Switch Theme:

Malifaux Starting Kirai  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Faithful Squig Companion




PA

Hello everyone. Denied an opportunity at Molly I'm going to start with Kirai. I've already been told and researched that she's a very hard master for beginners but I love her theme and fluff enough I'm going to giver her a try. I've been doing a lot of research and have read most of the entries on her and her minions on pullmyfinger. Anyone have advice for a new player to her?

 
   
Made in us
Old Sourpuss






Lakewood, Ohio

This link here:
http://www.dakkadakka.com/dakkaforum/posts/list/510592.page

Has a Kirai list, granted the poster was trying something new, but Emperors_Champion plays Kirai as his main master from what I can tell, and he should be here shortly.

The other suggestion I will make is to read this article here:
http://pullmyfinger.wikispaces.com/Kirai

And then read any other pullmyfinger article about minions you're thinking of taking.

Sadly I don't own Kirai, so I cannot comment too much, but things to remember:
1) She loves her spirits, so much so that non spirits are relegated to Rare 1. So she can take non-spirits in her crew, but she's only allowed to take 1 of that model. So other Resser masters like to take a cadre of Canine Remains for a few reasons, namely they have a cheap ss cost, they're pretty solid minions considering their cost, and when they die, you get corpse counters to summon bigger and better things.
2) She is not a spirit herself, she has ways of making herself one, but for the most part she is not a spirit.
3) Always keep a spirit nearby for healing flips and to get some spirits back.

That's all the help I can give atm sadly

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Hello!

Kiari is actually my 2nd newest Master next to Yan Lo but in the few games I've had with her she has lived up to her reputation as being both a tricky one to use and also to play against.

Like Alf mentioned she favours spirits but tbh once you get to grips with her synergies and rules that affect spirits, you don't tend to miss the regular resser Minions. (Not even Canines or Flesh Constructs! ). That said, if you take a non-spirit beatstick (such as Izamu or Dead Rider) and use Lost Love to turn them into a spirit (which remains for the game!) Then they become quite unstopable!

Alf mentioned the Seishin and these little guys are basically the key to the whole crew. For nearly all Kirais spells/actions you need to sacrifice a friendly spirit. Obviously you dont want to be sacrificing anything decent so you'll want your Seishin close by. This isn't hard as whenever a Seishin is not in base contact with Kirai you can move them there at the end of ANY models activation. Which is really useful if you have someone trying to Lure them away! Your opponent will try this as if you have a Seishin by Kirai she can nominate it to take the effect of an attack! Which is nice!

I have lots more to ramble on about but I'm at work at mo and i have to close down for the day! I'll try jump back on later this evening to add more!


Automatically Appended Next Post:
A little more on Seishin, theres a nice little trick to bring back one of your spirits that has been cut off from the rest of your crew. Kirais switch spirit ability has a decent range of 12" and while its primary use is probably to sent your beatstick into combat its useful to bring one back. Basically if one of your spirits is getting a bit mullered or has been badly postioned then use Kirai to switch said spirit with a Seishin (which is likely to be b2b with Kirai) this gets your more valueable spirit out of harms way and of course, when Kirai ends her activation the Seishin you switched will come running back! Leaving your opponent sat in the middle of nowhere having to rethink their next move! Situational obviously but its worth noting!

As useful as they are dont always rush to hire the maximum of 5 cause anything other than a construct that dies with 8" of kirai will generate on.




Automatically Appended Next Post:
A couple more things to think about:

Lost Love is a must! As I mentioned you can use him to turn your beatstick into a spirit but if you dont do anything with him the entire game its still a must have. This is due to the rather useful rule allowing him to be sacrificed in the event of Kirais death. And not only that but when this happens Kirai regains 4 wounds and gains the spirit characteristic for the rest of the game! Nice!

In regards to the Ikiyro. Dont think of this guy as another minion but rather part of Kirai. Although it seems costly to suffer 4-5 wounds on Kirai to summon it in, you shouldnt be put off getting it out as often as poss. Think of it as more of Kirais melee attack. (Cause her own actually attack is almost useless but you dont need that anyway! )

Dont worry too much about self inflicting wounds on Kirai to summon more minions! Datsue-ba, lost love and Kirai herself all have spells to heal spirits. Which if you send Kirai into the spirit world she can then be targetted. Note, you can always target yourself! Dont forget that every time the Ikiryo kills an enemy model Kirai makes a healing flip!

Need to go again! More ramblings coming soon!


