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2013/03/06 16:46:56
Subject: 2000 pts Space Wolves Tourney List - Need Advice.
I'm trying to get this list ready for tournament season and I need some advice for the last unit choice.
I have a core list of around 1850 points which I've listed below and I'm looking for Dakka's advice on how to use the remaining 150 points. I am not going to significantly alter the core list. (I don't want to paint any more models). But I am open to some changes which I've listed below. Please help me pick the final unit and tune the main list.
Thanks Dakka!
CORE LIST : (1855 points)
Spoiler:
Wolf Priest + Runic Armor
10 GH + 2xPlasmaguns, Wolf Standard, MotW,
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
5 TWC + 2xStorm Sheilds, Power Fist, 5xMeltabombs
Land Raider Redeemer + Multimelta
6 Long Fangs + 5 ML's
6 Long Fangs + 5 ML's
The Wolf Priest goes with the first GH squad in the Land Raider. TWC advance using the Rhinos and LRR to hide behind. Long Fangs shoot stuff.
Here are the slight modifications I would be willing to make to the above list. But only if I need to find points.
Spoiler:
1) Wolf Priest could be a Rune Priest instead and / or I could drop the runic armor. (0 to 20 points)
2) I could drop some or all of the MotW's from the Grey Hunters. Although I prefer Uniform squads. ( 0 to 60 points saved)
3) I could exchange up to 4 plasmaguns for meltaguns instead. (5 to 10 points saved)
4) I'm willing to drop 1 storm shield and / or up to all of the meltabombs from the TWC ( 0 to 55 points saved)
5) For a good enough reason, I could drop up to 2 TWC's. It would have to be a really good reason though. (0 to 100 points saved).
6) I could make the Land Raider a Crusader instead. (costs 10 points)
7) I could exchange missile launchers for other weapons. I have models for 3 Lascannons, 2 Plasmacannons and 5 Heavy Bolters.
8) I could take any of the Rhinos as Razorbacks instead with any of the gun options available.
9) I own one Drop Pod and refuse to build more. I could exchange up to one Rhino for a Drop Pod.
Here are the models I have which could be used for the remaining points and where I really need advice. I can't decide.
Spoiler:
Characters Models 1) Rune Priests. Any armor, any wargear.
2) Thunderlord with storm shield and one magnetized arm. Bits for Wolf Claw or Thunder Hammer. Possibly to lead TWC. Would need to find points in order to use him.
3) WGBL or Wolf Lord in Power / Runic Armor with 2 magnetized arms. Possibly to join the Land Raider unit?
4) WGBL or Wolf Lord in Terminator Armor with Axe and Storm Bolter.
Infantry / Beast Models 1) 7 Wolf Guard Models in Power Armor. Magnetized arms and bits for up to 3 combi-plasmas or 3 combi-meltas. Plenty of power weapons, wolf claws, bolt pistols and CCW's too.
2) 3 Terminator Models. 1 has twin wolf-claws, the others are magnetized. I don't have any Cyclone ML's, AC's or HF Bits. Maybe for use as Lone Wolves or wolf guard?
3) 10 Wolf Scouts. 1 has a meltagun, 2 have a plasma pistols. The rest are BP + CCW.
4) 10 Fenrisian Wolves.
5) 15 more models appropriate for GH's or Blood Claws. Assorted options, but mostly BP+ CCW.
Vehicles 1) 1 Drop Pod
2) 1 Dreadnought. Magnetized with bits for Assault Cannon or Multimelta right arm, Dreadnought CCW + stormbolter or Hvy Flamer left Arm.
3) 3 Land Speeders. Magnetized to take Multi-meltas, Heavy Bolters or Heavy Flamers. I can't do the Typhoon Launchers.
4) Enough for up to 3 additional Razorbacks with any options. Could make them transports for the Long Fangs ? Maybe to provide more fire power?
Fortifications Aegis Defense Line. Bits for Quad Gun or comms relay. Not opposed to making an Icarus Lascannon, but I'd need a compelling reason.
This message was edited 1 time. Last update was at 2013/03/06 16:48:51
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/03/06 19:56:19
Subject: Re:2000 pts Space Wolves Tourney List - Need Advice.
I like the list, probably the best style of list to work TWC in, here are some of my suggestions
Have to get that Aegis in there, even if you don't take the gun. You can add so much survivability to your Long Fangs, it's insane. That 2+ G2G bonus can swing games. I'd bring the QG too, if possible. It doesn't have to kill anything, but if it can get a flier to jink on intercept, that buys your Army more time to move under the fliers.
A small GH squad with a flamer and WS is nice to stay back and hold a rear objective near the Long Fangs, and sacrifice itself delaying Deep Strike units long enough for your main Army to handle them.
Also, don't both putting melta bombs on all the Thunderwolves, they can kill most armor fairly reliably without them (so many attacks at strength 5 with rending), save you a few points there. If nothing else, the front rider tends to die a lot, they are wasted on him.
And lastly, you can't run without a Rune Priest. Either swap him for the Wolf Priest (Divinination is arguably better than the WP buff, especially if you're not outflanking), or throw one with the Long Fangs, or run him codex powers and be annoying from a metal box. I like to put a codex RP in a Rhino and shoot LL the entire time I move around the board, using another Rhino's Flat Out move to block LOS to the RP Rhino.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
2013/03/07 03:29:14
Subject: Re:2000 pts Space Wolves Tourney List - Need Advice.
anonymou5 wrote: I like the list, probably the best style of list to work TWC in, here are some of my suggestions
Have to get that Aegis in there, even if you don't take the gun. You can add so much survivability to your Long Fangs, it's insane. That 2+ G2G bonus can swing games. I'd bring the QG too, if possible. It doesn't have to kill anything, but if it can get a flier to jink on intercept, that buys your Army more time to move under the fliers.
