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2022/01/22 02:54:27
Subject: Re:Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
I hope he gets the full LL/Faction treatment for the big map.
Grey Templar wrote: Soooo, you beat Belakor with any faction and he just becomes a Legendary Lord in your faction? Or is it specifically the Daemon campaigns?
Be kinda weird for Belakor to be a LL in an Empire or Cathay army.
Waiting for my shill money from Spiral Arm Studios
Ok, that makes the most sense.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
SkavenLord wrote: While Be'lakor is not playable, don't suppose there would be a way to "kitbash" a daemon prince to take on his likeness, would there?
On an side off-topic question has anyone seen multiple arms as one of the options perchance?
I haven't seen anyone get that far (apparently they can't go past turn 50 at the moment. Legend of Total War is milking hours of footage out of the fact that Skarbrand gets a lot of armies attacking a lot, and auto-resolve is brutally punishing so its better to manually resolve battles), but peering at the interface, I don't see any.
The most distinctive I've seen are the Slaanesh scythe arms. (maybe flamers arms for tzeentch, but I can't tell for certain. Might be tails)
This video has a very Nurgle heavy prince at 6:11, a Tzeentch prince at 10:49 and I think a Slaanesh prince somewhere (all Daemon Prince faction), but I can't find it again.
https://www.youtube.com/watch?v=IJehiY1DZf8
---
As far as re-making Be'lakor as the DP... it depends on the model they end up using for him. His basic shape is pretty generic, and there are a couple pretty good horn racks, but keeping the color right is a matter of not using too many god-themed bits (they shift your color palette)
This message was edited 1 time. Last update was at 2022/01/23 01:50:27
Efficiency is the highest virtue.
2022/01/23 01:46:15
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
H.B.M.C. wrote: He is playable. He's an unlock for the campaign once you finish it.
Yes! That was quite surprising news. I was referring moreso however to a situation in which you wanted to abuse the customization system to make a knock-off Be'lakor if you wished to use his likeness before you fight him.
SkavenLord wrote: While Be'lakor is not playable, don't suppose there would be a way to "kitbash" a daemon prince to take on his likeness, would there?
On an side off-topic question has anyone seen multiple arms as one of the options perchance?
I haven't seen anyone get that far (apparently they can't go past turn 50 at the moment. Legend of Total War is milking hours of footage out of the fact that Skarbrand gets a lot of armies attacking a lot, and auto-resolve is brutally punishing so its better to manually resolve battles), but peering at the interface, I don't see any.
The most distinctive I've seen are the Slaanesh scythe arms. (maybe flamers arms for tzeentch, but I can't tell for certain. Might be tails)
This video has a very Nurgle heavy prince at 6:11, a Tzeentch prince at 10:49 and I think a Slaanesh prince somewhere (all Daemon Prince faction), but I can't find it again. https://www.youtube.com/watch?v=IJehiY1DZf8
Interesting. Seems like Slaanesh would be the closest thing to getting additional limbs, but this is just wishful thinking on my part. I'll check out that video though. Thanks!
This message was edited 3 times. Last update was at 2022/01/23 01:51:47
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
2022/01/23 03:52:11
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
The more coverage of the Undivided Daemon Prince I watch, the less impressed I am.
The concept is great (though... its a specific story person and not 'your own daemon prince.' You can just change the Daemonic Name, its really clear who he is, to the point that insome of the audio barks on the campaign map, he basically deadnames himself).
But the customization is... meh? Some of the individual pieces are great, others are not so much, both in appearance and rules-wise. Some of the tails, particularly, don't join up to the body well. A lot of it is just... minor variants of the same piece?
Character-wise... he sucks. There isn't any way around that at the beginning of the campaign, his stats are just trash tier, and basic archers are an absurd threat to him, as his hit box is huge, and armor is non-existent. As you unlock more stuff, you can increase his stats, but he isn't a match for other legendary lords. And I mean their base stats level 1, without even considering buffs from their skill trees and items (and generic magic items, which the DP can't use. At all.)
You can give him the Tzeentch barrier ability, but it pales in comparison to blue horrors- if you really stack it, he might match them by the time you dedicate to Tzeentch.
As a spellcaster, he's so-so, though you can get really early access to some big spells (though casting multiple is kind of 'good luck'- getting used to the new way winds of magic work is going to be revelation for some people).
Campaign wise- if you can make him a damage dealer, going random on the 3 tiers of chaos abilities can turn up good results. But on the map? Oh merciless gods. His starting position _sucks_, and the 'non-chaos factions are auto-at-war with daemons' trait is just brutal. By comparison, the monogod factions are in the Chaos Waste, which limits the hostility a lot until you get established- at least its only enemies in a few directions to start with, and Nkari is up in the corner.
It also doesn't help that the TW3 Norsca is severely squished and small, much smaller than the Mortal Empires Map ~2 turns from north coast to south coast in forced march, with your main settlement right in the middle. And Nordland, the hostile Norse, Konstanyn and Laurelorn forest all bee-line for you across the sea, so its a pretty unending defense rather than expansion. Add in the greenskins in your backyard and its just ugly.
