Grugknuckle wrote:It seems like a shame to waste Initiative 5 on your Wolf Lord by giving him a hammer - especially when the unit he's leading already has a Thunder hammer AND a Chainfist. Give the Wolf Lord a Wolf Claw instead and save 5 points.
Yeah, the termie unit may be excessive on the heavy weapons front. Swapping one of them unwieldies for a claw is likely a good idea. I'll probably still roll the lord with a hammer (there is the rule of manliness to consider) but I don't need the
WG hammer.
You've made some arithmetic errors. The Land Raider Redeemer with Multi-melta is only 250 points. (240 for the
LRR, + 10 for the
MM) so you've overcharged yourself 15 points. Also, this unit ...
Is actually only 255 points. But in my humble opinion, the Power Fist is unnecessary. So you should drop the
PF's and roll these squads at 220 points a piece. Now you have 170 points left to spend.
Well, all the transports have been given Extra Armour so I think the calculations are correct enough.
Still, if I were to drop the
PF's and aforementioned thunder hammer I'd have 80 points to play with. That opens up quite a few options:
By removing the melta bombs from one of the Swiftclaws, that's a Predator Destructor. It could also be three additional Hel's Angels (and Melta Bombs for the Wolf Priest). It's enough for 10 Fenrisian wolves as squishy screens (or 9 if one is upgraded to Cyberwolf). A Land Speeder Tornado with TWO multi-meltas. A termie Lone Wolf with dual wolf claws and two Fenrisian wolves (by dropping the melta bombs from one biker). Hmmm....
Automatically Appended Next Post: Sorry for the double post, but I realised two things:
1) Saga of the Hunter on the Wolf Priest is illegal if he's riding a bike.
2) Many of my proposals on the listing above are also illegal, as ALL bikers must take melta bombs.
One solution would be to drop Saga of the Hunter for Saga of the Wolfkin and announce the arrival of the bikers by a swarm of wolves.
Another, possibly mad solution, would be to do the following changes:
HQ: Wolf Lord. Terminator Armour, Thunder Hammer, Storm Shield and Saga of the Bear: 215 points
Wolf Priest. Terminator Armour and Combi-Melta. 125 points.
Rune Priest. Terminator Armour, Combi-Flamer and Saga of the Beastslayer. 135 points.
All three go with the Wolf Guard
Elites: 5 Wolf Guard with TDA. 1 with Wolf Claw and Storm Shield.
1 with dual Wolf Claws.
1 with Assault Cannon and Power Sword.
1 with Frost Axe and Combi Plasma.
1 with Chain Fist and Wolf Claw. 270points.
Dedicated Transport for Wolf Guard, Wolf Lord, Rune Priest and Wolf Priest: Land Raider Crusader with Extra Armour and Multi-Melta: 275 points.
Troops: FOUR sets of:
10 Grey Hunters. 2 Plasma Guns
Wolf Standard
Mark of the Wulfen
Rhino with Extra Armour. All in all, 245 points á unit. 980 points for all four.
Brings the total to 1998 points.
Pros and cons the way a newb sees it: + Buffs the Terminator Deathstar by giving them a better transport and swelling their ranks by a Daemon-slaying Rune Priest and a inspiring Wolf Priest (which they may not actually need). They should murder pretty much everything they touch though.
+ Provides more boots on the ground. Gotta remember them objectives.
- Loses fast elements.
Actually seems worth it. Or...?