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Is WAAC Wack? A series of articles I'm excited to share  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dangerous Outrider





Seattle,WA

 Nucflash wrote:
 RayofPaintStudios wrote:
Part two is up.It's not nearly as thought-provoking as the original, and may not resonate as much with wargamers since I was a WAAC player before discovering wargaming. However, I hope you guys still enjoy it in all its long-winded glory!


After reading that I feel sorry that you needed to "soft cheat". Reason I prefer chess to all other games in the world is becuase the cheating potential is ZERO. The luck Factor is Almost Zero, and depends on a mistake by your oppnent (if you can even call that luck).

Winning games by exlopting rules, or finding loopholes in the system is "NEVER OKEY" in my book. Reason i throw so much crap Towards Games Workshop is because they allow this to happen. Often when we play in my gaming group we have a third person watching the game. Because people do miss things, and you need a neutral third party to point out stuff sometimes. In Warmachine/hordes, this can be anything from keeping an Eye on Control zones for frenzy cheacks. To watching that Focus is dealt with correctly, and that noone does a mistake by accident.

Keeping Games clean and keeping all forms of cheating away, is very Important in my book. Being able to Exploit flawed game design is never okey.. And that has brought our hole gaming group to abandon Warhammer 40k and WHFB...

We like to play competative, but I think we need to clear up what competative is... Winning at all cost, in my book does not mean you have to Cheat to do so. Or exploit the fine lines in a rulebook. Sadly my experince is that WAAC thing is a symtom of Games Workshop games. Sabotaging the FUN for your oppnent can only happen if you do some Cheese thing that totaly Ruins a game. I think its hard to explain to people who have limited experince of diffrent Table-top systems, that if there is no real Way to Power Game and Cheese your way to victory the hole WAAC thing becomes a non-issue.

Also having 11 and rolling two dices and you need to get over say 15.. and you can use an ability that makes your base value go up by +2... So now you have 13 and can only miss on snake Eyes.. Takes away alot more randomness then Rolling 20 six sided dices and trying to get 3+ to hit on them. If you compare systems the Randomness of Warmachine/hordes and many other Table-top system has much less "Luck factor" then the heavily flawed games workshop system..

So my reasoning is this.. Play better wargames and the "WAAC" issue will become non-existent


Yeah, Nucflash - every one of your posts point to you being a very risk-adverse player. Someone who has to stack the cards in their favor as much as possible and can't cope when something "unexpected" happens. Like whiffing an attack.

Since dice-based games like GW's can force you to constantly form and reform your strategies based on inherent risks, I can see how you deem them unplayable. Stick to chess. Or challenge yourself instead.
Made in us
Dangerous Outrider





Seattle,WA

No Peregrine, I think you and I are on the same level - balancing risk-management through strategy and manuevering while still playing with a level of randomness. The type of player I'm reading Nucflash as is someone who can't tolerate ANY sort of randomness or risk at all and to put yourself in a situation that requires it is ludicrous.

I.E. - I MUST always have this exact spell so I MUST always take Teclis / Balthasar and I can't comprehend why someone would ever take anything else...

I.E. - Unit A will ALWAYS perform better than Unit B and anyone who takes Unit B simply because they like the models or want the challenge should never be allowed to sit at the table...

I also agree with you on the "over-randomness" of 8th Edition, but that's another tangent.
 
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