Amusingly, Legend of Total War's approach to the faction was to recruit a Tzeetch Herald and have it do most of the heavy lifting with a bunch of micro and tzeentch wind spell, have the DP show up as reinforcements, and often not even fight.
This message was edited 2 times. Last update was at 2022/01/23 03:53:55
Efficiency is the highest virtue.
2022/01/23 08:29:19
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
He has no real campaigm mechanics beyond 'unlock more stuff that is inferior to normal equipment'. And he's too easy to kill.
He's gonna need major reworks, otherwise Be'lakor, once he becomes his own separate faction within Daemons of Chaos and not just a special recruitable LL, will be the default choice.
This message was edited 1 time. Last update was at 2022/01/23 08:29:32
Well, he does get campaign mechanics- at 770 rep with each god, he gets their signature thing- the bloodletting mechanic, plagues, teleports and seduce units.
Battles and conquests give ~65 rep, some quests give 250 or 90 for two gods, so it doesn't take too long. (There's also a gnoblar massacre event that gives an item or +250 rep for everyone, and seems to pop a few turns in)
But he does also have problems building a decent army- he's stuck in scrub tier units for a long time as he needs both rep and buildings and settlements of the right god to build units.
And the first settlement is a trap- Khorne gets warhounds at tier 1, slaanesh marauders, nurgle nurglings and tzeentch blue horrors (which are by far the best option to start with).
Its the old 'balance' adage that flexibility equals power, so flexible factions need to have worse choices, and unfortunately that informs the DP's equipment and unit options.
This message was edited 2 times. Last update was at 2022/01/23 15:14:29
Efficiency is the highest virtue.
2022/01/23 15:36:00
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
I think the daemon prince is a tech placeholder for future content, an experiment converted into a character.
I wait for when other characters get some WYSIWYG. Start Karl Franz with a hand weapon, switch to the Runefang and then Ghal Maraz.
I do not expect every generic to have different models for every item, but some items could be represented and others represented by category.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2022/01/23 16:04:01
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Daemon Prince vs Miao Yin
Grand battle in a Blood Arena in the Realm of Khorne, with a Storm of Magic and Cataclysm spell (of Life)
At the start of battle a wheel replaces the magic interface and randomly picks a starting lore for the Cataclysm spell, and under a Storm of Magic, magic reserves never go down (this is basically exclusive to the god's realms, from what I can tell). While the reserves don't exhaust, current available magic still ticks down like normal. The cataclysm spell cycles to different lores over the course of battle.
This message was edited 3 times. Last update was at 2022/01/23 16:08:25
Efficiency is the highest virtue.
2022/01/23 16:06:49
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
H.B.M.C. wrote: He is playable. He's an unlock for the campaign once you finish it.
I was expecting DLC.
H.B.M.C. wrote: He has no real campaigm mechanics beyond 'unlock more stuff that is inferior to normal equipment'. And he's too easy to kill.
He's gonna need major reworks, otherwise Be'lakor, once he becomes his own separate faction within Daemons of Chaos and not just a special recruitable LL, will be the default choice.
I am not so sure. He might be inferior to stock daemons but he ought to be, he has a critical advantage in customisation which is more than compensation.
Unlike item swaps there is no turn delay, and you aren't limited to what you find but can chase the tree to get the items you want unlocked.
You can take a look at what you will be fighting then tailor your character to fit the opponent stacking the correct damage types and defences. If facing two different opponents on a single turn you can do this twice then swap in a more generic against-all-comers loadout for the end turn. I do not know exactly what the daemon prince can get but if he is able to stack ambush gear when setting up an ambush a loss in direct combat capability will be worthwhile just for that,
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2022/01/23 16:57:41
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
----
Mostly the DP is about swapping Armor, Melee Attack and Melee Defense. Attack can get pretty high (for early game, nothing like the older LLs that can hit 110+ melee attack), armor starts at effectively nothing and is hard to get decent (and you'll limit defense and attack for trying).
Tzeentch bits can give trivial amounts of barrier, lower miscast chance and raise magic recharge rate.
Some Nurgle bits give extra HP.
Slaanesh- is mostly melee and speed % increase
Khorne- melee and charge.
Everyone but khorne can get a few spells at the cost of stat increases.
There are various passive abilities and spells (that replace the armor, attack or defense increases that other pieces in the same category get). A few active abilities that are minor temporary buffs (speed, or attack or damage) , a couple summoning abilities (blue horrors or whatever), the best are in-combat regeneration and 'damage aura while engaged.'
Weapons are a very basic progression with increases to base and AP damage, two handed weapons get a bigger base damage buff and bonus vs infantry.
If fighting wood elves, you definitely want chaos weapon and shield (for missile defense) and extra armor, otherwise the DP is just dead. (or so far out of combat you might as well not have him in the battle)
That's... about it.
This message was edited 3 times. Last update was at 2022/01/23 17:00:58
Efficiency is the highest virtue.