Automatically Appended Next Post:
I think one of the reasons Kirai is considered a difficult master to, well, master, is the shear amount of spells/abilities her crew has. Just the starter box has Kirai, Datsue-ba and the Onyros who all have 2 full pages of spells/abilities which compared to most of the other ressers (bar the other masters of course) is rather a lot. A lot of the time its going to be fairly straight forward deciding what you want to do. But when faced with an opponent who can put on the pressure it can get quite probmatic for you and your crew to deal with several threats at once. Yes you have lots of spells/abilities but that means sometimes you'll need to be careful when and where to cheat fate. Which spell do you REALLY need right now? Whens the right time to summon a fresh spirit? Is Kirai going to miss those extra wounds? Can you heal her in time?

Ok, so most of that applys to most masters/crews and fairly circumstancuial. But with so many synergies between each of your minions its easy to spend all your control cards buffing your crew and then when your opponent suddenly strikes you'll be relying on fate itself!


Automatically Appended Next Post:
The spirit rule is rather nice with the whole halving of damage. However, while at first glance its uber hard, there are a few things to note. Most of your spirits dont have Hard to Wound (H2W). I find this a fantastic rule which more often than not is the difference between a straight or negative flip on the damage. Where a negative flip cant be cheated so you're more likely be taking weak/moderate damage, spirits who dont have H2W will be more often taking moderate/severe damage (your opponent will be more likely to cheat).

Eg. A model hits a canine remains with damage spread of 2/3/4. With his H2W helping, the model flips for weak damage causing 2 wounds.

Same model hits a spirit with same weapon. No H2W on spirit. Moderate damage causing 2 wounds.

So same damage. Worth noting, thd Spirit rule is not always uber!

And of cause! MAGIC DAMAGE = BIG OUCHY FOR SPIRITS!

With lack of H2W, slow to die and hard to kill on most spirits you will really be up against it when your opponent is armed and ready with lots of damage dealing spells or magic weapons. I have the Viktorias and most of their usual Merc minions have magic melee attacks. These are bad news for spirits.

I'm done for now! I think! Hopefully some of that was useful!

This message was edited 6 times. Last update was at 2013/03/08 20:13:46


Need more 's in my life!  
   
Made in gb
Private First Class





this probabily isn't useful at all but I've just started playing Malifaux and decided that Kirai would be my first master to.....well master. I've always liked the idea of having someone who can create more minions than you start with!!

Well first impressions were WOW......she is ALOT to get your head around and I mean ALOT!! The first few turns was a bit of a mind f*** (trying to learn how to play the game while wondering how on earth what they do. Although this was the case she is actually very very fun to play with and is actually quite forgiving! (as long as you surround her in seishin and have lost love (giving her a second chance is pretty good).

The cool thing that I like is Ikiyro (or however you spell her name!!) Basically Kirai loses 4 wounds and summons a cool spirit that is quite good in melee. Then if she dies kirai can summon her again (its always good to get Kirai topped off first!)

Like I said this probabily isn't any use since 1) Iv'e only had one game of Malifaux ever 2) I don't really know how to play 3) I really don't know how to play Kirai (although I think she is very fun to play with)

O and she is an amazing model!!! not sure about the lesbian sumo's with wings though!!!!


Follow my Malifaux Resurrectionist's Blog here : http://www.dakkadakka.com/dakkaforum/posts/list/519050.page 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I too am starting Malifaux with Kirai, so I'm ready for a long and torturous path of confusion.

I'm trying to decide on a "go to" build for my Crew, just so I can have a bit of a solid foundation before taking advantage of the fact that you can freely vary your Crew from mission to mission. That said, I'm having trouble deciding on what to "finish" this 35ss Kirai Scrap Crew with...

Kirai Ankoku
1x Spirit of Lost Love
1x Datsue-Ba
2x Onryo
1x Seishin
1x The Hanged

If I drop the Seishin, I can afford to bring a second The Hanged with me, though I'm not sure if Kirai going in with no sacrificial spirits is particularly wise. I could also bring two Gaki, or another Onyro and bank the extra Soul Stone, or...yeah. Suggestions are appreciated.

Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Fresh-Faced New User




Watch armies with a lot of blasts. I played Rasputina against a list once, and ate it up. But, my build happened to be the antithesis of my opponents build... And, I got a few rounds of great draws. It was the blasts, though, that won me the game.
   
Made in au
Lady of the Lake






That Sonnia as well...

She seems to chew through Kirai pretty fast. You need to use your maneuverability to stay safe from them. Kirai crews are surprisingly quick.

   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Explain that to me... because last night I felt like I was literally crawling through the board while the 10T were in my face by the end of turn 2 and I had no more minions on the board by turn 3.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

 Mathieu Raymond wrote:
Explain that to me... because last night I felt like I was literally crawling through the board while the 10T were in my face by the end of turn 2 and I had no more minions on the board by turn 3.


You don't move my walking, you move by summoning, spirit swapping, and by the zero casting cost "move B2B with spirit". Plus Datsue-Ba has an ability to give a walk to someone as well.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
 
Forum Index » Other Fantasy Miniatures Games
Go to: