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![[Post New]](/s/i/i.gif) 2013/03/06 21:08:53
Subject: 600 point vanilla Marine list
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Dakka Veteran
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Hey all, this is for a small tournament at my club all models have to be painted and my sternguard isn't done yet! Only other model ready that isn't below is a libby or change the dreads TL Las to plasma cannon.
List 1
Chaplain
10 Man Tactical Squad
Power weapon
Flamer
Missile Launcher
10 man Tactical Squad
Chainsword
Flamer
Heavy Bolter
Dreadnought
Twin Linked Las cannon
Flamer
List 2
Chaplain
5 man Scout Squad
Camo cloaks
Missile Launcher
Melta Bombs
10 man Tactical Squad
Power Weapon
Plasma Pistol
Flamer
Missile launcher
Melta Bombs
Rhino
Storm bolter
Dreadnought
TL Las Cannon
Flamer
thanks
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This message was edited 1 time. Last update was at 2013/03/06 21:36:12
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![[Post New]](/s/i/i.gif) 2013/03/06 21:10:06
Subject: 600 point vanilla Marine list
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Furious Fire Dragon
Peterborough, England.
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What tournament is this, Just a friendly local one or anything bigger?
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![[Post New]](/s/i/i.gif) 2013/03/06 21:19:51
Subject: 600 point vanilla Marine list
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The Marine Standing Behind Marneus Calgar
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I like the second list better. Unless you plan on assaulting, you probably would be better served using the librarian.
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![[Post New]](/s/i/i.gif) 2013/03/06 21:37:10
Subject: 600 point vanilla Marine list
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Dakka Veteran
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It's just a local friendly and I agree on the libby, just got really confused picking the powers
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This message was edited 1 time. Last update was at 2013/03/06 21:51:39
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![[Post New]](/s/i/i.gif) 2013/03/06 22:10:58
Subject: Re:600 point vanilla Marine list
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Slippery Ultramarine Scout Biker
Madison, WI
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If you're planning on a libby then our powers that are actually worth it are nullzone and gate of infinity. If you would like brb powers our best option is generally biomancy. Meltabombs are a waste on the scout squad if they have snipers. Plasma pistols are also generally not very worth it. If you are set on the las cannon for the dread consider either a missile or auto cannon on the other arm as the flamer clashes.
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This message was edited 1 time. Last update was at 2013/03/06 22:11:26
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![[Post New]](/s/i/i.gif) 2013/03/07 21:45:54
Subject: 600 point vanilla Marine list
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Dakka Veteran
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Thanks for your time so far, just found out my first game is against another vanilla marine army, the next 2 will be Tau and eldar.
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![[Post New]](/s/i/i.gif) 2013/03/08 01:33:41
Subject: 600 point vanilla Marine list
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Perfect Shot Dark Angels Predator Pilot
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Just asking, at what level are the other players playing at? Experienced? Advanced? Beginner?
I've been only playing for about 6 months so forgive my comments!
Your second list looks way better than the first, mostly because of the transport for your Tac Squad. The footslogger in List #1 will get cut down more often than not.
That being said, the Dreads look good on paper, but in reality, if you're not drop-podding them and the enemy is not rushing the Dreads, you'll find that they will arrive a little too late if they footslogg!
Good luck with the battle mate and may the Emperor be with you!
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This message was edited 1 time. Last update was at 2013/03/08 01:35:20
Mixed-Wing army has positive results thus far!
"Belial SMASH!"
3,500+ point fully painted army of Unforgiven goodness
Wins 17 Draws 4 Losses 36 Abandoned 1 Hopeless 1
"Never Forgive! Never Forget!"
So I dub thee Unforgiven |
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![[Post New]](/s/i/i.gif) 2013/03/08 06:20:40
Subject: Re:600 point vanilla Marine list
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Camouflaged Zero
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Well I'd say definitely go with the librarian. The chaplain can really only do stuff on turn 2-3 once he's in melee. But the Librarian can be instant awesomesauce with GOI and the like.
Also agree with dom about the dread. Of course the LC will do something, but walking in with a DCCW? That probably wont be used unless it gets assualted and not much does that.
I dont think melta bombs are hugely necessary. I'd suggest swapping the plasmagun for a meltagun for something with extra hard hits.
So I'd go something like; 520pts
Lib - 100
Dread - 125
2 TL autocannons
10 tac squad - 210
power weapon
plasma pistol
meltagun
missile launcher
5 Scouts - 85
boltguns
heavy bolter
Sometimes guys try to be funny and bring in a couple of vendettas or the like, a riflemen dread would probably be you're best bet a touching them from the look of what you've got and it can walk out okay. A meltagun attached to GOI librarian gives you something to touch heavy armour if that shows up. Then scouts infiltrate into terrain and hopefully do something.
With the 80pts left, I'd probably combat squad the tac squad and chuck in the meltagunner, sergeant & librarian in a razorback (might have to loose the pistol). Then have the others as a fire base with the dread. For the 50ish remaining, a MM attack bike would be cool but it depends on what you've got. Maybe just bulk out the scout squad or add camo cloaks?
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2013/03/08 07:43:55
Subject: 600 point vanilla Marine list
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Dakka Veteran
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Thanks for all the advice, seem it's wide of the mark would it be easier to list what I do have? Painted/modelled and primed/in boxes
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![[Post New]](/s/i/i.gif) 2013/03/08 08:35:15
Subject: Re:600 point vanilla Marine list
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Camouflaged Zero
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Based just off the lists you've got... the second one but still switch for the librarian. He's just more versatile.
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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