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It looks like the making of a mech list with the large number of vehicles you've got there. As a result those 30 odd guardsmen standing out in the open will get slaughtered. From what you've got at the moment, you're heavy support is fine, along with the vets in vendettas and your CCS chimera. The main point of concern would be the infantry platoon.
Firstly at 1500 pts, there aren't many guys there, so they'll die quick and then you're down on scoring units. Often I find it best not to mix weapons in the HWT, so either go all lascannon or all autocannon. But without a regimental standard or Lord Commissar, that 1 team will be lucky to stay around beyond turn 2. The flamer reaction unit is highly situation dependant as to whether it will be effective. In most cases it probably wont be able to perform as 5 guardsmen aren't hard to take out, and with 4 flamers they draw some attention.
My suggestion is to leave everything pretty much as is and just change the platoon.
You could either loose them entirely and take around 2 vets squads in chimeras (plasma probably). Or stick with the platoon, put the PCS into a chimera as a plasma bus, and then chuck 2 other IG squads into chimeras with autocannons and HBs to act as pill boxes. Keeping with the platoon but in chimeras, would probably allow you to squeeze 1 more unit in than with vets (saturation is everything... well mostly), but then again they're BS3 so depends on how you feel about them. I think 4 chimeras, 3 LRBT and 2 vendettas is good for 1500.
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