|   Stoic Grail Knight
 
 
 
 
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									Hey Guys,  I have been working a bit with my Bretonnians and really starting to figure out what I like and don't like in the book.  I have been having a bit of trouble getting my Knights to really make enough of an impact.  Sure they do good, and god help any chaff that they hit, but I suffer from severe rubber lance syndrome, which often spells destruction.  So when looking to build this list I want to incorporate more units which are capable of fighting the enemy head on, while still maintaining a solid flanking force to hit the sides.  at 2500 I figure I should have enough points to throw down a Heroic Wall across a squad of questing Knights which will make for an awesomely durable combat block capable of meaningfully contributing in subsequent rounds of combat.  Something I can push right into the enemy's BSB, not care about steadfast, and gut their leadership.
 Anyway here is the list:
 
 Lords: 506 Pts (20.24%)
 Prophetess(Lore of Life)- lvl 4, Warhorse, Chalice of Malfeur
 Bretonnian Lord- Questing Vow,  Barded Warhorse, Shield, Virtue of Heroism, Sword of Swift Slaying, Gromril Great Helm, Potion of Speed
 
 Heroes: 548 pts (21.92%)
 Paladin- BSB, Questing Vow, Barded Warhorse, Armour of Agilulf, Dawnstone
 Paladin- Questing Vow, Barded Warhorse, Shield, Insignia of the Quest, Sword of Might
 Paladin- Royal Pegasus, Shield, Virtue of Audacity, the Wyrmlance
 Damsel (Lore of Life)- lvl 2, Prayer Icon
 
 Core: 794 pts (31.76%)
 8 Knights of the Realm- Full Command, Banner of Discipline [Prophetess joins here]
 9 Knights Errant- Full Command, Banner of Errantry
 50 Men at Arms- Full Command [Damsel joins here]
 10 Peasant Archers- Braizers
 
 Special: 472 (18.88%)
 6 Questing Knights- Full Command, Banner of Defense [Lord, and Paladins join here]
 3 Pegasus Knights
 5 Mounted Yeomen- Musician
 
 Rare: 180 (7.2%)
 Trebuchet
 Trebuchet
 
 Total: 2500 points exactly
 The Heroic Wall forms up with the questing Knights, mitigating their largest weakness of only having a 3+ save in close combat.  All of the heroes attached to them emphasize durability, Lord has a re-rolling 1+, BSB has ws10 and a re-rolling 2+, and the third has a 2+ armour save and a 3+ ward when he is reduced to one wound.  All in all a unit I can launch into my opponent, tank their hits with characters, and smack back with supporting great weapons.  The Banner of Defense gives some added protection while I advance, 4+ blessing vs projectiles over s5 should help a lot against any warmachine attention that they attract.
 
 The Prophetess bunkers in the Knights of the Realm.  I always go for Throne and Dwellers by rolling the level 2 first and keeping anything but those powers.  The Knights also have leadership 9 from the banner, which thanks to the peasants duty they project it within 6 inches of themselves, essentially giving me a second leadership 9 bubble, for extra flexibility with my Peasantry.
 
 Generally the Pegasus Paladin flies around and does whatever it is he does.  Unfortunately I couldn't find the points for the Grail Vow on him, Grail Vow is nice because I love charging him into regenerating monsters, and being immune to psychology is reassuring when hes off jumping on Hydras and Hellpits.  I love the Wyrmlance on a Pegasus Paladin, it gives him a ton of flexibility, He can burn a swath through an infantry blob, and it pairs very well with virtue of audacity for attacking regenerating monsters.  Very Flexible model and definitely has saved my skin a fair few times.  He also provides an additional fast flying threat separate from the Peg Knights.  They can each threaten a different flank, and really fluster the enemy.
 
 I like the Mounted Yeomen, they are a pretty fun unit to use.  You can redirect with them, slow down enemy combat blocks with feigned flight, take a few potshots with your arrows, and charge weaker war machine crews.  Very fun unit, and often people don't feel like wasting shooting at them.  I could more or less trade them for the grail vow on my pegpally, and another block of archers, but I like the movement phase flexibility these bring to the table.
 
 Everything else does pretty much what you'd expect.
 
 
 
 
 
 
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						|   Stoic Grail Knight
 
 
 
 
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									Who doesn't love Bretonnia though?  The contrast between the peasants and the knights is hilarious!
 As to the BSB, I was more concerned with Survivability than damage- Sadly our BSBs cannot take any mundane equipment at all, so questing vow or not I cannot take a lance :(.  I've got to get everything except my heavy armour and barded warhorse out of my 50 points of magical gear.  Some popular builds for him are dawnstone + enchanted shield (for a 1+ rerollable, and then a biting blade or something with the remaining 15 points) or dawnstone + charmed shield (for a 2+ rerollable, shrug the first hit,  and enough points for a sword of might).   Ultimately I decided to go for the Armour of Agiulf because its basically a -1 to hit and has a shield built in letting me get to 2+.  Maybe i am being paranoid, but I don't want my BSB to die, especially since if any of those characters die, 3+ save questing knights step up.
 
 I will proxy the QK before I buy them definitely.  I wouldn't run them without 3 characters in front though, as the 3+ save and ASL is kind of rough...  That said I think they have gorgeous models, just a shame how expensive they are.
 
 You are probably right about the Men at Arms, I could definitely drop 10 of them and use those points to field another archer block.  Especially since Fences stop cannonballs, they could help keep my Trebs shooting for longer.
 
 I definitely think I am going to go for beasts on my lvl 2 though.  the Primaris is more useful for them since they get a ward through the Prayer Icon, and I am less concerned about generating throne of vines on the prophetess.  Yea, its awesome, but it is very much a set up power, which is pretty easily dispelled. If I get it great, if I don't, whatever.
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