Switch Theme:

Battle Wagon load outs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Brain-Dead Zombie of Nurgle






Hey guys, first post (occasional lurker).

My friend and I agreed upon a mutual trade in which I convert for him a Battlewagon out of a scrap baneblade chassis I have lying around, He is kind of new to the game and I want his load out to at least semi effective when we play, he has the contents of 2 battle for black reaches, 3 killa kanz, a deff dread and lootas (which I know of). What would be an effective load out to compliment this force?


Thanks in advance.

 
   
Made in us
Calm Celestian





Atlanta

Magnets...no seriously, I magnetized my BW's deff rolla, boarding plank and the two big shootas so I can pick and choose in my lists. Granted I always have a deff rolla but it helps with storage too. I like mine bare bones with the DR and 2 big shootas, some like putting more stuff on it.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Huge Hierodule





land of 10k taxes

Don't forget about Red paint. Nothing like starting 12" in, move 13", then turbo bust for 7". Turn 2 move 7", unload and assault

was censored by the ministry of truth 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Um, red paint job doesnt give you an extra inch for turboboost its only the movement phase it adds to (and doesnt penalize for, so you can disembark 7 inches).

You dont really need to magnetize the deffrolla or the ram, i didnt and they stay on there fine/come off easy. But yes, you want to magnetize all the options because its one of those things that has a LOT of loadouts and if you build one for each you will waste a ton of money.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
Forum Index » 40K General Discussion
Go to: