Andilus Greatsword wrote:

If they hit it (which they're likely going to try to do) then it's a pretty decent chance.


It's the same chance of getting an explode result. It's more likely that its HP will be chipped away before either locked velocity or explode are achieved. Either way, HP loss or explode you're going to take Str:10 hits on your expensive terminators, saving on their 5++, and with 1 single AV:12 flier, that's not unlikely to happen. Most people bring AA, and being a >200pt flier with around 400pts of cargo, it's going to be top of the list.

You've also got to think that 600pts won't be in the game until turn 2. 400pts won't be able to shoot until turn 3, and won't be able to assult until turn 3 at the earliest. I hate to be a negative Nancy, but putting a death star in a flier is a horrible idea. You're drastically limiting the points that are contributing before turn 2 or 3. Ask any BA player about putting Death Company in a Stormraven, and they'll all chime it's a horrible idea.

Can't you just use 2 (3) drop pods? I mean that's turn 2 assault, which is pretty much the latest (and earliest) that things need to be in combat by to be worth it.


Yeah, I know it's very much a "all my eggs in one tardy basket" unit. It's just that I'm a narrative gamer fist and foremost, and the idea just seemed too cool to pass up. But your point isn't lost, it really is such an inefficient unit. What if I put blood claws in instead? I feel like I really need to use the Storm Eagle, as it's a really cool (i.e. expensive) model.

And did you mean the Storm Eagle can't shoot till Turn 2? Fliers can shoot the turn they come in from reserve...

This message was edited 1 time. Last update was at 2013/02/24 19:13:14


Church of Kelly! Asdrubael Vect is my primarch.

3000+ pts 1500 pts
3000+ pts 1000 pts
2000 pts 2000+ pts
??? pts 
   
Made in gb
Junior Officer with Laspistol





 TheSovereign wrote:


Yeah, I know it's very much a "all my eggs in one tardy basket" unit. It's just that I'm a narrative gamer fist and foremost, and the idea just seemed too cool to pass up. But your point isn't lost, it really is such an inefficient unit. What if I put blood claws in instead? I feel like I really need to use the Storm Eagle, as its a really cool (i.e. expensive) model.

And did you mean the Storm Eagle can't shoot till Turn 2? Fliers can shoot the turn they come in from reserve...


Fair enough, I just think you're setting yourself up to lose a lot of games. Imagine failing a reserves roll; it'd be game breaking. Blood Claws might be a less dangerous option. If you wanted to you could have a big 15 man blob with a WG pack leader and an IC in there to make use of the 20man capacity.

The Storm Eagle can't shoot until turn 2. Reserves come in from turn 2 at the earliest, so I don't understand how that affects anything.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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