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Made in us
Fresh-Faced New User






What is a door to a drop pod?

Can you stand on it?

Can your enemy stand on it?

Can it be targeted as part of the drop pod?

Can a model gain cover by hiding behind it?

Can you wack it with a stick and hurt the DP?

Can the door be within an inch of an enemy when it is lowered?

Does a drop pod lose a Hull Point when it arrives because it became immobile?

Just looking for some educated guesses to help know how to play this weekend.
Thnx in advance.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

First, most people ignore the door for all purposes (i.e. does not count as hull) however, they can still block LoS.

While per a strict RAW standpoint a Drop Pod does lose a hull point, I don't think it is RAI (not GW so I cannot say for sure). I would never play that it does unless a TO/FAQ says otherwise (or I'm playing that guy).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The doors only matter for LoS puposes. Aside from that, they are decorative and should be ignored.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Happyjew wrote:

While per a strict RAW standpoint a Drop Pod does lose a hull point, I don't think it is RAI (not GW so I cannot say for sure). I would never play that it does unless a TO/FAQ says otherwise (or I'm playing that guy).


The SM book says, "Counts in all respects as a vehicle that has suffered an Immobilised result" (69). Since suffering any result on the damage table also takes away an HP, it basically comes into play with 2HP left. (Which is plenty, for a drop pod.)

Although, when I have pointed this out to Podders in the past, they have resisted mightily. And I wouldn't consider myself TFG, but I do like to follow the rules, which in this case is pretty clear.

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Waiting for my shill money from Spiral Arm Studios

Not really, suffering a result on the damage table is distinctly seperate from taking a Penetrating Hit(which is what really removes the Hull Point)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Grey Templar wrote:
Not really, suffering a result on the damage table is distinctly seperate from taking a Penetrating Hit(which is what really removes the Hull Point)


The imobilised vehicle due to Dangerous Terrain Errata would disagree with you.

A vehicle that fails a Dangerous
Terrain test immediately suffers an Immobilised result from
the Vehicle Damage table, including losing one Hull Point

This message was edited 1 time. Last update was at 2013/03/07 19:12:37


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

That only applies to Dangerous Terrain tests however. You cannot infer it to anything else.

But that has been beaten to death already. The verdict is that its open to discussion.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut




-What is a door to a drop pod?
That is the door of the drop pod.

-Can you stand on it?
Yes.

-Can your enemy stand on it?
No, since it is part of the vehicle. (Until it's a wreck, that is)

-Can it be targeted as part of the drop pod?
Yes, since it's part of the drop pod.

-Can a model gain cover by hiding behind it?
Yes, same as parts of other vehicles.

-Can you wack it with a stick and hurt the DP?
Yes, can also gain some extra movement by assaulting it (since it's part of the vehicle)

-Can the door be within an inch of an enemy when it is lowered?
No, since it's part of the vehicle and the vehicle can't. The way we generally play this is the side that has a door that can't be opened, the door stays closed and the guys can't disembark from that side. This also blocks LOS now on that side.

-Does a drop pod lose a Hull Point when it arrives because it became immobile?
Yes (but who cares, it's a DP, it's open topped, it won't survive a penetrating hit anyway.)

This message was edited 1 time. Last update was at 2013/03/07 19:52:04


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Made in au
[MOD]
Making Stuff






Under the couch


While all of those answers are technically (at least mostly) RAW, very few people play that way. Counting the doors as a part of the model makes it almost impossible to actually use drop pods at all if you are using enough terrain on the board.


 
   
Made in us
Ambitious Space Wolves Initiate



Denton, Texas

Tye_Informer wrote:
-What is a door to a drop pod?
That is the door of the drop pod.

-Can you stand on it?
Yes.

-Can your enemy stand on it?
No, since it is part of the vehicle. (Until it's a wreck, that is)

-Can it be targeted as part of the drop pod?
Yes, since it's part of the drop pod.

-Can a model gain cover by hiding behind it?
Yes, same as parts of other vehicles.

-Can you wack it with a stick and hurt the DP?
Yes, can also gain some extra movement by assaulting it (since it's part of the vehicle)

-Can the door be within an inch of an enemy when it is lowered?
No, since it's part of the vehicle and the vehicle can't. The way we generally play this is the side that has a door that can't be opened, the door stays closed and the guys can't disembark from that side. This also blocks LOS now on that side.

-Does a drop pod lose a Hull Point when it arrives because it became immobile?
Yes (but who cares, it's a DP, it's open topped, it won't survive a penetrating hit anyway.)



While this is a RAW way of looking at it, the problem is that many players will simply glue their doors shut. Some because they're lazy and don't want to pain the interior and others, to allow the pod to fit into smaller spaces. To avoid TFG and to get closer to RAI, my group and I have determined that only the base of the pod counts (the pentagonal section of the base that would be on the tabletop regardless of the doors being opened or closed). The doors being opened or closed is merely aesthetic and as such does not block LoS, and can be stood upon by anyone. Personally, I put a magnet inside the upper turbine section of the pod and small metal bits in the door tips so as to allow my doors to stay closed if they won't have room to physically open when on the tabletop.
So, in short: Tye is technically accurate, but to utilize your pods accordingly you would need to go ahead and glue your doors shut as it is not required that the doors be able to physically open in order to disembark troops.

Serve the Great Wolf until your twin hearts cease to beat. Only then may you rest.  
   
Made in us
Loyal Necron Lychguard






If you can stand on it, so can your enemy, for if the doors are counted as part of a model then they are impassable terrain to all. They would then have to be considered part of the hull and everything that comes with that. Suffice to say, it's more correct to play it as the doors are just terrain pieces instead of part of the model at the point the DP lands and the doors open.
   
 
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