I'm playing around with the new Daemon codex trying to reinvent my Tzeentch army. This is what I've come up with for 1750 points so far:
HQ
1 x Lord of Change, mastery level 3
1 x Herald of Tzeentch, mastery level 3, Exalted locus of conjuration
1 x Herald of Tzeentch, mastery level 3, Exalted locus of conjuration
Troops
20 x pink horrors, instrument of chaos
20 x pink horrors, instrument of chaos
10 x pink horrors
10 x pink horrors
Fast attack
9 x screamers
Heavy
1 x daemon prince of Tzeentch, daemonic flight, warpforged armour, mastery level 2, greater reward
1 x soulgrinder of Tzeentch, phlegm bombardment
I'm thinking the heralds join the 20-man horror units to give them all S6 shooting. They throw prescience on their units and use the rest of the warppoints to boost their flickering fire shooting, so that should be 7d6 S6 shots with rerolls to hit due to prescience per horror/herald unit. Good stuffs. The flying
DP has the job to biomance himself and chop stuff up in
CC. He will pick the default Greater Gift giving him the Mutating Warpblade, then he goes off looking for characters to turn into spawns. The
LOC will try and go for the Bolt to go after heavy armor and flyers that mr Soulgrinder can't deal with. Screamers do the same thing as before more or less - deepstrike and do slash attacks then go after tanks or terminators.
What do you think, is it a workable list? Anything obvious I'm missing? (besides that I will get my face smashed if my opponent brings Runes of Warding

)