Hi,
First, I played 10 years ago and am just getting back into the game, but have been doing well for the last month or so... anyway, take what i say with a grain of salt, but hopefully you can think.
1) pStryker isn't that bad, although he is not considered one of the top 4 casters available to Cygnar. He has some great spells, Earhtquake is unique and i think one of his best spells, although weaker than it was in the original Prime. He is generally seen as a generalist caster, which is why people seem to think he is not so hot...jack of all trades master of none basically. You can read more here
https://battlecollege.wikispaces.com/mkiiStryker
3) if you take Sylys, you can't take a squire, which is pretty good as it provides focus for 3 turns, extends your control, and allows you to re-roll magic attacks (e.g., earthquake)
2) I think Ol Rowdy is a great choice as he is extremely focus efficient and i think much better than a normal iron clad and worth the 2 points
3) not sure about the lancer but i think useful as it will keep your caster safe
4) i don't think the journeyman is fitting in this list The journeyman is great for shield, but he is three points... I am liking Captain Strangeways as he can give focus and can repair jacks...even better, he can have your jacks avoid free strikes so you can set them up for assassination runs.
4a) I have not really used the grenadier much so not sure about it, you are running trenchers but...actually, i find myself running them not so much in Mkii. They were an auto include in Prime and the first 3 books.
5) Reinholdt does not really fit the list, Carvolo can be good for tough or pathfinder...there is also a sword knight solo which is similar.
6) Stormblads are great, but why not run a Storm Clad then to synergize? They provide it with one focus per turn and focus efficeincy is really important especailly as pStryker only has 3 focus after you cast earthquake...if you have upkeeps like snipe you have less.
A couple of other thoughts - if you can
Boomhowler is great as they are tough medium based infantry. therefore they cannot be trampled and will protect your back line. They can also shoot and have pretty decent attack. Them being 4+ tough makes them a great tarpit as well. I think these guys in place of the trenchers or sword knights is a good idea. Swordnights are good, but you must get the flank off for them to be really good. To me, this means they are too situational.
A hunter on the gun mage office is AWESOME. he has a great
RAT, +aim (or not), use 1 focus from strangeways to boost to hit (so you can get critical brutal damage), and boost damage roll. that is P 6 damage +
4d6 on half armor. That will cause some hurt on a heavy warjack regardless of armor.
I also trying to include eEryiss - mostly for her ability to get rid of upkeeps on opponents (or your own models if really needed). It seems like upkeeps have become quite nasty in the 'new' addition.
I guess a modified list would be something like:
pStryker
--Squire
--ol' Rowdy
--Storm Clad
--Lancer
ATGM +
UA
-- Hunter
Storm Blades +
UA
-- Gunner (had 1 extra point)
Boom Howler
This list has a good mix of shooting and melee. Boom Howler & co. are good screening units and tough. They are good in melee. The
ATGM are great at shooting as is the hunter, the to heavy jacks are great melee support and the lancer allows stryker to cast safely.
other possibilities are the Black 13th gun mage unit. not sure if the storm blade unit attachment is worth the 3 points, you could get Eyriss for that much. I think the trenchers used to be better, but they are an expensive screen and there is a lot now that ignores cloud effects. Also, your list is agressive, not a sit and let the enemy come at you.
Anyway, give the above some thoughts and check out the other website.