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Made in us
Pile of Necron Spare Parts




Sturgeon Bay, WI

Hi all. These are the models I have, either from presents/trades/faction starter box. :
5 Cinerators
5 Bastions
pKreoss
pSeverius
max squad of errants w/ officer and standard
squad of Knight exemplar
min squad of temple flameguard
2 revengers
1 redeemer
1 repenter
1 templar
1 crusader
1 vanquisher
max choir

The list I am considering using is :
pKreoss
max errants w/ officer and standard
min choir
repenter
crusader
max cinerator squad

Any thoughts or suggestions would be appreciated

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would get some Bastions instead of Cinerators. They are just better because of Reach.

The Bastion Seneshal is also being released soon so they'll be getting some sort of buff.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Pile of Necron Spare Parts




Sturgeon Bay, WI

Thanks Grey Templar. I wasn't sure whether or not I should use the cinerators or bastions. I have yet to see them in action in a game.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The problem is that the Cinerators are slow. The Bastions have the added threat of Reach, which effectivly makes them 1.5" faster.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Pile of Necron Spare Parts




Sturgeon Bay, WI

Cinerators would only have the same threat range if they are taking damage if I am correct? Which makes them very situational, good call.

 
   
Made in us
Fresh-Faced New User




I would strongly suggest getting the redeemer in there. Pkreoss gets a lot of his strength from his feat, which goes particularly well with long range threats. Pop your feat to reduce their casters defense (knocked down models have 5 def) and then beast them with three shots from your redeemer from 16 inches away.

Also, knocked down models don't block Los so this move works even if their caster is hiding behind their army.

The errants are a nice choice for the same reason.
   
Made in us
Paladin of the Wall




I agree with getting the redeemer in there (or possibly a vanquisher for stuff that is immune to blast damage but fire can kill) though I would probably run the redeemer myself because it has more shots. In addition, grab a vassal and throw it in the list if you can.

One more comment on the cinerators v bastions. One other advantage the bastions have is blessed halberds as opposed to the flame burst gizmo the cinerators have. Flame burst can be neat if you're taking on lots of infantry, but you have the redeemer/errants for that

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Battlefield Professional





St.Joseph MO

On the other hand, i wouldnt take bastions or cinerators with him.

Defenders ward is going to(or should be) on the Errants.

I would consider looking at.

Pkeross
Full Errants +UA
Redeemer (Great for feat turn as said above)
Choir
Vangisher (Or Reckoner if you could get one)
2x Vassal (Should always have 1-2 of these in most cases)

and that would leave you at a nifty 25pts.

Vanquisher would have 2x 4" Aoe's
(Reckoner would be great for taging warcaster down or a great melee beater with reach and spd5)

Redeemer would have 4x 3" AoE's
Both would benefit from the knockdowns greatly.

This message was edited 2 times. Last update was at 2013/03/07 21:55:29


-Warmahordes-
Mercenaries


Menoth 
   
 
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