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Made in nz
Regular Dakkanaut




Hell All, I have just posted up a new battle report of a game I played a few nights ago against the Empire. It was a tough game with Cannons playing a major part.

For your reading pleasure.

http://littlewaaagh.blogspot.co.nz/2013/03/lizardmen-vs-empire-2400-points.html

I hope you and enjoy!

Cheers

This message was edited 1 time. Last update was at 2013/03/08 22:45:49


Proud Co-Host of the Kiwi Hammer Podcast:

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Made in us
Sneaky Lictor




Sacramento, CA

Saw the 2 Slann and stopped reading. But I'm sure it was a good batrep!

no, but seriously, I always like maps for battle reports.

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
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Made in gb
Booming Thunderer







Love the reports.

Out of interest what do you consider to be the weaknesses of your list? It seems like a nightmare to face!
   
Made in nz
Regular Dakkanaut




@Cheesesteak - thanks, I find mapped battle reports much easier to follow than picture based ones.

The Weaknesses are:

1. Armies that can castle into a gun-line. I think Dwarves or an Empire gunline would be a nightmare to face.

2. Wood Elves if played right could potentially shoot me off the board.

3. Fast Durable Armies: I think that the new WOC with big tough chariots and flyers could herd my skinks right off the board.

I think the key to beating it is a good deployment and movement plan that doesn't allow the skinks to get around you and sweepers behind your lines to keep the Terradons out.

This message was edited 1 time. Last update was at 2013/03/09 20:01:17


Proud Co-Host of the Kiwi Hammer Podcast:

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Made in us
Stubborn Hammerer





This is a good report, I am also a fan of the mapped reports. I will agree though, heavy gunline armies specifically Dwarves would be very tough to face. Gunline combined with anti magic.

The double slann armies are just terrible to face though, tough and a pain to crack. But its cracking it thats the key.
   
Made in nz
Regular Dakkanaut




The thing is Dwarven Gunlines are so rare and so weak in my meta against virtually any army bar a skink cloud that you barely see them. The first 3 major tourneys in NZ have been played without a single Dwarf army. If your poor matchups are tournament suicide than your list is good for the meta.

I'm far more concerned by flying WoC/chariots to be honest.

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Made in us
Calculating Commissar




pontiac, michigan; usa

Wow that lizardmen army is sick! The sad thing is you went through about 3 turns without any decent magic, lost your leader slann on turn 1 (extremely lucky for your opponent) and oddly enough went for like 3 turns without any real melee except for the war machines you killed. In fact most of the game had no melee in it.

This is an insanely good list. 2 slann, lots of skinks that shoot when your magic is done destroying the enemy and then skinks and terradons can rally with 'cold-blooded' so easily. This sounds as bad as wood elves and beastmen when they were potent.

This message was edited 1 time. Last update was at 2013/03/12 04:39:16


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Made in nz
Regular Dakkanaut




The list is pretty much as rough as it can be. I'm prepping for a no comp tournament which is the only reason I'm using this particular list.

Proud Co-Host of the Kiwi Hammer Podcast:

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Made in us
Calculating Commissar




pontiac, michigan; usa

So you had lore of metal to take care of all the heavily armored dudes i'm guessing. That sounds about right considering all the rest of the damage you do should take down everything else. Hopefully this turns out well for you though i have to fight the urge to slap you over the head for such an army list ;P.

Btw is it just me or are skinks much scarier than a saurus heavy army. I mean h*ll even with orcs & goblins the night goblins are usually much scarier than orcs if you took a 100% orcs or goblins army. With goblins it's the ability to mass and then use netters and fanatics on night goblins. Then with skinks they have a ridiculous amount of maneuverability in comparison to saurus and though weak and hard to pin down.

It kind of seems like your opponent didn't stand a chance when comparing army list to army list. Considering magic didn't do much for you all game this list was insanely good.

This message was edited 2 times. Last update was at 2013/03/13 01:37:59


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Made in nz
Regular Dakkanaut




Exactly, Metal deletes 1+ Armour Save Monstrous Cav, which I otherwise have to carefully redirect and then focus fire. It also gives me a scary nuke in the form of Final Transmutation, while Blades of Aidhan gives me flaming attacks so the camo skinks can do a flaming wound and then the rest off the army takes the HPA/Hydra/Trolls off the board.

So you had lore of metal to take care of all the heavily armored dudes i'm guessing. That sounds about right considering all the rest of the damage you do should take down everything else. Hopefully this turns out well for you though i have to fight the urge to slap you over the head for such an army list ;P.


I absolutely agree, although double Light Slaan Saurus hordes can also be very very strong. I also play OnG and in my opinion the only Orcs actually worth taking in a competitive army are a Great Shaman, Black Orc BSB and a single unit of Savage Orc Big Unz. Nearly all of the actual tools in the OnG book are provided by gobbos. Night Goblins are brutally efficient in large numbers and I've played games where units of 80+ have worn down everything in their path. That build is very vulnerable to Death Magic though.

Btw is it just me or are skinks much scarier than a saurus heavy army. I mean h*ll even with orcs & goblins the night goblins are usually much scarier than orcs if you took a 100% orcs or goblins army. With goblins it's the ability to mass and then use netters and fanatics on night goblins. Then with skinks they have a ridiculous amount of maneuverability in comparison to saurus and though weak and hard to pin down.


He really didn't and that's one of the reasons the list is so brutal. Average or inexperienced players who don't know how to herd the skinks will probably give up 18-20 points regardless of list or luck as long as I play correctly. Good players with other power lists make it a fair game but even then I have the option to deny points and slow the game to a crawl. As I said before, this is definitely a total competition list and you won't make many friends with it.

It kind of seems like your opponent didn't stand a chance when comparing army list to army list. Considering magic didn't do much for you all game this list was insanely good.

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Made in us
Calculating Commissar




pontiac, michigan; usa

Personally i'd think life and light spells would be the most effective with lizardmen. Life is fantastic for obvious reasons and as i found out from the 'river of light' even weak light spells can give WS 10 and initiative 10 which by itself pretty much completely cures lizardmen of their major weaknesses right there (being low WS and low INIT).

This message was edited 1 time. Last update was at 2013/03/13 05:30:07


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Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

I say well done, even though you started up with some pretty back luck, you managed to pull it out and make it a win for you!

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