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![[Post New]](/s/i/i.gif) 2013/03/03 16:44:22
Subject: Ork tactics against Grey Knights?
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Yellin' Yoof
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So me and my brother are playing a 500pt game today and i was thinking what will i use to beat him? so any suggestion would be great and just before i post this i was going to ask also if this will be good to use against him
Wierdboy - Upgraded to a Warphead
3 Mega nobs
10 Boys, one big shoota
Another 10 boys with a big shoota
3 Big gunz (Zzap) 2 gretchin crew each
1 Looted Wagon 2 big shootas, red paint job, Grot riggers.
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![[Post New]](/s/i/i.gif) 2013/03/03 16:46:04
Subject: Ork tactics against Grey Knights?
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Longtime Dakkanaut
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Take:
Mega Armored Warboss for 100.
30 Shoota Boyz
30 Shoota Boyz w/ PK/BP Nob
Laugh as you win because you outnumber him 3-1 or more.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/03/03 18:13:36
Subject: Re:Ork tactics against Grey Knights?
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Willing Inquisitorial Excruciator
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40k does not really work well at 500 points. You are very limited in what you will be able to take, and what those models will be able to deal with. The GK codex is basically limited to taking a cheap inquisitor, a small Strike squad and a 10 man strike squad or 5 man terminator unit at 500 points, if you are following the normal FOC. basically, the Gk playing is going to have somewhere between 11-20 models with some S4-5 storm bolters, and some S7 rending psycannons. This basically means that you know exactly what the GK player is taking and can "Tailor" your list to his. This makes for a game that is not very fair. ======= the GK will be able to shoot very well, but they are very poor in combat against boys. They have very strong attacks (S5 AP3 maybe), but they will not have many. If you can get into their face with a large unit of boys, they will be unable to do much about it. The GK player may or may not be running AP2 force weapons. This would make Mega-nobs and the like a bit of a risk to take. They may perform well if there are no Hammers, but if there are, they will die very fast. The GK player will have a lot of Short-mid range shooting, and a limited ability to buy transports or long range shooting options. Having a long range shooting unit would probably be able to freely shoot at the GK's while they are unable to do anything in return to it. Maybe something like your Big guns or a Shokk Attac Gun + Gretchin unit or even Lootas (though the lootas are better at shooting tanks then infantry). The Shokk Attack gun would give you AP2 if the GK player decides to take Terminators, and would be a cheap way to fill your HQ and 1 troop slot cheaply, allowing you to take more other stuff. GK are very very good at taking out AV 10-12 targets with their cheap and effective psycannons. I would not run anything like that, as it is playing into one of the GK's strengths. Also GK have very strong Psyker Defense. I would not recommend taking a psyker against the GK player if you do not have to. Basically your list could look like the one in the post above, but instead of the Mega Armored Boss who slows down your movement, you could run a Shokk Attack gun mek and Gretchin instead. You would outnumber the GK 3 somewhere between 3-1 or 6-1. After your Shokk gun hits once and takes out most of unit, it would be more like 10-1
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This message was edited 4 times. Last update was at 2013/03/03 18:18:37
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2013/03/03 18:28:08
Subject: Re:Ork tactics against Grey Knights?
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Krazed Killa Kan
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They're probably not Purifiers at that point range so I would suggest just getting a ton of Ork Boyz armed with Shootas and Big Shootas and just drown him in shots.
Make sure you bring a Big Mek with a Kustom Force Field and you should be able to both outshoot and out-assault him easily.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2013/03/03 19:00:28
Subject: Ork tactics against Grey Knights?
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Rough Rider with Boomstick
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Errr..
Corteaz, 100
9* Henchmen, 9* Bolters, Chimera, 100
9* Henchmen, 9* Bolters, Chimera, 100
9* Henchmen, 9* Bolters, Chimera, 100
9* Henchmen, 9* Bolters, Chimera, 100
500 points bang on, 37 models and 4 Chimera's.
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![[Post New]](/s/i/i.gif) 2013/03/03 19:05:36
Subject: Re:Ork tactics against Grey Knights?
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Grey Knight Psionic Stormraven Pilot
California
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At 500 points you wont find to many grey knight players as just 20 strikes will cost 500 just like that but if I plaerd at 500 pointsfight I'd Imagine
Coteaz with 10 Strikes 2 psycannons and psybolts<340 right there for only 11 guys maybe now you understand
and a Nemesis Dreadknight with and HI incinerator for exactly 160 which makes 500.
I'd roll on divination with coteaz trying to get the ability which allows meto re-rolls saves and ignore cover.
I'd then have an nigh- on impervious unit with 2+ re-rollable saves, plenty of ignoreing cover shots on your orks trying to tag terrain and a MC with a long range flamer and hopefully I could focus you down with weight of fire(not likely)
The game would be attrittion and your only hope of winning would be close combat.
You'd want a warboss on a bike trying to tie up the squad in close combat so your boyz could charge in an tarpitt
and that's really all the chance you have because as it stands you wouldn't probably take a wound off either my dreadknight or coteaz strike squad because you don't have the guns/ nor the AP
2+ re-rollable fails 1 in every 100 wounds (trust me I've sat there and just rolled dice just for kicks) and a T6 MC with 2+ armor save...your never gonna scratch it at the current level of points.
So while I'd say its not relatively a GK's favorite point level I'd say neither is it for you as you don't have the points to affectively counter it which is generally the problem at this point level because hardly anyone can counter anything.
My advice though as to what to tae would be a warboss on a bike and some mega nobs
with a couple squads of shootas. You get ranged. quick tie up unit and a resilient unit to be able to go toe to toe with your oppoents big boy units.
hope this helps
* Edit @ Blagguard that's just cruel
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This message was edited 1 time. Last update was at 2013/03/03 19:06:41
2500pts 2000 |
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![[Post New]](/s/i/i.gif) 2013/03/03 20:01:13
Subject: Ork tactics against Grey Knights?
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Rough Rider with Boomstick
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Just pointing out that grey knights can bring some nasty lists at that point range which a lot of people are saying isn't possible.
If they drop a chimera and some bolters from the other 3 they can bring a psyfleman or a dreadknight, both of which will ruin a lot of things at this range for a more TAC list.
Hell, they could bring 5 Chimera's with 5 bolters a piece in them.
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![[Post New]](/s/i/i.gif) 2013/03/05 10:04:43
Subject: Re:Ork tactics against Grey Knights?
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Flashy Flashgitz
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If they have it
I have found that SM armies can be easily overrun with sheer boyz/gretchin numbers at low point games.
I run my boyz straight into his squads while my gretchin cap any objectives if there are any,... and otherwise, they charge first to kill the overwatch on my boyz
I rarely lose at 500 or 750 games since most armys cant bring enough firepower to kill my numbers...
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![[Post New]](/s/i/i.gif) 2013/03/06 00:10:41
Subject: Re:Ork tactics against Grey Knights?
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Willing Inquisitorial Excruciator
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DOH! I completely forgot about henchmen, even though they are the army I play. Basically, you are going to see one of 3 things: 1) A very small number of "Normal GK". You will be rather favored in this case. As I said above, you will outnumber the GK by a ton, and their abilities are better against more elite units rather than horde units. 2) Up to 6 Razorbacks maybe with a few flamers in them. You will probably loose if this is the case. Orks have limited options for dealing with tank spam. This is especially true at low point values. If you want to take lots of Lootas or something like that to try and shoot his tanks, you will have to skimp on troop choices. 3) Lots of Guardsmen with Bolters, some special weapons thrown in. This will be a more even matchup. They will have 5 pt guys with S4 guns and a 5+ save, but they are only T3. You have 6 point guys with S4 guns but only BS2. You are T4, but only have a 6+ save. (which you won't get against their bolters). If you can get into combat, you will hose the Guardsmen however. As always you may see some combination of the above. It will be very hard to write a list that will be good against all of the above. If you take a ton of Boys, you will basically have nothing to combat a massed Razorback list. If you take a lot of Lootas or other anti-tank guns, you will not have the anti-infantry power to deal with the GK infantry lists. This is what I meant when I said that 40k does not work very well at 500 points. You do not have the points to make a TAC list. You can often end up with games that are very lopsided based on the lists.
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This message was edited 1 time. Last update was at 2013/03/06 00:11:31
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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