2022/01/23 22:17:43
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Orlanth wrote: I am not so sure. He might be inferior to stock daemons but he ought to be, he has a critical advantage in customisation which is more than compensation.Unlike item swaps there is no turn delay, and you aren't limited to what you find but can chase the tree to get the items you want unlocked.
There are no turn delays in item swaps anymore.
The items you can get are generally more useful than the body parts you can get for the DP, who also can't get said items. He lacks armour, he's huge, he's slow, and the AI just wipes him off the face of the Old World the second he comes into range.
The Prince's skill tree is pretty woeful. There's a lot of it, but he doesn't have a personal buff line. At all. His unit buffs are spread out under specific gods. Campaign movement bonus is buried 6 skill points deep in Chaos Undivided. Casualty replenishment requires a point in Nurgle's line. The first point in every line is a shoddy +3% glory gain for that specific god (or undivided) glory (ie, a waste of skill points). For most lords, each skill point is important decision. For the Daemon Prince... it barely matters.
Its downright embarrassing when an LL comes off half dead or worse to a unit of norse marauders.
This message was edited 1 time. Last update was at 2022/01/24 00:54:18
Efficiency is the highest virtue.
2022/01/24 01:04:46
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Because the TW forums tend to be rowdy and demanding, and firmly believe that its unreasonable for any faction to have more of anything than other factions, however temporarily
Spoiler:
especially LLs.
It can be a useful place to dip in and out of for info; but spending any time there is exhausting.
This message was edited 1 time. Last update was at 2022/01/25 00:49:29
Efficiency is the highest virtue.
2022/01/25 01:07:13
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Doesn't make any sense to me. Why would you want a game to have less content or fewer options?
Yes, it's very clear that Skaven were perhaps over-favoured with the TWW2 DLC releases, often getting the lion's share of the cool new stuff even in DLCs when they weren't the headliner, but I'd still rather have it than not have it.
This message was edited 1 time. Last update was at 2022/01/25 01:08:04
That said in general its more that people have different interests and those who aren't getting "as much" content (perceived or real) will feel short changed. Not forgetting some people might fire up the game and only play as one or two factions - the game has more than enough content that many people might never play as some races or only in a few random matches not a full campaign (or enough of a campaign that they've already won etc...)
H.B.M.C. wrote: Doesn't make any sense to me. Why would you want a game to have less content or fewer options?
Yes, it's very clear that Skaven were perhaps over-favoured with the TWW2 DLC releases, often getting the lion's share of the cool new stuff even in DLCs when they weren't the headliner, but I'd still rather have it than not have it.
Skaven do more though.
Most faction characters bring only themselves and a philosophy. So Alith Anar brings a nasty bow and a bad attitude, but Shadow Warriors are a standard unit. There isn't much opportunity to make him different, though I did expect Anar's personal army to have the horde mechanic.
On the other hand Ikit Claw comes with a lot of tools in the lore, which translate into new units.
Basically it comes down to this, skaven do not share. Most other race factions bring what they have to the whole faction and keep for themselves only a specific skillset and item loadout. However skaven warlords keep the best stuff to themselves so the major clan leaders will have a lot of unique stuff each.
This translates into content.
Just as well it works this way though, as co-op rats would be utterly unstoppable. Monsters and ninjas and nukes and necron guns, no thank you.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
2022/01/25 20:04:45
Subject: Re:Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Meanwhile, as a big Tomb Kings fan, I have to content myself with four LLs, one of whom works for the hated Nagash.
Don't get me wrong. I understand *why* TKs only get four lords instead of the (at least) half-dozen that the other army book armies got in the second game. And I don't begrudge the other races their characters. But it still makes me a bit jealous from time to time.
2022/01/27 05:15:52
Subject: Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Useful video for anyone worried about the graphics requirements (recommend is significantly higher than 2).
So this has same views at different quality levels (low, medium, high, ultra):
Also, Tzeentch and Nurgle get shown off tomorrow.
Warning for anyone watching a Nurgle stream: some of the animations are.. colorful. And enthusiastic.
So if you aren't a fan of Nurglings being born the natural way, maybe watch Tzeentch instead.
Efficiency is the highest virtue.
2022/01/27 05:24:17
Subject: Re:Total War : Warhammer 3 "Ogre Kingdoms Trailer pg 12, Release Date : February 17, 2022"
Waiting for my shill money from Spiral Arm Studios
They honestly are stretching the limits of that Teen rating
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Voss wrote: Useful video for anyone worried about the graphics requirements (recommend is significantly higher than 2).
So this has same views at different quality levels (low, medium, high, ultra):
Waiting for my shill money from Spiral Arm Studios
Gross, literally and figuratively.
Infect me daddy
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
So...Nurgle really struggles with settlement battles. The slow speed is brutal on the new larger maps, and a dedicated air contingent (furies, drones) are basically necessary to take out towers, as you won't be capturing supply points to disable them for quite a long time.
The recruitment mechanics are interesting, but they're choked by settlement size (if you hit a point in building cycle beyond the settlement size, you're sent back to the beginning), so growth is absolutely vital, even more than normal