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Made in ca
Implacable Black Templar Initiate




Ontario

Primary Detachment

HQ

Terminator Sorcerer
-Mark of Tzeentch
-Mastery level 3
-Sigil of corruption
Total: 175pts

TROOPS

20 Thousand Sons
-Meltabomb
-Icon of flame
Total: 515pts

15 Chaos Cultists
-Autoguns
-Heavy stubber
Total: 90pts

15 Chaos Cultists
-Autoguns
-Heavy stubber
Total: 90pts

15 Chaos Cultists
-Autoguns
-Heavy stubber
Total: 90pts

Secondary detachment

HQ

Company Command Squad
Total: 50pts

TROOPS

Infantry Platoon
-Platoon Command Squad
-Infantry squad
-Autocannon
-Infantry squad
-Autocannon
-Infantry squad
-Autocannon
-Heavy Weapons squad
-3 Lascannons
-Heavy Weapons squad
-3 Lascannons

Total: 420pts

ELITES

6 Storm Trooper Squad
-2 meltaguns
Total: 121

HEAVY

2 Leman Russ Battle Tanks
Total: 300pts

Grand total: 1851

The list is designed for short range firefights with plenty of troops for scoring. The big thousand sons squad is the core while everything else can be put in a meat grinder without a second thought. The storm trooper squad is to give me a better prescence on other parts of the map, making them a dangerous suicide squad or even adding fire power to my army. I'm still new to both books so let me know what you think is excessive (Yea I know the thousand sons squad is, but they are my babies<3) and maybe ways to improve it. I had a hard time with finding anti-tank, anti-flyer stuff.

"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
 
   
Made in us
Hellacious Havoc






It looks as if your Guard detachment is the main detachment just because it seems to have the most fire power.
i think you should make the Guard detachment the main and drop the cultists just because i feel that they do not do much.
and with the points you save take a heldrake to take out marines or for some anti air but if you want anti air take vendettas.

This message was edited 3 times. Last update was at 2013/02/27 00:55:31


4000+ points  
   
Made in ca
Implacable Black Templar Initiate




Ontario

I guess that makes sense. But I love the cultists! Great for their point cost and more bodies!

I don't really have the number of guard to warrant a second infantry platoon, nor do I have the money right now for one of them fancy fliers. I'm using models I bought years ago after all.

"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
 
   
Made in gb
Rogue Grot Kannon Gunna





I think you know you have nothing to touch flyers. Which means any flyer will be targetting your LRBT, Thousandsons or Heavy Weapons squad and not worrying about anything else.

Physically fitting onto a board is going to be a problem and if an opponent can muster average large template shots (a couple of griffons say) they are going to hit something everythime.

As a poster has mentioned the cultists would benefit from being guardsmen so that they could take orders and a better assault/heavy weapon.

If you are going to run this list and want to buy one thing to max it out then go for a defense line with quad gun. If you go up to 2000pts get the double FOC and another defense line with quadgun!

 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

I don't know what you're paying for the meltabombs on the T-sons, but I'm pretty sure you don't want to be assaulting vehicles, walkers or monstrous creatures with them. The thousand sons want to sit tight and shoot enemies who are wearing power armor. They don't really want to be in close combat with anyone.

The cultists have a terrible BS so why pay to upgrade them with autoguns? Take them as IG as the above poster suggested. Or, if you really want the cultists, keep them cheap and just take the close combat weapons. They can't do anything useful except camp on objectives anyway.

2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Fresh-Faced New User




I find using cultists only gives opponents more kill points. With so many little guardsmen running around you might want to use the points for units with a decent armor save. if you design these troops with a more specific task you can leave the grunt work to your guardsmen
   
 
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