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750 tps
Scouring, Hammer and Anvil
Night turn 1
Tau have first turn, IG steal initiative
Tau
Pathfinders, Devilfish
6 man Fire Warrior squad 4x
Commander, AFP
Crisis Suit, Plasma + Flamer
IG
Aegis
CCS
Veterans 3x Plasma
Veterans 3x Plasma
Platoon
PIS : AC + Flame
PIS : AC + Flame
PCS : AC + Flame
Colossus
Storm Troopers 5x : 2x Melta
Early in the game the Tau knocked off a few PIS squads by combining marker lights with pulse rifles, and a bold forward shooting strategy. The Hammerhead got a good shot on a platoon squad. The IG Storm Troopers came in and scored a direct hit on their deep strike, behind the Hammerhead, which they then roasted - explosion result. The explosion actually caused the STs to flee, and were later killed of by fire warriors. Still a job well done - first blood.
Mid game was a brutal shoot out. The Colossus harassed the Tau back field constantly. The Commander came in and used his AFP to great effect, and kept himself safe behind cover every turn. The Veterans executed a deep striking Crisis suit that came in and finished off a PIS.
If the 'Guard had been able to get their sights on the Commander, he would certainly have perished, but he was too sneaky. The plasma vets rushed up to get him, but the game ended before they could.
In all I think the Tau did a great job moving up field. The guard were far too static. Also, the Tau had the higher point objectives on their side, but it was the 'Guard's responsibility to get out and contest, and they failed at that. 2 armies that are super deadly at mid-range refused to meet in the middle. Must be time for the 'Guard to grow a pair and play more forward.
-Obvious
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