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Made in us
Commoragh-bound Peer




North Carolina

Has anyone ever run a 2 player campaign with any luck? Just looking for a dun to track the games I play with my brother and create a story to go along with it.

This message was edited 2 times. Last update was at 2013/03/01 13:42:45


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Made in us
Abhorrent Grotesque Aberration





There are lots of ways to track campaigns.

Usually you'll want some type of map. Whether you use something like Planetary Empires or just a hand drawn map is up to you.

Depending on how complicated you want to get you can simply grant each player a total number of points to use throughout the campaign or get right down to named forces at the start. Simply doing total points is certainly the easiest to work with. For example, if it's a 40k campaign then having 5000 points total is a decent number. For every unit destroyed or that has more than 75% casualties, those points are lost. Named characters are an exception. If they are "killed" in the battle, then at the end the player gets to roll a dice. On a 3+ the player survived and can be used again. If the character is dead then it can't be used for the rest of the campaign.

You might get bonuses for holding certain points on the map. For example, the right to have an extra Heavy unit or maybe a point bonus (reinforcements) at the end of the round. I've heard that some people track Campaign Points

We tend to do 2 battles per person per round. So, that would be 4 battles per round for you. We also limit a single campaign to 3 rounds.

We also do a winner take all approach. Meaning, when a player attacks they indicate where they are attacking from and what place on the map they are attacking. Whoever wins gets both spots. This represents a player committing all of their forces from single map zone to take over another. We also have a rule that says you can only attack what is immediately next to your map point. Unless you have a starport which can hit anywhere on the planet(s).

If you are playing 40k, Crusade of Fire is a pretty good campaign. It builds on the Planet Strike box. For our latest campaign we have 9 planets with between 3 and 12 map locations each. Each planet has a certain feel to it (ie: Daemon World, Ice World, Tropical) with special rules that occur during the game. Most map locations have a special attribute like a shield generator or manufactorum that grants the controlling player certain in game bonuses.

Honestly, since we started doing campaigns we haven't looked back. It's one thing to kick your opponents butt in a single game; it's quite another to do several battles and throw them off of a planet..




This message was edited 4 times. Last update was at 2013/03/19 15:02:52


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Made in ca
Dakka Veteran






Canada

I find 2-player campaigns normally end up focused heavier on the roleplaying and storytelling aspects. To some extent they might even end up with one person refereeing/running the campaign for another player. They can play a bunch of generic enemies (think of NPCs in computer games). If the campaign is short enough the players could switch roles and play it again.
Definitely a different experience that a big massive 6-player map based campaign!

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Bounding Assault Marine





Tempe, AZ

You might want to look into Narrative wargaming, where you put a story to your games, which is basically a campaign. The Independent Character podcast on itunes did a episode on this in episode episode 47, and this goes in hand with episode 66 hope this helps

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Made in us
Boom! Leman Russ Commander





Ohio

Ive been looking into a 2 player campaign as well and havent had much luck figuring it out. I do plan on using the planetary empires board for a map, I just dont know where to start with points and special rules.

If your interested in a small campaign there is a small one in the back of the planet strike book that looks really fun and I plan on trying with my friend who play nids.

 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

Pick your two intended races then draw up a rough sketch of the map. If it's your 1st campaign then focus on something pretty small.

Create 3 or so defined areas.
5 generic examples: Hive City Prime, Comms Station, Airbase Alpha, Tank Factory, Secondary Hive,

These two stages alone will begin to generate ideas, it's logical that winning at any of these locations will give an advantage to the winner.

Pick a running order for these games and attempt to play a game in each area with small consequences for the next battle, be that points reductions/increases, bonus strategems etc
By just making a start and keeping rules light and to a minimum you'll have fun and be able to adapt to certain circumstances. If something spectacular happens at any location then make that the bonus for the next game.
Basically just wing it to get an idea of how things can work.

Guard Vs Nids example!

Example Running order:
Game 1 Airbase Alpha
Game 2 Comms Station
Game 3 Hive City Prime

Game 1:The Airbase Alpha battle could have 3 outcomes
Attacker (Nids) Wins- He can bring an additional 100pts points on as reserves during the next battle
Defender (Guard) Wins- He can bring an additional Valkyrie as reserves during the next battle
Draw- Both armies are too busy fighting at this location to have any effect on next battle


Game 2:The Comms Station could have 3 outcomes
Attacker (Nids) Wins- He can reroll reserves during the final battle
Defender (Guard) Wins- He can reroll reserves during the final battle
Draw- Both armies are too busy fighting at this location to have any effect on final Battle

Game 3: Hive City Prime

A simple 3 game campaign should give you a decent idea of what it's all about and will begin to generate ideas for something larger and more intricate.

This message was edited 1 time. Last update was at 2013/05/27 12:22:29


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