Switch Theme:

Spacewolves 1850 competitive all corners list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Regular Dakkanaut





HQ

100 : Runepriest ( divination)

Troops

880 : 4 x 10 GH (2 plasma, Standard, MOTW, Rhino)

Fast Attack
3 squads total 240 pts
1x Landspeeder HF/HF
1x Landspeeder HF/HF
2x Landspeeder HF/HF

Heavy support

430 : 2 x 6 LF (5 LC)
215 : vindicator

Fortification

85 : ADL (icarus)


Tactics

Rhinos form a wall and advance to opponent shooting plasma and blocking LOS to my speeders. Runpriest joins longfangs and mans icarus lascannon so i got 6 TL lascannons with divination , 5 regular las cannons and the blast from vindicator. I think the list has a lot of fire power, iam using lascannons cause i find them a lot more effective than missiles even though they are a lot more expensive. If the enemy is a horde army let them come to my 8 heavy flamers. The good thing is i got many targets on the board but i give a lot of kill points too but you cant have everything C&C is wellcome

 
   
Made in us
Hoary Long Fang with Lascannon






I have no real comment on the Landspeeders, except that I'm curious to see how they perform. I guess if you kept them hidden on turns 1-3 they would serve as a decent horde deterrent, I've never tried it. I don't think they're good on a TAC competetive list, but I could be wrong. I'd at least change one over to MMs for tank busting.

Drop the Vindicator, wasted on Wolves in general, and a low armor list in particular. Most TAC Armies run one legitimate anti armor unit (I run four combi meltas in a pod, for example), and that Vindicator is an obvious target. It's going to die turn 1 in hte vast majority of your games. Add more Long Fangs.

And while you're correct that Lascannons are more effective than MLs, are they twice as effective? Because every LC is costing you almost two MLs. The only area where a LC really outperforms a ML is against AV14 and termies (and really, neither is an effective tool against av14). But, when you mass MLs, they become better than expected against termies (even more so with prescience). People forget about frag missles. With 5 frags and prescience, assuming 3 termies under a template (and it's more if they deep strike), that's 15 hits, 7.5 wounds, and 1-2 terminators dead (not ideal, but a lot better than people expect). The same cost in LCs would be three shots, 3 hits, 2-3 wounds, and 2 dead termies (three is possible, but unlikely). Then, if you factor in cover, the LCs numbers get worse, but the ML stay the same. If they have Stormshields, the LC gets worse, but the ML stays the same. In a competitive list, I run 13 MLs and 2 LCs.


Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
 
Forum Index » 40K Army Lists
Go to: