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Made in us
Stoic Grail Knight






Yendor

Hey Guys, I have been working a bit with my Bretonnians and really starting to figure out what I like and don't like in the book. I have been having a bit of trouble getting my Knights to really make enough of an impact. Sure they do good, and god help any chaff that they hit, but I suffer from severe rubber lance syndrome, which often spells destruction. So when looking to build this list I want to incorporate more units which are capable of fighting the enemy head on, while still maintaining a solid flanking force to hit the sides. at 2500 I figure I should have enough points to throw down a Heroic Wall across a squad of questing Knights which will make for an awesomely durable combat block capable of meaningfully contributing in subsequent rounds of combat. Something I can push right into the enemy's BSB, not care about steadfast, and gut their leadership.

Anyway here is the list:

Lords: 506 Pts (20.24%)
Prophetess(Lore of Life)- lvl 4, Warhorse, Chalice of Malfeur
Bretonnian Lord- Questing Vow, Barded Warhorse, Shield, Virtue of Heroism, Sword of Swift Slaying, Gromril Great Helm, Potion of Speed

Heroes: 548 pts (21.92%)
Paladin- BSB, Questing Vow, Barded Warhorse, Armour of Agilulf, Dawnstone
Paladin- Questing Vow, Barded Warhorse, Shield, Insignia of the Quest, Sword of Might
Paladin- Royal Pegasus, Shield, Virtue of Audacity, the Wyrmlance
Damsel (Lore of Life)- lvl 2, Prayer Icon

Core: 794 pts (31.76%)
8 Knights of the Realm- Full Command, Banner of Discipline [Prophetess joins here]
9 Knights Errant- Full Command, Banner of Errantry
50 Men at Arms- Full Command [Damsel joins here]
10 Peasant Archers- Braizers

Special: 472 (18.88%)
6 Questing Knights- Full Command, Banner of Defense [Lord, and Paladins join here]
3 Pegasus Knights
5 Mounted Yeomen- Musician

Rare: 180 (7.2%)
Trebuchet
Trebuchet

Total: 2500 points exactly
The Heroic Wall forms up with the questing Knights, mitigating their largest weakness of only having a 3+ save in close combat. All of the heroes attached to them emphasize durability, Lord has a re-rolling 1+, BSB has ws10 and a re-rolling 2+, and the third has a 2+ armour save and a 3+ ward when he is reduced to one wound. All in all a unit I can launch into my opponent, tank their hits with characters, and smack back with supporting great weapons. The Banner of Defense gives some added protection while I advance, 4+ blessing vs projectiles over s5 should help a lot against any warmachine attention that they attract.

The Prophetess bunkers in the Knights of the Realm. I always go for Throne and Dwellers by rolling the level 2 first and keeping anything but those powers. The Knights also have leadership 9 from the banner, which thanks to the peasants duty they project it within 6 inches of themselves, essentially giving me a second leadership 9 bubble, for extra flexibility with my Peasantry.

Generally the Pegasus Paladin flies around and does whatever it is he does. Unfortunately I couldn't find the points for the Grail Vow on him, Grail Vow is nice because I love charging him into regenerating monsters, and being immune to psychology is reassuring when hes off jumping on Hydras and Hellpits. I love the Wyrmlance on a Pegasus Paladin, it gives him a ton of flexibility, He can burn a swath through an infantry blob, and it pairs very well with virtue of audacity for attacking regenerating monsters. Very Flexible model and definitely has saved my skin a fair few times. He also provides an additional fast flying threat separate from the Peg Knights. They can each threaten a different flank, and really fluster the enemy.

I like the Mounted Yeomen, they are a pretty fun unit to use. You can redirect with them, slow down enemy combat blocks with feigned flight, take a few potshots with your arrows, and charge weaker war machine crews. Very fun unit, and often people don't feel like wasting shooting at them. I could more or less trade them for the grail vow on my pegpally, and another block of archers, but I like the movement phase flexibility these bring to the table.

Everything else does pretty much what you'd expect.





Made in us
Stoic Grail Knight






Yendor

Who doesn't love Bretonnia though? The contrast between the peasants and the knights is hilarious!

As to the BSB, I was more concerned with Survivability than damage- Sadly our BSBs cannot take any mundane equipment at all, so questing vow or not I cannot take a lance :(. I've got to get everything except my heavy armour and barded warhorse out of my 50 points of magical gear. Some popular builds for him are dawnstone + enchanted shield (for a 1+ rerollable, and then a biting blade or something with the remaining 15 points) or dawnstone + charmed shield (for a 2+ rerollable, shrug the first hit, and enough points for a sword of might). Ultimately I decided to go for the Armour of Agiulf because its basically a -1 to hit and has a shield built in letting me get to 2+. Maybe i am being paranoid, but I don't want my BSB to die, especially since if any of those characters die, 3+ save questing knights step up.

I will proxy the QK before I buy them definitely. I wouldn't run them without 3 characters in front though, as the 3+ save and ASL is kind of rough... That said I think they have gorgeous models, just a shame how expensive they are.

You are probably right about the Men at Arms, I could definitely drop 10 of them and use those points to field another archer block. Especially since Fences stop cannonballs, they could help keep my Trebs shooting for longer.

I definitely think I am going to go for beasts on my lvl 2 though. the Primaris is more useful for them since they get a ward through the Prayer Icon, and I am less concerned about generating throne of vines on the prophetess. Yea, its awesome, but it is very much a set up power, which is pretty easily dispelled. If I get it great, if I don't, whatever.

This message was edited 6 times. Last update was at 2013/03/06 14:27:05


 
 
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