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Made in se
Civil War Re-enactor





So I'm looking at Infinity and I have a question.

Can I take and combine minis from several "teams" in an army?

And by that I don't mean to put some Aleph units in an Ariadna army. What I do mean is for example, mixing Metros and Caledonians in an Ariadna army?

What restrictions are there when it comes to putting an army together? Are these rules consistent through all armies?

I've got a pretty good grasp on Lieutenants and the rest, so I only want to know which models from an army I can and can not take together. I watched the "How to build an army list" video and the man said "Take the models you think are cool" so I'm assuming I can build an army how ever I want?

Thank you.

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
Made in us
Machinist Engineer




Nampa, Idaho

fishy bob wrote:

And by that I don't mean to put some Aleph units in an Ariadna army. What I do mean is for example, mixing Metros and Caledonians in an Ariadna army?

What restrictions are there when it comes to putting an army together? Are these rules consistent through all armies?

I've got a pretty good grasp on Lieutenants and the rest, so I only want to know which models from an army I can and can not take together. I watched the "How to build an army list" video and the man said "Take the models you think are cool" so I'm assuming I can build an army how ever I want?

Thank you.


There are a couple of different ways to approach the army "building", but in short the answer is yes.

Ariadna is an overall faction and any unit listed as belonging to Ariadna can be used in a vanilla Ariadna army. The Metros and Caledonians are more specialized toward specific factions, or sectorials, within Ariadna as a whole.

So, if you want to run an army exclusively with angry Scotsmen, then you might want to look at the Caledonian sectorial. If you're just buying up all the Ariadna models that you think are awesome, and there are quite a bunch, sticking with a vanilla Ariadna army is best.


For example, I have a vanilla PanO army and a Military Order army. While I can use as many Fusiliers as I want, within reason, with my vanilla PanO army. When I switch to the Military Order, I'm limited to 3 Fusiliers.

So, there are limits on how many of a particular unit can be used within the vanilla armies and the sectorials.

I apologize if none of that makes sense. It's early and the brain is still engaging it's thrusters.
   
Made in se
Civil War Re-enactor





No, that makes sense. Thank you.

So what advantage does fielding a specialized force, like Military Order, have?

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
Made in us
Machinist Engineer




Nampa, Idaho

The biggest thing a sectorial allows is to field more of a particular unit than I might otherwise be able too.

Fielding a sectorial can also affect your tactical decisions as well, from what I've seen. The Knights are heavy hitters and excel in close combat. But, they're still pretty effective at range as well. So, I'd want to have enough cover fire and support so that I could move them forward to engage the enemy close up.

Having seen the carnage that the bloodthirsty Scots can inflict....I'd be afraid to face an army of them.
   
Made in us
Hacking Shang Jí






Chicago burbs

Zeta has pretty much explained most of it.

This might be advanced but there's also the Link team rules that a sectoral can take advantage of. Link teams are teams of 3-5 of the same troop type. So 3-5 Metros, or 3-5 See Soldiers. They gain certian benefits by being in a Link team depending on how man are in the team.

NOTE: When first starting out Link teams are probably something you want to stay clear of for a while.

   
Made in au
Norn Queen






Yeah, general idea is - vanilla armies are everything from that faction. Though probably fairly low AVA (how many of that model you can take) aside from standard grunts. This results in larger, more diverse armies.

Secorials change around AVA, usually making more elite units higher AVA and grunts lower AVA, and also drops a fairly large portion of the vanilla list entirely. This results in smaller, but more elite, armies.

The bonus you get from a sectorial is taking more of the elite models, and Link Teams. The bonus you get from vanilla armies are a wider range of overall troops, and usually better access to cheerleader types.

This message was edited 2 times. Last update was at 2013/02/28 22:42:56


 
   
Made in ca
Flashy Flashgitz





fishy bob wrote:


And by that I don't mean to put some Aleph units in an Ariadna army. What I do mean is for example, mixing Metros and Caledonians in an Ariadna army?


Thank you.


Just so you know, its perfectly fine to run Aleph units with Ariadna units as well. In fact you can combine every army other than the Combine faction (and if its faq'ed the Tohaa but its any ones guess atm). But if you do so your AVA (availability) is halved. (and yes 1 is halved to 0)

Other than that the AVA for each troop in the various sectoral lists can be found at the back of the "Human Spheres" book which you can download off the website. They may have updated them in the Paradiso book but I'm not sure myself, and I don't think its available to download as of yet.

Everything else is covered, my 2 cents is to stay away from sectorals all together off the bat and wait till you got the basic mechanics of the game, you probably wont have the models to take advantage of going sectoral anyways. Though to be fair, and fore warn, some starter boxes are sectorals, check the back of the human spheres book to see whats what.
   
 
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