Hi Tane.
Mobility is key to playing wood elves, you need to use it to dictate the pace of the game and pick the combats you want.
At 1000 points it might be tough to fit in both treekin and eternal guard, I personally think treekin are excellent though, a unit of three might be good.
Warhawk riders aren't good though unfortunately, they are VERY over-costed for what they can actually do, which isn't much. Glade riders are very useful but I wouldn't take more than one unit, they are mainly for redirecting
A couple of small units of glade guard would fill out your core nicely (with a musician to help rally when you flee from charges). You won't shoot the enemy army to death but you need to give them an incentive to come to you so that you can out maneuvre them.
You won't be able to get a lord on stag in 1000pts but a hero on a stag is actually good value as he uses the W and T of the stag rather than the squishy elf on top, the only thing is he would really need a unit of wild riders to tool around with and again this gets very expensive very quickly. You'd be looking at half your points spent on the character and his unit. I love the model (I'm working on one for my woodies atm) but I don't think its a good use of your points, at 1500 maybe, but not at 1000. Waywatchers are again a little expensive but against WoC and saurus/temple guard their killing blow arrows would be useful, not so much against high elves
Generally wood elves work around a core of GG and dryads, you want to isolate individual enemy units and pounce on them with a combined attack from units of drayds/wardancers/treekin/wild riders (whatever your poison) but the key is to see the enemy off quickly, you will lose protracted fights.
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