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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

Hq;
Eldrad
farseer-warding, witnessing, spirit stones, fortune doom.

Elite
Striking scorpions-5-exarch, both powers,sabres
Fire dragons-6-exarch-both powers, fire pike
Harlequin-10-troupe master, seer, all kisses, 2 fusion pistols

Troop
Path finder- 5
path finder-5
Guardian-10 scatter laser, warlock, conceal
guardian-10 scatter laser, warlock, conceal
guardian- 10 scatter laser, warlock, conceal

Heavy
3x war walker-scatter laser
2x war walker scatter laser

Tactica-War walkers hold back. Guardians move closer and take objectives on my side. The path finders go mid table with infiltrate and take the objectives their. The scorpions go in and defend the mid field. The harlequins move up do destroy my opponents elites and cause chaos. The farseer goes with the harlequins. eldrad stays with the guardians and casts guide on the war walkers. The fire dragons go around poping tanks and trie to stay near the harlequins so that when they pop a transport they can sweep up the remnents and save the fire dragons. If you could give any advice please tell me so that i could win atleast a few games at my local game store. thank you for any advice.


:cadia: 
   
Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

SO is this list tight and good or is it so bad no one wants to leave a comment?


:cadia: 
   
Made in us
Painlord Titan Princeps of Slaanesh





I am so jealous that you get pick n choose your psychic power instead of rolling for it.
   
Made in us
Member of a Lodge? I Can't Say




WI

Your Dragons are to slow and too short of a range to hunt down any vehicles. They will just get gunned down out in the open and will be avoided and gunned down if camping in cover. Your Scorps will just get shot at range unless there is a hunk of cover to sit in...but if a vehicle comes up to them, they have nothing since you didn't take the Claw option... or anything against to defeat 2+ armor. Your Clowns are your best unit, but I will note the Farseer can't keep up with them through cover and they /really/ want to be in cover to take advantage of Shrouded. You may have to re-think that aspect, so let me explain.... they /need/ Fortune to stay alive, so you pretty much want him to be in a regular unit that can follow the Clowns and keep them in range yet protect the Farseer (and probably need Fortune on that unit as well to survive). You do not have this, so this will fail.

To be frank, the Dragon Exarch with the Heavy Flamer and both powers on a ADL gun (either of them) is the best gunner in the game right now. You have no flyers and no AA. Get a ADL and one of the guns. your Scatter lasers will not do the job, even Guided as needing 6s to hit (even re-rolled) and 6s to glance AV 12 does not cut it. Math and odds are against you doing this consistantly, much less if you face more than 1 flyer. Do a small squad, put the exarch on the ADL gun and guys who want to kill you face the prospect of going through 4 melta guns and 3+ armor. It is either this or placing them in a Flacon/Serpent and disembarking to shoot but getting there /too/ shoot. besides, you want your War Walkers firing on infantry and doing damage, not wasting thier shooting for several turns doing nothing.

War Walkers, while very good at volume of shots, are still Str 6 AP 6 in a fragile vehicle with BS 3. Having 1 Squad or even 2 squads is fine, but if there is nothing else for the AT to shoot at but these guys they are going down real fast. You need a WraithLord/Falcon/Prisim out there that will be the first target for Lascannons to give those Walkers a chance to get into position to fire and then maybe get some shots off. And lets face it, you have /nothing/ for long range AT right now.

For your other Farseer, I actually like giving up his powers and rolling on the Divination table. There are some really cool powers on there and you still have Eldrad to cast Fortune twice a turn. Remember you get 1 roll for each power you buy, so don't buy Fortune to save some points and take 4 rolls. Buy up his Mastery with Stones to cast 2 different powers a turn and attach him to a neat unit with Eldrad and keep the Clowns in range for Fortune and watch the magic happen.

You have some good aspects to your list... the Clowns are back and really good, like deathstar good. Dual Farseer HQ (Eldrad being one) is the best Eldar HQ choice right now (IMO). Striking Scorps are the 2nd best melee unit for the Eldar and War Walkers are solid. FD Exarch is the best guy to man a ADL gun in the game. You have plenty of troops and will do great if your foe plays to your strengths... but that will have to be a bad player to do that.

Personally, I solve this with 10 Wraithguard with a Conceal Spiritseer...because you want the 4++ Invuln save power from Divination and you have to be ready incase you don't roll it or face a Null Zone... and re-rollable Cover saves gives you a back-up plan. Run the Clows behind (getting cover from the Wraithguard and thus a 2-3+ re-rollable cover save) as you have long range guns from behind a ADL pour the fire on them as you move up to destroy them. But that is me...

You have 2k points, use those points better. Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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