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![[Post New]](/s/i/i.gif) 2013/02/25 08:31:56
Subject: spacewolves 1750 help
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Ambitious Space Wolves Initiate
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I've been running this list for a little while and would like to change it up but hopefully beat the stuffing outta some dark eldar at the same time.
HQ:
Runepriest runic armour
Runepriest runic armour
wolflord Term armour, TH, SB, Belt of russ
Troop
Greyhunters x8 flamer, Rhino
Greyhunters x9 flamer, Rhino
Greyhunters x9 flamer, Rhino
Elite:
Dreadnaught, Assault cannon/flamer, Drop pod
Dreadnaught. Assault cannon/flamer, Drop pod
Dreadnaught, TL Lascannon, missile launcher
Heavy;
Longfangs x6, 5 missile launchers sarge
Longfangs x6, 5 missile launchers sarge
Longfangs x6, 5 missile launchers sarge
Fast attack
Landspeeders x2
Heavy bolters
Put Hqs with Greyhunters and taxi around in rhinos unleashing psychic attacks and flamey goodness. dreadnaught drop behind or amongst the front line unleashing their unrelenting fury. support dread takes care of any big guns. Longfangs rains down hellfire with their missles landspeeders come in late and try and contest objectives or take out a menacing unit
Let me know what you think or what you'd change I think I still have a few points to fool around with.
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![[Post New]](/s/i/i.gif) 2013/02/25 09:54:11
Subject: spacewolves 1750 help
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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Rune Priests can't have same wargear so they need to have two different psychic powers.
It's an alright list but 3 HQ is kind of unnecessary at this point level. You should also keep in mind that those Rhinos you want to ride around in will probaby get popped real fast early on.
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![[Post New]](/s/i/i.gif) 2013/02/25 12:03:56
Subject: Re:spacewolves 1750 help
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Violent Space Marine Dedicated to Khorne
Fort Lee VA
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Rune preist can't be same. Make dif powers and equipment.
Wolf lord can't be in rhino if he's rocking Termy armour. Give him runic armour
Give grey hunters either melta our plasma. Flamed ain't gonna go anything for drivebyes. Try to
fit banners in to each squad.
Plan for rhinos to die first shooting phase.
Give third dread a pod and same load out. Our make him a rifleman dread.
Long fangs are good
Speeders are flying paper bags. so either give them twin melta and make them suicidal. our trade them for a quad gun emplacement.
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This message was edited 1 time. Last update was at 2013/02/25 12:05:05
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![[Post New]](/s/i/i.gif) 2013/02/25 12:08:58
Subject: spacewolves 1750 help
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Death-Dealing Devastator
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So-Gnar wrote:
wolflord Term armour, TH, SB, Belt of russ
Greyhunters x8 flamer, Rhino
It would seem by implication that your wolf lord is rolling with the 8 man grey hunter squad in a rhino. This is illegal as models in terminator armour cannot embark on rhinos or razorbacks. However, just give him rune armour as its cheaper and better anyway! Especially if you're rocking belt of russ anyway.
I'd add in some multi-meltas on the dreads or land speeders as otherwise you're light on anti-armour.
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White Scars 2000 points
Guard 3000~ points
Grey Knights 875 points |
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![[Post New]](/s/i/i.gif) 2013/02/25 16:22:07
Subject: spacewolves 1750 help
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Veteran Wolf Guard Squad Leader
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Just to avoid confusion, Rune Priests can't have same wargear AND they need to have different psychic powers. You have to fix that to make the list legal.
Furthermore, you can only shoot one weapon out of a Rhino and a psychic attack counts as one. So if you put your rune priests in the rhinos with the GH's, then you'll be driving around unleashing psychic attacks OR flamey goodness. Not both.
Also, as Rossatdi pointed out your Wolf Lord is apparently walking because he can't get in the Rhino. Quite frankly, I don't think he's worth the 180 points. Consider that for those points you could get 3 razorbacks for your long fangs and still have a lot of change. The heavy bolters will gimp dark eldar from 36" away and are three different targets. In contrast, the wof lord really can't pay for himself unless he gets into CC with something expensive and dark eldar are fast enough to avoid you.
Your grey hunter squads should be full strength and they should not be toting flamers. If you arm them with flamers, then you have to get close to the enemy to use the flamers. But if you're planning to get close to the enemy, why aren't you bringing MotW or a wolf standard to make them really effective in close combat? My suggestion is to change up your hunters to something like this...
10 GH + MotW, Wolf Standard, 2 x Meltaguns, Rhino (215 points)
or
10 GH + Wolf Standard, 2 x Plasmaguns, Rhino (205 points)
I don't think the lascannon dreadnought is doing anything for you except eating up an Elites slot. You should trade him out for something else (like more grey hunters). I also don't think you need the heavy flamers on the other dreadnoughts and here's why; If you get within range for the heavy flamer then you'll want to assault with your dreadnought. But if you use the flamer and kill too much stuff, then you may be too far away to assault. Save the 10 points for something else (like fixing your rune priests).
The Long Fangs are perfect.
I'm not a fan of the land speeders because they're fragile, they don't pack much punch and they can't contest any objectives. All they can do is shoot infantry and become a kill point. What happens when you don't have any infantry to shoot? But I do think that with MULTI-MELTAs they will complement your list by providing it that much needed anti-armor capability. Because against AV 14 you really can't rely on anything but melta.
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This message was edited 2 times. Last update was at 2013/02/25 16:29:50
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/25 20:57:54
Subject: spacewolves 1750 help
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Sure Space Wolves Land Raider Pilot
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2 models may fire from the Rhino's top hatch. This has been disputed and debated, but I've never seen a TO, disallow 2 models firing from rhino...ever.
The flamer, being a template, can't snap fire, so in case you actually want to move forward quickly (you do), plasma guns and melta guns are superior. They are superior anyhow. I think 10 men, 2 plasma guns, MOTW & a Wolf Standard is the way to go. Sometimes sacrifice the second plasma gunner for a wolf guard with combi-plasma...
Dreadnaughts are meh...
Speeders shouldn't have heavy bolters, unless they are going with missile launchers. I'd say go duall MM or MM + Heavy flamer. At least you will kill something before the speeders get toasted that way.
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![[Post New]](/s/i/i.gif) 2013/02/25 21:03:47
Subject: spacewolves 1750 help
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Veteran Wolf Guard Squad Leader
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Off topic a litte: How many fire ports does a Rhino have? Just one right? And a Land Raider and Razorback have none.
Can you point me to the YMDC discussion on this issue so I can read?
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/25 21:21:41
Subject: spacewolves 1750 help
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Stealthy Space Wolves Scout
In ur base, killin ur d00dz
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I'm pretty sure a Rhino has two fire ports on it
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![[Post New]](/s/i/i.gif) 2013/02/26 18:25:16
Subject: Re:spacewolves 1750 help
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Ambitious Space Wolves Initiate
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great thanks guys........ I'm going to make a few changes like the larger squads of GH with MOW and the standard.............I'm going to battle this week I'll let ya know how it turns out. and give you the updated list.
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![[Post New]](/s/i/i.gif) 2013/02/26 18:34:13
Subject: spacewolves 1750 help
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Stalwart Veteran Guard Sergeant
The Biggest Little City
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Besides the things everyone else has mentioned. Why not just run Pods for all of them? I'm afraid to say Rhinos are the last thing I would take in a SW army with large units. They just are not what they used to be. Rhino rush tactics used to be the SW bread and butter, but not anymore I'm afraid...
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May the WAAC and pretzels be with you.
~Casey |
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![[Post New]](/s/i/i.gif) 2013/02/26 19:37:31
Subject: spacewolves 1750 help
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Veteran Wolf Guard Squad Leader
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Nope. 1 fire point, 2 models can shoot from it. Automatically Appended Next Post: Living Still wrote:Besides the things everyone else has mentioned. Why not just run Pods for all of them? I'm afraid to say Rhinos are the last thing I would take in a SW army with large units. They just are not what they used to be. Rhino rush tactics used to be the SW bread and butter, but not anymore I'm afraid...
This is a valid point. If you switch the three Rhinos to Drop Pods, then you'll have 5 pods total, 3 landing on turn one. You can also deploy your Land Speeders in Reserve and deepstrike them, while your Long Fangs and Rune Priests start on the table. It's a good idea.
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This message was edited 1 time. Last update was at 2013/02/26 19:39:59
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/02/26 21:58:37
Subject: spacewolves 1750 help
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Been Around the Block
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I dont like your rooster at all.
1750 points is a lot and only real threat you have are 3x6lfs.
U need more dudes, and some CC/Fire Power.
If you want to play deffensive you should cut all rhinos, Wolf lord and dreadnoughts, and add more foot dudes, upgrade all of them to 10 2xplasma and rest of points spend on some lonewols / wg termies as shield for each infantry squad or stuff you like ( more land speeders ?). Maybe some shooty ally if you want.
Olso 30 poded dudes in T1 isnt enough on this points imho, if you want to run pod list you need at least 40-50 turn 1 droppoded Grey Hunters.
I dont like mark of the wulfen in shooting defensive roosters becouse its waste of points imho.
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![[Post New]](/s/i/i.gif) 2013/02/26 22:14:43
Subject: spacewolves 1750 help
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Sure Space Wolves Land Raider Pilot
Fenris, Drinking
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1.Rhino's die to quickly 2.3Hq's is not that great an idea if it is a competative list 3.take melta not flamer (flamer=7" melta=12" and better) What can be a good idea is if you put the 8G.H's in a drop-pod with the lord and gave the lord S.O.T.B and just stuck him at the front with a R.P as a warlord.
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This message was edited 1 time. Last update was at 2013/02/26 22:15:02
"They can't say no when they are stunned "- Taric
SINCE I STARTED KEEPING TRACK
5000(7 drop-pods)pts (15/10/4)
200pts(lol)
1500pts (10/0/0)
Other:(7/0/0) |
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