A small GH squad with a flamer and WS is nice to stay back and hold a rear objective near the Long Fangs, and sacrifice itself delaying Deep Strike units long enough for your main Army to handle them.
Also, don't both putting melta bombs on all the Thunderwolves, they can kill most armor fairly reliably without them (so many attacks at strength 5 with rending), save you a few points there. If nothing else, the front rider tends to die a lot, they are wasted on him.
And lastly, you can't run without a Rune Priest. Either swap him for the Wolf Priest (Divinination is arguably better than the WP buff, especially if you're not outflanking), or throw one with the Long Fangs, or run him codex powers and be annoying from a metal box. I like to put a codex RP in a Rhino and shoot LL the entire time I move around the board, using another Rhino's Flat Out move to block LOS to the RP Rhino.
Thanks for the input man. I'll play test this with the ADL + quad gun. I don't think I'll swap out the wolf priest for a rune priest, because I disagree with you about Prescience being better than preferred enemy. For one thing, you have to risk perils of the warp every turn with prescience. For another thing, it only allows you to re-roll to hit while PE gives re-rolls to wound as well in both shooting AND close combat. Also the wolf priest comes with a 4+ invulnerable for free.
That leaves me 45 points - actually 70 points if I drop the meltabombs on the TWC. Now what?
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/03/07 04:05:05
Subject: Re:2000 pts Space Wolves Tourney List - Need Advice.
Keep in mind I'm just tossing out ideas, preferred enemy definitely has advantages over prescience. But they're close, and losing runic weapon is tough. That said, WP is a great piece, and I think he makes a lot of sense in your list.
Well if you converted one GH squad to flamers that would net you ten more points (which I know wasn't one of your options, but feel free to ignore*), which would let you switch to the Land Raider Crusader. Then, you could fit in 3 WG, one with terminator armor, for 69 points. That would give you the ability to add a WG Terminator to your GH/WP squad, who serves two purposes. One, he can eat challenges for your Wolf Priest, two, that first round of assault he can tank when you come out of the landraider. TDA + WS = amazing. That would leave one Wolf Guard to run with each LF pack (one as a Quad Gunner, one as an extra wound...so maybe that third WG is a waste and not a good idea, just an idea)
Also, if you're running a WP Squad, I think it makes sense to maximize plasma (I run a Wolf Priest "plasma cutter" squad coming out of outflank). So two plasma guns on the grey hunters, and combi plasmas on the Wolf Guard and the WP, maybe even a plasma pistol in the squad. But then you'd need more points.
+One last point on flamers. Cover abusing armies are getting more common in bigger tournies. Best example I can think of is DE/Eldar beastmaster spam with invisibility (courtesy of Eldrad). A rhino flamer is a great counter to that. Park in front, flamer them. Then, when they charge the Rhino, more flamer. Then after the Rhino explodes, flamer again. Then sweep up with your TWC.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
2013/03/07 14:07:22
Subject: 2000 pts Space Wolves Tourney List - Need Advice.
I know what you're saying about the flamers, but I think I'll stay with the plasma. If anything, I'm more worried about armor, since the only thing I have that can deal with a Land Raider is the Multi-melta on the land raider and perhaps the meltabombs on the TWC (if I keep them). Cover ignoring flamers are really the last thing I need. Also, the Redeemer has two AP3 flamers already.
Automatically Appended Next Post: How about this... I dropped one TWC (saving 55 points) and leaving me a cool 200 points to spare. Added the ADL w/Quad Gun and a Rune Priest.
Wolf Priest + Runic Armor
Rune Priest
10 GH + 2xPlasmaguns, Wolf Standard, MotW,
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
10 GH + 2xPlasmaguns, Wolf Standard, MotW, Rhino
4 TWC + 2xStorm Sheilds, Power Fist, 4xMeltabombs
Land Raider Redeemer + Multimelta
6 Long Fangs + 5 ML's
6 Long Fangs + 5 ML's
Aegis Defense Line + Quad Gun
Automatically Appended Next Post: No one else has comment?
Come on, I know there's a bunch of SW out there.
This message was edited 3 times. Last update was at 2013/03/07 19:55:46
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
2013/03/08 15:06:39
Subject: Re:2000 pts Space Wolves Tourney List - Need Advice.
I know comments from new people are preferable, but I have to say, I like hte list. I'm curious to see how it goes, I've never run TWC in a tourney, just friendly games.
I totally forgot about the flamers on the LR, haha. So yeah, you'll be fine. I mentioned it because it was somehting I saw a lot of it at Stone River, and I think it's brutal (beastmasters with invis are a 2+ death machine crossing the board)
I think you'll be surprised with how TWC do against all non Land Raider armor. Your three vanilla TWC are doing 17 rending attacks on a charge (assuming 1 SS is on the PF), that will end rear armor 10 or 11 (well, I think, I actually can't get mathhammer at work, but I know it works for me in friendly games, haha).
I think you'll have a lot of trouble vs chaos (helldrake and mellee units that can handle the TWC), and maybe IG (st 10 pie plates are bad news for TWC), but I think it's a pretty solid TAC. Like I said, I can't wait to see how it does
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)